| Malichae |
I'm about to start AoW and plan to set it in Forgotten Realms. My players are natives to the Silver Marches and I would like to stage it in that area.
Do you predict any eventual “problems” with the following?
1. Diamond Lake (western Neather Mountains) = Khelb
2. The Free City = Silverymoon
3. Magepoint = Silverymoon inner circle (Manzorian = Alustriel)/ Herold's Holdfast
4. Spire of Long Shadows = Somewhere in Chult ?5. Alhaster = Have not read the AP (Any Suggestions)?6. Tilagos = Have not read the AP (Any Suggestions)?7. Other Places in the AP = (Any Suggestions)?
I see a problem with a gladiatorial arena in Silverymoon The Champions Belt as I could imagine lady Alustriel would deny any such existence. But I’m thinking of staging the games as being less deadly: Stating a more strick set of rules than those presented in the AP, and having “sanctuaried” clerics walking around the arena stabilizing the fallen.
Also the arena would have to grant the gladiators power over the ward, so they can use otherwise “illegal” spells within it. I’m thinking that the mythal has a small breach, and that this has been the basis of starting the games years past.
And I think it could be cool to some of the powerful mages watching the games (maybe even Taern Hornblade) as the Ulgursta emerges and be powerless to intervene, because of the ward. Of course this prevents the encounter from destroying the city as the ulgursta would be destroyed the first moment it leaves the arena, but I don’t feel that this is a problem.
Also Zyrxog (being a mindflayer), couldn’t even access the city due to the mythal. But I planed to replace him with a simpler and less time consuming assassination “adventure” anyway…
Thank you in advance, as any help will be immensely appreciated!
Archade
|
Hi!
It's been a while since I ran anything in that corner of the FR (currently I'm running the SCAP in the Unapproachable East), but isn't there a rather dour town to the north run by The Arcane Brotherhood? I could see them setting up a sinister gladiatorial arena.
Either that, or if you want to do some major overhauling, have it run by orcs.
| Ian Ford 65 |
I think your suggestions are pretty good for the Silver Marches (I'm running it in FR, on the Sword Coast). I would consider having the Gladitorial Arena outside Silverymoon -- perhaps run by local Barbarian Tribes. It can be a kind of "Thunderdome" thing out from under the watchful eye of Alustriel. This would allow the arena to be brutal and such. I'll take a look at the Silver Marches map and see if I have any suggestions for those other places (I haven't finished reading ahead in AoW yet).
Cold Steel
|
I'm about to start AoW and plan to set it in Forgotten Realms. My players are natives to the Silver Marches and I would like to stage it in that area.
Do you predict any eventual “problems” with the following?
1. Diamond Lake (western Neather Mountains) = Khelb
2. The Free City = Silverymoon
3. Magepoint = Silverymoon inner circle (Manzorian = Alustriel)/ Herold's Holdfast
4. Spire of Long Shadows = Somewhere in Chult ?5. Alhaster = Have not read the AP (Any Suggestions)?6. Tilagos = Have not read the AP (Any Suggestions)?7. Other Places in the AP = (Any Suggestions)?
I see a problem with a gladiatorial arena in Silverymoon The Champions Belt as I could imagine lady Alustriel would deny any such existence. But I’m thinking of staging the games as being less deadly: Stating a more strick set of rules than those presented in the AP, and having “sanctuaried” clerics walking around the arena stabilizing the fallen.
Also the arena would have to grant the gladiators power over the ward, so they can use otherwise “illegal” spells within it. I’m thinking that the mythal has a small breach, and that this has been the basis of starting the games years past.
And I think it could be cool to some of the powerful mages watching the games (maybe even Taern Hornblade) as the Ulgursta emerges and be powerless to intervene, because of the ward. Of course this prevents the encounter from destroying the city as the ulgursta would be destroyed the first moment it leaves the arena, but I don’t feel that this is a problem.
Also Zyrxog (being a mindflayer), couldn’t even access the city due to the mythal. But I planed to replace him with a simpler and less time consuming assassination “adventure” anyway…
Thank you in advance, as any help will be immensely appreciated!
Silverymoon as the Free city is a great pick as is your choice of Khelb. For Alhaster you can use Luskan. For Magepoint if you want can use either The Herald's Holdfast or the Citadel of the Mistmaster. Manzorian can be the mistmaster's real name.
For the overgod/Kyuss replace him with Karsus. Again that's up to you.