Blackwall Keep treasure questions (spoilers)


Age of Worms Adventure Path


Hey everyone, I am a newbie DM guiding 4 very experienced and 1 newbie characters through the age of worms adventure path.

I am concerned about the treasure amounts in EBK. I went through every encounter, totaling up all of the gp that the characters could receive (gp and items) and I have them receiving about 9000gp/char when all is said and done. That is about 5000 gp/char less than standard as listed in DMG for characters advancing from 5th to 7th level. That seems quite significant to me. Even if there were only 4 pc's, it would only be 11000gp/char. 3000gp less than expected.

Should I be concerned? Should I add a money rich side quest to bring them up to snuff?

I quickly read through the Hall of Harsh Reflections and it seems like a very rich/encounter heavy module. Would that compensate for this deficiency? Is something that experienced DM's are concerned about?

Add in the fact that they negotiated with the Shamen, so her treasure, of which the bulk was in magic items on his/her person, is still ON his/her person.

Thanks in advance,
P. Wolf.


Add in a Wand of Identify with 20 charges somewhere and
you should be good.


You're scaring me. That's exactly what I did, right down to the number of charges.


Goth Guru wrote:

Add in a Wand of Identify with 20 charges somewhere and

you should be good.

Thanks for the idea. A wand of identify would have a market value of 750*spell level* level of caster + material components = (750)*2/5 +2000 = 2300, giving a sell value of 1150. I might add in a bit more cash to help out more.

Jason


Keep in mind there are other ways you can reward the party that have an equivalent monetary value to “giving them more items”.

As discussed on this board allowing the character to use spellcraft to identify basic traits of magical items is a significant monetary relief.

You can also allow the characters to sell items back for more that half the value. 60-70% can boost their earnings considerably.

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