| Moobear |
Hey guys! quick question...if I wanted to remove the +1 la from catfolk, how would you recommend going about it? currently they have:
+4 Dex, +2 Cha
speed 40 ft
low-light vision
+2 on listen and move silently
+1 natural armor
now, if I took the dex bonus from +4 to +2, would that be enough? or maybe take the dex bonus down and remove the nat armor? what about adding a minus to a different physical stat instead? any feedback would be helpful. thanks!
| Jonathan Drain |
+4 Dex, +2 Cha
speed 40 ft
low-light vision
+2 on listen and move silently
+1 natural armor
All of the standard races have a +2 bonus to one ability score, -2 to another, and a few minor abilities to anchor the race's place in the world. The penalty score is always at least as valuable as the "bonus" score unless you suffer another penalty; dwarves' penalty is to Charisma, the weakest score, but they have a speed penalty. So you can do it a few ways.
You might call the weaker catfolk race "half-catfolk", make them more humanlike and less nature-based.
| Jonathan Drain |
Hey Jon, what magic negates a natural armor bonus? I couldn't find any, but I'm getting that sickly feeling I always get when I'm afraid I overlooked aomething.
Negates? In what way?
If you mean literally removes it, I think there's a spell in Complete Book of Eldritch Might which removes someone's natural armour, and I allow bestow curse to inflict a lesser version of the same.
Otherwise, an amulet of natural armour doesn't stack with it... I think. That is to say I'd rather it didn't, since it makes LA +0 races with +1 natural armour possible without munchkins using it to get a free +1 to AC at high levels.
As in the previous post, yes, touch attacks ignore natural armour. This is why I say +1 natural armour is weaker than +2 Dex; the Dex would give you +1 to AC and touch AC except when flat-footed, +1 to Reflex saves, +1 to ranged weapons and ranged touch spells, and +1 to a plethora of useful skills. In comparison, halflings get +1 Size to AC, melee attacks and ranged attacks at the cost of 20ft base speed, and they get a lot of extra stuff to compensate for the speed loss.
| Sexi Golem 01 |
Sexi Golem 01 wrote:Hey Jon, what magic negates a natural armor bonus? I couldn't find any, but I'm getting that sickly feeling I always get when I'm afraid I overlooked aomething.Negates? In what way?
If you mean literally removes it, I think there's a spell in Complete Book of Eldritch Might which removes someone's natural armour, and I allow bestow curse to inflict a lesser version of the same.
Otherwise, an amulet of natural armour doesn't stack with it... I think. That is to say I'd rather it didn't, since it makes LA +0 races with +1 natural armour possible without munchkins using it to get a free +1 to AC at high levels.
As in the previous post, yes, touch attacks ignore natural armour. This is why I say +1 natural armour is weaker than +2 Dex; the Dex would give you +1 to AC and touch AC except when flat-footed, +1 to Reflex saves, +1 to ranged weapons and ranged touch spells, and +1 to a plethora of useful skills. In comparison, halflings get +1 Size to AC, melee attacks and ranged attacks at the cost of 20ft base speed, and they get a lot of extra stuff to compensate for the speed loss.
Should have been a little clearer... my bad. I was refering to what you said on higher levels and nat armor not stacking with something. You may want to double check on that amulet. I'm fairly certain it stacks with existing natural armor (it's a favorite of shape changing druids in my campaigns).