The Emperor Needs U - Dark Heresy RPG


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Dark Archive

I read quite a number of WH 40K novels. Hence, when I saw this rpg, I knew I must have it. Though slightly different from the WH fantasy rpg, the Dark Heresy still delivers the expected crunch, i.e. D100 system, skills, talents, fate points, careers and Target Number based psionics.

Have you felt the call of the Emperor as I have?

RPG Superstar 2013 Top 16

Radavel wrote:

I read quite a number of WH 40K novels. Hence, when I saw this rpg, I knew I must have it. Though slightly different from the WH fantasy rpg, the Dark Heresy still delivers the expected crunch, i.e. D100 system, skills, talents, fate points, careers and Target Number based psionics.

Have you felt the call of the Emperor as I have?

Yup, I sure did.

For some fan-based material I would recommend: Dark Reign

Scarab Sages

Yes. I love this game. I am running a PbP on herocentral.net

The production quality of the books is outstanding (and astounding). Purge the Unclean adventure anthology is just wow....the cartography...the detail...

I have the Inquisitor's Handbook which is thick with crunch.

I cannot wait for Disciples of the Dark Gods. Even the GM screen is a good buy.

Dark Archive

You still have a slot open, Mactaka? I'd love to join.

Scarab Sages

Yes, I've had some players drop due to RL issues and have like two slots open...(even if you are Cheliaxan :P )

I'm almost finished with Edge of Darkness. The acolytes are confronting the BBEGal. Then on to Illuminations...

Here's the link to the campaign page. Feel free to browse.
http://www.herocentral.net/campaignInformation.htm?campaignId=753779

The staying PCs are Roth Yarn, feral world assassin and Jack Fidian, war world guardsman. Kinper, the psyker is on now and again so I might keep her on. Of the other two, Lionus, an adept will need to be replaced.

The guy who plays Mardis, an arbitrator has some RL stuff going on for a bit but I might keep him on as an NPC.

I think the PCs might qualify for 3rd level after the end of this.

I also created a package deal (advance training) for my Inquisitor's acolytes.

PS: I am Mastermind on that sight.

Dark Archive

As you have started for some time now. I'll try to make up a character with background for your perusal, one which will complement the others, though I am very much partial to psyker (aiming to join the templar calix).

Save the cheerleader! Save the world!


You can find some of my Dark Heresy stuff on Dark Reign under my real name 'Adam France'. I notice my work on Hive Sibellus, which I'm quite pleased with, went up in the articles section recently.

I'm not sure why but our campaign fizzled out after 4 adventures, I suspect it was the system which we found pretty broken even before we began to play.

I found also that the game books encourage railroading style play, which my players really hated, and I can see why.

I may go back to it at some point, as the setting is very good, perhaps using the Chaosium Basic Rules.

RPG Superstar 2013 Top 16

Rockheimr wrote:

You can find some of my Dark Heresy stuff on Dark Reign under my real name 'Adam France'. I notice my work on Hive Sibellus, which I'm quite pleased with, went up in the articles section recently.

I'm not sure why but our campaign fizzled out after 4 adventures, I suspect it was the system which we found pretty broken even before we began to play.

I found also that the game books encourage railroading style play, which my players really hated, and I can see why.

I may go back to it at some point, as the setting is very good, perhaps using the Chaosium Basic Rules.

Found your stuff, I added a lot of guns and the Arastus Affair, an adventure.

I like the system, and don't think it is broken. I always believe railroadiness is something that can be avoided, but I do grant that Dark Heresy with its investigative style of play almost requires it, almost but not quite.

Scarab Sages

I haven't found the adventures railroady at all. There are many options that a player can take. Hell in Edge of Darkness, instead of investigative, the players baited the bad guys and set up several ambushes eventually whittling the opposition down so that now, upon confronting the BBEGal, she has no minions. The adventure as written allows for this and a lot of other options.

In the Purge Anthology, I find the same...The path that a group can take might be easier with one course or another, but they can do whatever they want, even start flashing badges (which of course there are consequences). However, the NPCs already have a plan of action which will occur in spite of the players.

This is very much in the same vein as Call of Cthulhu adventures in my opinion. NPCs do not just materialize to be combated. They have their own agendas in the story. A group that does not want to be investigative or at least strategic will get destroyed. You gotta play it smart, be discrete and pick your battles.

To Radavel...Having multiple psykers on one team would be pretty cool...Ravenor and Eisenhorn did.

Kinper is only a Psy2 right now, and seems to be going the healing/body manipulation route.


Haha, sometimes it is very nice to play a little darker game is it not? So far I have heartily enjoyed playing my Assassin Thadeus who's only comment during a good night is a whispered and raspy "Yes my master..."


Darkjoy wrote:
Rockheimr wrote:

You can find some of my Dark Heresy stuff on Dark Reign under my real name 'Adam France'. I notice my work on Hive Sibellus, which I'm quite pleased with, went up in the articles section recently.

I'm not sure why but our campaign fizzled out after 4 adventures, I suspect it was the system which we found pretty broken even before we began to play.

I found also that the game books encourage railroading style play, which my players really hated, and I can see why.

I may go back to it at some point, as the setting is very good, perhaps using the Chaosium Basic Rules.

Found your stuff, I added a lot of guns and the Arastus Affair, an adventure.

I like the system, and don't think it is broken. I always believe railroadiness is something that can be avoided, but I do grant that Dark Heresy with its investigative style of play almost requires it, almost but not quite.

Eh, moot point, and it may have been a degree of personal taste, but as I recall it felt like we were fighting the system throughout, and constantly having to add house rules to make it suit our taste. The monetary rules make 4e economics seem reasonable. I'm also not keen on the reliance on feat type powers/skills - I prefer percentile skill based systems.

As I say, I do love the setting, both the 40k larger one and the new more in depth (though still massive) Calixis Sector, so may well go back to it.

As for railroading, I can't recall one of the published adventures that didn't feel very tight and restrictively plotted - we gave up on using them as written after a really unenjoyable first session playing EoD (which had it's good points), and went to my own generated adventures - one of my players mentioned to me the other day he just found it 'too dark' and he preferred settings where characters have a glimmer of hope and a chance of happiness and success.

Well, maybe one day I'll return to it.

Scarab Sages

Rockheimr wrote:

one of my players mentioned to me the other day he just found it 'too dark' and he preferred settings where characters have a glimmer of hope and a chance of happiness and success.

But that's not the 40K universe. Now...if you wanted to play earlier in time, before the Heresy....circa 30K....maybe there's a glimmer there.

or maybe when Rogue Trader comes out.

RPG Superstar 2013 Top 16

Mactaka wrote:
Rockheimr wrote:

one of my players mentioned to me the other day he just found it 'too dark' and he preferred settings where characters have a glimmer of hope and a chance of happiness and success.

But that's not the 40K universe. Now...if you wanted to play earlier in time, before the Heresy....circa 30K....maybe there's a glimmer there.

or maybe when Rogue Trader comes out.

My gaming group just loves the darkness, the grim en gritty future and ofcourse the critical damage charts ;>

I think Edge of Darkness is a great starter adventure, it offers multiple opportunities for freewheeling and all my adventures have loaned from it. My co-gm, we alternate every month, has taken shattered hope as inspiration, I think, and that leads to railroady-ness.

Anyway give it another try.

Dark Archive

Mactaka wrote:


To Radavel...Having multiple psykers on one team would be pretty cool...Ravenor and Eisenhorn did.

Kinper is only a Psy2 right now, and seems to be going the healing/body manipulation route.

Leaning on a precognitive/divinatory bent, in line with becoming a sword-slashing templar.

I've been to the site already and made an account. Though I am still trying to figure how to post there.

Dark Archive

I play in a weekly Dark Heresy game in which I play a Guardsman character. I really like the system. I've recently purchased a bunch of Warhammer 40,000 novels and I can't wait to read those and get some more information about the setting itself. So far, playing Dark Heresy is great fun.

Scarab Sages

Radavel wrote:


Leaning on a precognitive/divinatory bent, in line with becoming a sword-slashing templar.

I've been to the site already and made an account. Though I am still trying to figure how to post there.

Cool. Where are you getting the sword-slashing templar progression from? I do have the Inquistor's Handbook, so any background, etc from there is fair game.

Dark Archive

Mactaka wrote:


Cool. Where are you getting the sword-slashing templar progression from? I do have the Inquistor's Handbook, so any background, etc from there is fair game.

Same book. Will take Living Nightmare Package; Feral Psyker from Dusk.

Silver Crusade

I'm relatively certain the one guy I know that runs Dark Heresy games won't let me be an Angry Marine. Is it still possible to play a Penitent Engine "pilot"?

Think of the roleplaying opportunities!

Dark Archive

Mactaka wrote:


PS: I am Mastermind on that sight.

Mactaka I've finished making my PC but I can't seem to upload it to the site. Can you give me an e-mail? The file is a PDF character sheet.

The PC is Ryuk, a Dusk-born psyker, who uses his gifts to enhance his sword-fighting skills. I used options from the Inquisitor's Handbook, btw.

Scarab Sages

email is mactaka@yahoo.com

i usually put the character up in the Status section of the characters page (since the character upload will only take HERO system PCs designed by Hero version 3) as text, then modify it as things happen.

I'll accept you to the game. I see that you have applied. And then you can post to the threads in the Campaign Messages section to say, "Hi!"

Dark Archive

Mactaka, where can I find Hero Version 3?

Scarab Sages

Hero Designer version 3, I meant. You don't need it for character generation for this game.

Dark Archive

Mactaka wrote:
Hero Designer version 3, I meant. You don't need it for character generation for this game.

Ok. Have you received my e-mail?

Finishing Scourge the Heretic, btw.

You read the Eisenhorn and Ravenor trilogies?

Scarab Sages

Radavel wrote:
Mactaka wrote:
Hero Designer version 3, I meant. You don't need it for character generation for this game.
Ok. Have you received my e-mail?

Yup. Got it. Haven't had time to review it. Maybe will get to it tomorrow.

Scarab Sages

Radavel, you still around? Haven't heard from you on the HC boards.

Dark Archive

Mactaka wrote:
Radavel, you still around? Haven't heard from you on the HC boards.

Mactaka, is the game on?

The e-mails I've read thus far indicate that the guys are in the process of advancing. I usually hang at Paizo.

Where do I post once the game starts? The Campaign Info Thread? Story Thread? Sorry but I gotten used to Paizo that I am having a hard time adjusting to another system....

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