| Sol |
Here is a warband I developed for the Champions Games. There are four members of the warband, the leader, Duke Slaine the Half-Giant, Nori the Mithiral Marauder, and their backup, the Steinjotunen.
Duke Slaine is a half-Giant, 2nd Fighter/4th Monk/2nd Reaping Mauler. He was born in Kongen-Thulnir. He was raised amongst a monastic group of giants there, associated with the Tiamikal Nul-Shada. His monastic order was devastated by the recent civil wars in the giant city, and he has left to find not only new converts, but also money in order to rebuild the monastery (I would place it on area D on the map of Kogen-Thulnir).
Nori the Mithiral Marauder is a Warforged, 9th Monk. He is an ancient relic, left over from the days of the Clockwork empire in the north. He awoke recently, hearing the call of the Clockwork Fortress again, yet sought his own path rather than return to the place of his birth. He traveled South, and eventually to the city of Kongen-Thulnir. There he studied the monastic rites of the giants, alongside Duke Slaine. He is working with Slaine to rebuild the lost monastery, and find new recuits.
The Steinjotunen are two stone giants, who until recently lived in Kongen-Thulnir, and were associated with the monastic order there.
Here are the Stats for Nori and Slaine with NPC treasure levels:
Nori the Mithiral Marauder
CR:9 Medium Lawful Neutral
Warforged, 9th Monk
HD: 9d8+9, HP:53/53, Initiative:+4, AC: 22, Move: 60ft
Str:14+2, Dex:18+4, Con:12+1, Int:10, Wis:12+1, Cha:8-1,
Fort+7, Reflex+10, Will+7, Base+6/+1
Attacks:
Unarmed Strike - To Hit: +11/+6, Damage: 2d6+2, Critical: 20x2
Flurry of Blows – To Hit: +11/+11/+6, Damage: 2d6+2, Crit: 20x2
Bull Rush - +6 Damage: 2d6+2
Grapple - +12 Pin Damage: 2d6+2
Trip - +6
Skills: Climb+9, Hide+10, Jump+5, Listen+11, Move Silent+10, Spot+11, Tumble+12
Feats: Improved Grapple, Mobility, Mithiral Body, Improved Bull Rush, Improved Unarmed Strike, Deflect Arrows, Weapon Finesse, Spring Attack, Weapon Focus, Improved Trip
Special: Evasion, Still Mind, Ki Strike (magic), Slow Fall (40ft), Improved Evasion
Magic Items: Monk’s Belt
Slaine the Half-Giant Duke CR:9
Medium Lawful Neutral
Half-Giant, 2nd Fighter/4th Monk/2nd Reaping Mauler
HD:4d10+4d8+16, HP:60/60, Initiative:+5, AC: 16, Move: 40ft
Str:20+5, Dex:12+1, Con:14+2, Int:13+1, Wis:14+2, Cha:10,
Fort+11, Reflex+8, Will+6, Base+8/+3
Attacks:
Unarmed Strike – To Hit: +14/+9, Damage: 2d8+5, Critical: 20x2
Flurry of Blows – To Hit: +12/+12/+7, Damage: 2d8+5, Crit: 20x2
Charging – To Hit: +14, Damage: 2d8+1d12+7
Bull Rush – +14 Damage: 2d8+5
Grapple – +22 Pin Damage: 2d8+1d12+5
Skills: Balance+8, Climb+12, Escape Artist+12, Jump+12, Know (Arcana)+4, Tumble+12
Feats: Improved unarmed Strike, Deflect Arrows, Improved Grapple, Still Mind, Earth’s Embrace, Cleaver Wrestling (+2 vs. larger creatures), Improved Bull Rush, Mobility, Improved Initiative, Flying Kick, Power Attack, Weapon Focus
Special: Evasion, Counter Grapple, Sleeper Lock, Low Light Vision, Giant Type, Fire
Acclimated, Powerful Build, Knock 1/day, Ki Strike (Magic), Slow Fall (2oft)
Magic Items: Monk’s Belt
The Steinjotunen – Stone Giants (2)
I am planning on having these NPCs show back up either during or after the siege at Kongen-Thulnir. Duke Slaine will then try and assert himself as the new ruler of the Giant City.