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Last week as my session drew to a close the Ulgurstasta was just making its first appearence. The party sucessfully killed Bozhal before the Championship Fight and he was forced to released the Apostle of Kyuss 12 hours early. As the party retreated from the understructure (thinking they were done) it burst forth from the arena and crashed through the colisiuem wall and started chasing them down the street...
As my next session starts, we will be picking up from there and I have a few questions. The Ulgurstasta supposedly has an aura tendrils which surround it when its angry. How exactly do these work? Are they always active during the fight? Can it move when they are out? The ability is not very well explained in the Fiend Folio or the stat block in the module, so I was just a little confused by it. It seems like a very powerful ability.

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The way I see it, all the little hairs on the ulgursasta burst out surrounding it in an aura. Since they're attached to it and pretty light, the beast can still move around while its breaking arrows and slashing up everyone in the area. It is a very dangerous ability, and it's supposed to be - the best place to fight one is as far away as possible.

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The tendrils are always active, and it can certainly move as they writhe and thrash about. Basically, everyone within 40 feet (excluding the ulgurstasta) takes 1d12 slashing damage each round on their turn, and each time they attack, they have a -2 penalty on their attack roll. The arrows stop nonmagic arrows, but as long as you use a magic bow or arrows they go right through.
The best way to fight an ulgurstasta is at range. Of course, if you have a lot of tough barbarians and fighter types, they should be able to make fairly short work of it with their high hit points and high damage rolls.