A little Hand Please, for a man of Wealth and Taste?


Dungeon Magazine General Discussion


I'm, working on a three adventure campaign (four or five at the most, I don't think I can get the commitment even for three) and I could use some sugestions. I tried just highjacking a thread to avoid starting a new thread just to ask for help, but it got highjacked again right under me, so here's the new thread.

The town the campaign is based around is a modified Saltmarsh; Where the (non monster)npcs are human (and hopefully the PCs) will be human. The town religion (infernal cults notwithstanding)will be based on the worship of the rulers of Mount Celestia. However the town will also be surrounded by barbarian tribes devoted to nature deities like Obaid-hai9in place of lizardmen). There will be a lot of tension between the tribes & town as the modded Saltmarsh was founded during an aborted Crusade, and word is the Celestial church leader is trying to start another one. The infernal cults such as the Lillybrooks & Sawfish boys are naturally trying to fan the flames of theis tension.

The trouble is I'm trying to use modules from dungeon to save work and I can't think of an adventure to climax the plot. It's starting out (hopefully) with "Shut In" moved into the Lillybrook Orphanage, and then moving (again hopefully) to "Funeral Procession" but I have no idea where to go from there. I have backissues of Dungeon all the way to around #98 and I'm going ovber them w/ a fine tooth comb. But still any advice would be appreciated.


Well, I would have started with the adventure I wanted as the climax and then worked back to my setting. That seems easier than deciding on a setting then trying to find adventures that fit in.

I'll suggest my free site: www.paladinpgm.com/wyrm

If you know what level adventure you need, you can search there to find all Dungeon adventures for that level. That might make it easier to find something suitable.

Liberty's Edge

There's an ancient module called U1: Sinister Secrets of Saltmarsh that, with a little tweaking (update from 1st to 3.5 ed., increase in monster CR levels, etc...) might work out. I think you could find the pdf here on Paizo for $4, if you felt like doing a little modification. It's a first to third level adventure, but it is beloved by many and I think you could very easily modify the backstory to what you have presented in your campaign arc.


Í'm assuming you have access to DMG II, as there's a fantastic writeup of Saltmarsh in it.

The Mud Sorcerer's Tomb might be fun as well, so would Tomb of the Lizard King.

Liberty's Edge

SAKATHA ROCKS!!!!! The grandaddy (IMWO) of all templated horrors. Tomb of the Lizard King is one of the sweetest stand up hackfests ever.

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