| Schmoe |
Does anyone else think this would be cool?
"The party has been in hot pursuit of Bloody Bruce, scourge of the seven seas who has the crucial information that can lead them to the source of the outbreak of savagery in Scuttlecove. They commandeer a ship and follow him across the ocean to the fabled Isle of Dread. There, passing through Dead Man's Inlet, Bloody Bruce flees up a nameless, dark river, calling on strange powers to grant wind to his sails and lend him speed.
On the journey up the river, the crew of the party's ship grows restless and fearful, and strange monsters attack them from the shore.
Finally the journey ends at the base of the central plateau, where a majestic waterfall fills the air with spray and makes the ground tremble. Bloody Bruce has left his ship and most of his crew behind. They battle the party, but eventually surrender. Leaving their own crew behind to watch over the pirates, the party ventures onto the plateau where they discover Bloody Bruce in council with a priest of Demogorgon and his Bar-lgura minions. They win the battle, but learn that one of the tributaries of the nameless river is actually a tributary of the River Styx, and to finally put an end to the Savage Tide they must journey to the Abyss to confront Demogorgon. Unfortunately, the only ones who know how to open the gate are Bloody Bruce, the priest (both of whom may be dead), or the pirate first-mate, who is back with the ships. With time ticking down, the party races back to the ships, only to discover that the pirates have managed to overcome their captors and sink the party's ship.
The only option now is to force the bloodthirsty pirates into service, commandeer the pirate ship, and sail into the maw of the Abyss with a mutinous crew."
I think that would rock!
Obviously, there would be a lot of opportunities for the party to improve the situation, but as a default course of action it would be pretty cool.
Anyway, based on the past adventures by the authors I'm sure the actual adventure will go a different direction and be incredibly awesome, but I just wanted to share.
Heathansson
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This has Heart of Darkness/Apocalypse Now written all over it.
I've been wanting to adapt Kurtz to a game for like 20 years now. I think this would be a tight mechanism.
Kurtz is a thrall to "place your demon lord here."
He went up a river in a savage jungle to an elephant/dinosaur/whatnot ivory trading post. He went native as it were, set himself up as a petty godking, and totally
blew off the mercantileers whom he worked for.
The adventurers have to go up this river (that is a tributary of the Styx) and take care of Kurtz.
Thanxs.