| apprenticewizard |
After Age of Worms being a "low wealth adventure path", i hope this AP will be more "normal wealth adventure path".
In our group we were playing AoW in FR and being 10th level and getting wealth of a 5th level character is awful when you have to deal with NPCs outside AP.
Sunder weapons or shields of foes is a no-way tactic as we don't find so often magic items, and our foes spend time trying to sunder ours.
James Jacobs
Creative Director
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I'm not sure I'd categorized Age of Worms as "Low Wealth," but in any event, we'll be moving along the DMG guidelines, for the most part, for determining how much money gets handed out as treasure and the like in Savage Tide. Which is what we also did in Age of Worms, to tell the truth. And when we deviated from the guidelines there, it was almost always in the generous side.
Dragotha's treasure comes to mind...
Heathansson
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In keeping with true-to-life piratical behaviour, I'm thinking about handing out eggregious amounts of wealth, then when in port, requiring will checks to stay sober, or not waste money, and when drunk, fortitude checks to not get too drunk and waste even more money. Also gambling on board ship.
"I spent HOW much last night?" Yuk yuk yuk...
| Tsulis |
In keeping with true-to-life piratical behaviour, I'm thinking about handing out eggregious amounts of wealth, then when in port, requiring will checks to stay sober, or not waste money, and when drunk, fortitude checks to not get too drunk and waste even more money. Also gambling on board ship.
"I spent HOW much last night?" Yuk yuk yuk...
I love this idea, and have been planning to use something like it in mynext campaign, (if that ever comes).
They dont neccesarily need eggregious amounts of wealth first; it's a good way to make wisdom scores count. You can also give thema chance to spill some secret.