Help with Blackwall. (Possible spoilers)


Age of Worms Adventure Path


So my party is about to travel with old Allustan to Blackwall keep having just finished up the 3 faces of evil, and after throwing bit of a party at their newly renovated, formerly broken down mine manager residence, they are prepping to leave on their way to Blackwall keep, only to be shocked by the assault of the fortress.

So, in an Ironic twist of fate, one of my PC’s has decided to play a ½ dragon ranger with dragons as a favored enemy. He has mentioned he wanted to have either a black dragon or blue dragon parent. I told him if he took black dragon, there would be the possibility of me being able to tie his back story into the adventure a little better. He agreed. I think we know know who his mother will turn out to be *wink wink*

So going into the assault on Blackwall and the subsequent encounters with the Ilthane allied lizard folk tribe, are there any suggestions as to how the lizardmen including the chieftain should react to a character who’s linage is very plainly descended directly from their master? I don’t wish to change the adventure any more than I really have to, but I also do not want to down play the unique connection that this PC has with this group of Lizardmen. Although he is quite aware of his linage, this will be the PC’s first fleeting hints of whom his parent maybe, and what she is all about.
Thanks for any suggestions...

RPG Superstar 2013 Top 8

I dealt with a similar issue - one of my PCs was a dragontouched kobold.

The first indication should be at Blackwall Keep itself. The captain should whisper something to the druid about the ill-omen of the black half-dragon opposing them, but the druid will shrug it off and keep going with the assault (Listen check to hear the dialogue). The common lizard-mook would probably be hesitant to fight the half-dragon character, being more likely to concentrate their attacks on other PCs or to flee.

The character might actually have some chance of making negotiating with the lizard shaman more difficult, not less. If Hishka suspects the character of being allied with Ilthane, it'd want him dead, believing the assault is an attempt to finish off the tribe. In order to win over Hishka and make peace, he'd have to do something very dramatic - like, say, break Ilthane's egg. Shukak would also be very hostile towards said PC, thinking him an imposter who wants to steal the throne Ilthane rightfully gave to him.

This sounds like it could turn out to be a lot of fun. Let us know what ends up happening!


Will do. I like the ideas. Esspecially starting at the assult on Blackwall itself.
Actually since the PC and the Lizardmen both speak draconic, I have been thinking about not having the first group of lizardmen attack immedeately when they enter the tribe's dwelling. Since the PC was raised in diamond lake since childhood, it will be his first time hearing draconic spoken, and I will convey the strangeness of his mind being able to translate this tougue he has never spoken. The first group of warriors will assume he is a represenitive of the black dragon and send someone to inform the chieften before issue they encounter a passcode challenge of some type. The Chieften will send the druid to escort the party to him, to rub in the fact it was against the allience that has brought the tribe such a powerful gift from the dragon.

When the PC is unable to properly repond (regardless of answer) the lizarman gaurd group will then attack. This will set off the scene of the infect lizardmans death throes right as the druid arrives to escort. It will start out its negotiations with the party by looking at the PC and asking if Ilithane has finaly betrayed the chieftan once and for all and sent his replacement. but with the druid seeing the evidence in front of it, and talking with the PC's The rest should be pretty much the normal adventure.

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