the observatory with a dread necromancer in the party-spoilers.


Age of Worms Adventure Path


just thought id post this to let people know how this is working out
-tomb mote. a regular fight the DrNe sits back whilst the ranger and rogue pummel this thing, the ranger getting infected with disease in the process.
- the skeletons are alerted when the rogue botches 3 open locks rolls! crossbows are fired at the rogue as she opens the door and the rough terreain stops her and the ranger getting to them in a round of movement. the DrNe controls undead and succeds then uses the the skeletons to search the level with the pcs traing. they come across the zombie banquet and kill em all without activating the magic mouths(shame)
-the group proceeds upstairs and the DrNe instructes the skeleton to remove the coin from the mouth of the trap setting off the alarm. the ranger runs over and throws the head out of the window. by now the contol is wearing off so the pcs spend the next few round destroying the skels so the y dont turn on them. they then search the room.
- filge is alerted by the alarm and the sounds of battle. he retreats the behind the tank in the SE corner his skel next to him and casts mage armor and waits. the rogue sneaks to the top of the stairs and filge misses his spot roll so they know where he is. The pcs line up on the stairs and the rogue fires at filge missing him. filge realeases the zombies from the teanks( i wanted this to be as dramatic as possible so i didnt do this whilst the pcs were down stairs). the ranger rushes to engage a zombie followed by the druid. On the DrNe turn he attempts to control the skeleton and succeds.
next round filge takes a 5ft step from the skel and cast mage hand instructing a zombie to take the space between him and the skel. whilst the ranger and druid take damage from the zomibies the rogue shoots filge and the DrNe makes the skel attack the zombie. a few more round of combat has the druid severly beeten failed turning attempts from the cleric and a few more bow shots into filge.
the DrNe decides to try a control attempt and roll his best possible roll enought to control the bugbear and 2 of the trogs whilst stil controlling the skel. they advance upon filge and on his initative he decide to surrender( hes on 4 hp and facing very bad odds)they question him and allow him to live telling him to research more about the worm he has and leave him in the observatory without his spell book and the express instructions not to create more undead.
i think the encounter gave each pc a moment to shine and thew DrNe may have made a tough encounter a little easier but no more really than a good turning attempt by a cleric. considering the limited spell list he has im happy for the DrNe to continue to do what he does best.

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