Radavel
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I read quite a number of WH 40K novels. Hence, when I saw this rpg, I knew I must have it. Though slightly different from the WH fantasy rpg, the Dark Heresy still delivers the expected crunch, i.e. D100 system, skills, talents, fate points, careers and Target Number based psionics.
Have you felt the call of the Emperor as I have?
| Darkjoy RPG Superstar 2013 Top 16 |
I read quite a number of WH 40K novels. Hence, when I saw this rpg, I knew I must have it. Though slightly different from the WH fantasy rpg, the Dark Heresy still delivers the expected crunch, i.e. D100 system, skills, talents, fate points, careers and Target Number based psionics.
Have you felt the call of the Emperor as I have?
Yup, I sure did.
For some fan-based material I would recommend: Dark Reign
Mactaka
|
Yes. I love this game. I am running a PbP on herocentral.net
The production quality of the books is outstanding (and astounding). Purge the Unclean adventure anthology is just wow....the cartography...the detail...
I have the Inquisitor's Handbook which is thick with crunch.
I cannot wait for Disciples of the Dark Gods. Even the GM screen is a good buy.
Mactaka
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Yes, I've had some players drop due to RL issues and have like two slots open...(even if you are Cheliaxan :P )
I'm almost finished with Edge of Darkness. The acolytes are confronting the BBEGal. Then on to Illuminations...
Here's the link to the campaign page. Feel free to browse.
http://www.herocentral.net/campaignInformation.htm?campaignId=753779
The staying PCs are Roth Yarn, feral world assassin and Jack Fidian, war world guardsman. Kinper, the psyker is on now and again so I might keep her on. Of the other two, Lionus, an adept will need to be replaced.
The guy who plays Mardis, an arbitrator has some RL stuff going on for a bit but I might keep him on as an NPC.
I think the PCs might qualify for 3rd level after the end of this.
I also created a package deal (advance training) for my Inquisitor's acolytes.
PS: I am Mastermind on that sight.
| Rockheimr |
You can find some of my Dark Heresy stuff on Dark Reign under my real name 'Adam France'. I notice my work on Hive Sibellus, which I'm quite pleased with, went up in the articles section recently.
I'm not sure why but our campaign fizzled out after 4 adventures, I suspect it was the system which we found pretty broken even before we began to play.
I found also that the game books encourage railroading style play, which my players really hated, and I can see why.
I may go back to it at some point, as the setting is very good, perhaps using the Chaosium Basic Rules.
| Darkjoy RPG Superstar 2013 Top 16 |
You can find some of my Dark Heresy stuff on Dark Reign under my real name 'Adam France'. I notice my work on Hive Sibellus, which I'm quite pleased with, went up in the articles section recently.
I'm not sure why but our campaign fizzled out after 4 adventures, I suspect it was the system which we found pretty broken even before we began to play.
I found also that the game books encourage railroading style play, which my players really hated, and I can see why.
I may go back to it at some point, as the setting is very good, perhaps using the Chaosium Basic Rules.
Found your stuff, I added a lot of guns and the Arastus Affair, an adventure.
I like the system, and don't think it is broken. I always believe railroadiness is something that can be avoided, but I do grant that Dark Heresy with its investigative style of play almost requires it, almost but not quite.
Mactaka
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I haven't found the adventures railroady at all. There are many options that a player can take. Hell in Edge of Darkness, instead of investigative, the players baited the bad guys and set up several ambushes eventually whittling the opposition down so that now, upon confronting the BBEGal, she has no minions. The adventure as written allows for this and a lot of other options.
In the Purge Anthology, I find the same...The path that a group can take might be easier with one course or another, but they can do whatever they want, even start flashing badges (which of course there are consequences). However, the NPCs already have a plan of action which will occur in spite of the players.
This is very much in the same vein as Call of Cthulhu adventures in my opinion. NPCs do not just materialize to be combated. They have their own agendas in the story. A group that does not want to be investigative or at least strategic will get destroyed. You gotta play it smart, be discrete and pick your battles.
To Radavel...Having multiple psykers on one team would be pretty cool...Ravenor and Eisenhorn did.
Kinper is only a Psy2 right now, and seems to be going the healing/body manipulation route.
| Rockheimr |
Rockheimr wrote:You can find some of my Dark Heresy stuff on Dark Reign under my real name 'Adam France'. I notice my work on Hive Sibellus, which I'm quite pleased with, went up in the articles section recently.
I'm not sure why but our campaign fizzled out after 4 adventures, I suspect it was the system which we found pretty broken even before we began to play.
I found also that the game books encourage railroading style play, which my players really hated, and I can see why.
I may go back to it at some point, as the setting is very good, perhaps using the Chaosium Basic Rules.
Found your stuff, I added a lot of guns and the Arastus Affair, an adventure.
I like the system, and don't think it is broken. I always believe railroadiness is something that can be avoided, but I do grant that Dark Heresy with its investigative style of play almost requires it, almost but not quite.
Eh, moot point, and it may have been a degree of personal taste, but as I recall it felt like we were fighting the system throughout, and constantly having to add house rules to make it suit our taste. The monetary rules make 4e economics seem reasonable. I'm also not keen on the reliance on feat type powers/skills - I prefer percentile skill based systems.
As I say, I do love the setting, both the 40k larger one and the new more in depth (though still massive) Calixis Sector, so may well go back to it.
As for railroading, I can't recall one of the published adventures that didn't feel very tight and restrictively plotted - we gave up on using them as written after a really unenjoyable first session playing EoD (which had it's good points), and went to my own generated adventures - one of my players mentioned to me the other day he just found it 'too dark' and he preferred settings where characters have a glimmer of hope and a chance of happiness and success.
Well, maybe one day I'll return to it.
Mactaka
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one of my players mentioned to me the other day he just found it 'too dark' and he preferred settings where characters have a glimmer of hope and a chance of happiness and success.
But that's not the 40K universe. Now...if you wanted to play earlier in time, before the Heresy....circa 30K....maybe there's a glimmer there.
or maybe when Rogue Trader comes out.
| Darkjoy RPG Superstar 2013 Top 16 |
Rockheimr wrote:one of my players mentioned to me the other day he just found it 'too dark' and he preferred settings where characters have a glimmer of hope and a chance of happiness and success.
But that's not the 40K universe. Now...if you wanted to play earlier in time, before the Heresy....circa 30K....maybe there's a glimmer there.
or maybe when Rogue Trader comes out.
My gaming group just loves the darkness, the grim en gritty future and ofcourse the critical damage charts ;>
I think Edge of Darkness is a great starter adventure, it offers multiple opportunities for freewheeling and all my adventures have loaned from it. My co-gm, we alternate every month, has taken shattered hope as inspiration, I think, and that leads to railroady-ness.
Anyway give it another try.
Radavel
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To Radavel...Having multiple psykers on one team would be pretty cool...Ravenor and Eisenhorn did.
Kinper is only a Psy2 right now, and seems to be going the healing/body manipulation route.
Leaning on a precognitive/divinatory bent, in line with becoming a sword-slashing templar.
I've been to the site already and made an account. Though I am still trying to figure how to post there.
Mactaka
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Leaning on a precognitive/divinatory bent, in line with becoming a sword-slashing templar.
I've been to the site already and made an account. Though I am still trying to figure how to post there.
Cool. Where are you getting the sword-slashing templar progression from? I do have the Inquistor's Handbook, so any background, etc from there is fair game.
Radavel
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PS: I am Mastermind on that sight.
Mactaka I've finished making my PC but I can't seem to upload it to the site. Can you give me an e-mail? The file is a PDF character sheet.
The PC is Ryuk, a Dusk-born psyker, who uses his gifts to enhance his sword-fighting skills. I used options from the Inquisitor's Handbook, btw.
Mactaka
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email is mactaka@yahoo.com
i usually put the character up in the Status section of the characters page (since the character upload will only take HERO system PCs designed by Hero version 3) as text, then modify it as things happen.
I'll accept you to the game. I see that you have applied. And then you can post to the threads in the Campaign Messages section to say, "Hi!"
Radavel
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Radavel, you still around? Haven't heard from you on the HC boards.
Mactaka, is the game on?
The e-mails I've read thus far indicate that the guys are in the process of advancing. I usually hang at Paizo.
Where do I post once the game starts? The Campaign Info Thread? Story Thread? Sorry but I gotten used to Paizo that I am having a hard time adjusting to another system....