Torrents of Dread: A Prelude?


Savage Tide Adventure Path

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I plan on running the STAP in the future, so I was wondering if it would give away to much, or conflict in some way with the AP if I were to run the Torrents of Dread adventure from Dungeon 114. I would run this as sort of a prequel to the actual AP, with the players playing diffrent characters than what they would actually create for the AP itself.

If the answer is yes this is a good idea, is there any suggestions to improve on or add to the adventure itself.

Paizo Employee Creative Director

Torrents of Dread works fine as a prequel to Savage Tide, especially since it doesn't really let the PCs experience the "bad" part of the island. Savage Tide takes place about 2 years after the events of Torrents of Dread, in any event.

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James Jacobs wrote:
Torrents of Dread works fine as a prequel to Savage Tide, especially since it doesn't really let the PCs experience the "bad" part of the island. Savage Tide takes place about 2 years after the events of Torrents of Dread, in any event.

I think its rather ironic that ST takes place two years after the ToD adventure since thats about the time Ill get a chance to run it in the first place. Curently I'm a player in the Shackled city campaign (Almost finished the Demon Skar Legacy),and after that I will a player in the Age of worms AP with a diffrent DM. So I have the time to prepare,get the issues and the hopefully the hardcover (fingers crossed for that).


Zombie_Cowboy wrote:
If the answer is yes this is a good idea, is there any suggestions to improve on or add to the adventure itself.

I plan on running this as a marathon tournament style game. I plan to bump up the ELs to the maximum suggested by the adventure and start a party of 6-8 players with characters at 3rd level. Characters will start off at 28 point buy with access to character options from nearly all 3.5 books including Eberron but excluding the Forgotten Realms.

I'm going to run the game as survival horror. Those that survive to the end will earn the right to be dominated by a very powerful group of kopru masterminds and possibly make cameos in the upcoming campaign.

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