
Celiwyn |

1. Dryad--Not listed (kinda hard to adventure with a PC that can't leave her tree)
2. Gnoll--+1 plus HD
3. Harpy--+3 plus HD
4. Half-Dragon--+3
5. Werewolf/Cat/Rat--+3/+3/+3
6. Vampire--+8
7. High Elf--+0
Okay, one thing to note first is that it is Effective Character Level, rather than Elected Class Level. That means that, including how many racial hit dice and class levels you possess, you are 'effectively' this level. ECL is equal to a creature's Hit Dice (including those gained from class levels) plus a level adjustment (LA). What Tequila Sunrise has provided is that level adjustment.
Dryads have no ECL, because under standard circumstances, they can't leave the proximity of their tree. Thus, they make substandard adventurers.
Also, natural lycanthropes (those who are born as were-whatevers) have the +3 LA as noted. Those who have been afflicted, which is to say they became werewhatevers by being bitten by natural werewhatevers, lack the improved damage reduction of the naturals as well as the ability to inflict lycanthropy. Thus, they only have a +2 level adjustment.