Critical Threats: Giving up word count to make room for a map


Dungeon Magazine General Discussion


I'm putting the finishing touches on a Critical Threat submission, and the guy I'm writing up would do better with a little map (a simple 2-room building) to show where the party is most likely to run into him. Is it kosher to have such a map with the submission? How much word count should I stick to to leave room for the map?

Paizo Employee Creative Director

baudot wrote:
I'm putting the finishing touches on a Critical Threat submission, and the guy I'm writing up would do better with a little map (a simple 2-room building) to show where the party is most likely to run into him. Is it kosher to have such a map with the submission? How much word count should I stick to to leave room for the map?

Nope.

Once a map appears, it's an adventure. A short adventure, sure, but an adventure nonetheless. One of our cardinal rules regarding critical threats remains: "If you find you can't fully detail the Critical Threat in the allocated space, he deserves to be a villain in an adventure."

On a more technical side, we can't do a map because that disrupts the layout of the back section of the magazine. It also puts an additional strain on our streamlined map budgets, which are things of beauty that should not be tampered with.

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