The War of The Worlds in D&D


3.5/d20/OGL

Sovereign Court

It's good to be back. But i digress.

I am thinking of running a "War of the Worlds" campaign based on the book by H.G. Wells. I already figured how to use the The Black Smoke. I was hoping for any input, advice, suggestions and ideas.

Thanks!

Liberty's Edge

Wouldn't it suck if the party was in the underdark, found a tripod presumably buried for millions of years, diddled with it, and inadvertently set the whole fiasco off?
Just a brain storm.


I'd try to make sure that the PCs are the ones who fix things -- a deus ex machina ending worked fine for Wells, but would probably be disappointing in a game.


The Martian war machines should be fully insulated from electical attacks and non-rusting. Consider making them a type of metal that does not exist on the PCs' world or be a non-metallic material that looks like metal.

Make the walkers superbly balanced. IF the PCs turn the ground to mud under them make it little more than a nuisance. Vary the heat-ray to encompass other types of energy. This will challenge fire-resistant PCs.

I considered this once as the basis for a campaign. The world would have been conquered by the Martians and the PCs would be descendents of the survivors. They would come out from the ruble to fight the Martians, free humans from "cattle pens", fight traitorous humans who had sided with the Martians etc...

I decided it would be a low-magic world to make the Martian more challenging.

I would also suggest making the Martian technology psionic in nature. This makes it unlikley that the PCs can make use of it if they capture any of it.

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