| Clint Freeman |
My campaign is a GESTALT one (to hopefully keep my four players alive). I do plan on Gestalting the Stormblades regardless of if any of the villains get that treatment.
So far, here's what I'm thinking:
Zachary Aslaxin II
He's easy, Aris 1 /Rgr 1, then continue up with Rgr/Clr.
Cora Lathenmire
Also relatively easy:
Aris 1/ Swa 1, then continue with Ftr / Swa up to her duelist levels, and keep Swa during that time.
Here's where it starts getting tricky
Annah Taskerhill
Ari 1 / Brd 1
Keep up the bard progression as in the book.
I am very tempted to add Sorcerer levels because of her charisma, but feel this will overpower her bardic abilities.
Should I do that, I was thinking Cat familiar.
The other option, is Fighter for hit die and feats or Rogue for skill points.
I'm just not sure, any thoughts?
Todd Vanderboren
The evil guy here, is just as hard to figure out as annah.
Ari 1/ Rog 1
Then keep up Rogue mixed with what?
Urban Ranger? Fighter? Wizard? or maybe something sinister, like Hexblade or Warlock? (though his charisma is less that stellar).
Any suggestions are more than welcome!
-c
James Jacobs
Creative Director
|
Interesting! I'd agree with your choices for Zachary and Cora. For Annah, I'd recomend going bard/fighter and focus her bonus fighter feats on Combat Expertise and Weapon Finesse-type fighting. If you have the Dragon Compendium, though, I think a better choice would be to go bard/battle dancer for her.
For Todd, I'd stay away from spellcasting and have him go the rogue/ranger, but focus his favored enemies on humanoid races. If you're worried this'll step on Zach's toes, make Zach a two-weapon ranger and make Todd the archer.