James Jacobs
Creative Director
|
For those DMs running AoW in the forgotten realms, should the cleric of Lolth in HoHR be without spells because of Lolth's silence?
Only if you want the encounter to be easier. If you want it to be run as-is and your FR game is set during Lolth's silence, I suggest having the clerics worship a different deity entirely, like Kiaransalee.
| Helmholtz |
Lolth's silence has ended with the completion of the War of the Spider Queen and her rebirth, right?
I'm not sure because I haven't read the novels. I was just going off the Player's Guide to Faerun which doesn't say that the clerics powers have returned. Of course, I don't think the PGF goes up to 1374 which is when my campaign is set. If canon says that Lolth is no longer silent at that time, I'll keep the cleric as is. Otherwise I'll make the cleric a follower of a different drow god.
| Thrall of Ao |
To address the question; you homestly could do either, since, like you, I haven't read about Lolths return (or whatever the resolution to that plot arc was), or what exactly caused her disappearance.
I think something that a lot of GM's do is sweat the details more than they should while in reality, players, just like movie goers, are often more than willing to go to great lenghts to maintain their suspense of disbelief.
You could easily justify a Lolthite cleric (especially a high level one) of discovering a new connection to her Diety that not all other worshippers have. Since most of Lolths flock are inately suspicious and selfish, her new method of connection has not been revealed to the general Drow populace.
Of course, something like this (and the above is just an off hand suggestion) may run contrary to cannon FR history, but that's what happens in these kind of situations when information is scarce (hasn't been released in a source book etc.).
It goes without saying that this is inevitable to occur when you set your game world time line ahead (or played past) the recorded information in the source material.
The truth is, your inevitably going to have to change the game world to suit your needs and everyone's tastes.
Case in point: In my FR based AoW Campaign, TWO of my players, understandably excited about the new "Races of the Dragon" decided that they wanted to be worshipers of Bahamut. This was partially due to their not knowing much about FR Pantheon, and partially due to their wanting to play slightly off beat characters (and get into a particular prestige class).
This of course was a dilema for me because in FR, that diety technically doesn't have any presence. But, after thinking it over and reviewing the source material, I noticed Tiamat WAS past of FR history and pantheon. So I reasoned if the primary evil dragon diety has presence in FR (even if it is in Mulhondra primarily) why wouldn't the "Dragon Father"? So now I have two players (A cleric and a Warmage going for Vassel of Bahamut).
As a small aside regarding drow and AoW, I considered for a time making the Ebon Triad triumverate being made up of all Drow (sub)dietys since they are all so competitive (especially since Lolths disappearance).
It would work really beautifully in the AP as far as I can tell (a little alteration, but that's definitely inevitable for a conversion game anyway), with the location of the cult being underground anyway, and one faction being entirely composed of a drow enslaved underdark race! Plus, how cool would drow cultists be?
I'm still toying with the idea, but am generally shying away from it due to the possibility of the AP evolving into an underdark campaign. For some players, at the first sight of Drow a crusade would immediately be launched to scour the underdark of their "taint" (or immediately joining their cause...), effectively derailing the game without a judicious amount of GM interference, which IMO, at least when it comes to plot development, is generally unpleasant for both parties.
Regards,
ToA