Speaking of Stinky Water...


Savage Tide Adventure Path


Speaking of those stinky canals, any thought on the impacts of creatures swimming therein? Having an amphibious party member, I'm sure she'll be swimming therein if called for. I'm thinking on a Fort Save to avoid contracting a disease (probably a low DC one like filth fever, mindfire, or the shakes). May give a chance of also picking up blinding sickness).

Visibility will be lower than normal as well...

And I'm betting those devilfish had to be paid extra to swim in this mess!

Liberty's Edge

Hepatitis, malaria, typhoid, yellow fever, a.w.a. parasites.


You could have them become sickened, fatigued or take a few points of perm subdual damage until they get a good days rest and/or a couple of sucessful healing checks.

The other characters might have to go on an errand to aquire some semi-rare herb as there just so happens there's none left at the local healers place. Meanwhile... the sick, bed-ridden character has a mini-adventure of his or her own, only played out in his or her fever dreams! (In the dream they have to beat a monster or find an item, make a friend etc... this represents the dreamers body fighting the illness)

After both of these little side-treks are over give everyone a fixed xp reward for completing their side of the mini-quest! Should be a nice break of pace and add something new, fun. :)


Heathansson wrote:
Hepatitis, malaria, typhoid, yellow fever, a.w.a. parasites.

Dont forget those little fish in tropical waters that swim up your ..Ahem.. and open up barbs like an umbrella inside it so you cant pull it out!

Liberty's Edge

R-type wrote:

Dont forget those little fish in tropical waters that swim up your ..Ahem.. and open up barbs like an umbrella inside it so you cant pull it out!

nose?


Heathansson wrote:
R-type wrote:

Dont forget those little fish in tropical waters that swim up your ..Ahem.. and open up barbs like an umbrella inside it so you cant pull it out!

nose?

Eww! Don't be so filthy! I meant flute so yeah their only dangerous to bards really... ;)


I am going to require a save for filth fever - just makes sense.


ohh you can pull them out, it just requires pliers and a good dose of morphine...

I realy like the fever dream side quest, might have to make use of that. Reminds me of my days in Ravenloft with that one boxed set about dream scapes.

Scarab Sages

Urethra is not a bad word is it?

Tam

The Exchange

Tambryn wrote:

Urethra is not a bad word is it?

Tam

Urethra Franklin is a great singer, let's not speak badly of her. I have several of her albums.

FH (Ridin' on the freeway......of love!)


Filth fever would be standard, but kind of blase. Those little Amazonian parasites (somebody else here reads Discover, I see) might be a little humorous, or too graphic, depending on the group.

Invent something. "Channel fever?" Give it some annoying or embarrassing symptoms beside the standard ability score damage. Adds flavor.

Or, look into some kind of wierd symbiont type parasite (see Fiend Folio for a basic idea of how symbionts work, then invent your own, and a rationale for why these creatures lurk in the channels of the merchant quarter.

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