The Shining Fool
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In a campaign of this style, should one randomly generate treasure for NPC's/Enemies that isn't specified? For instance, do the wererats at the begining of chapter 2 have anything on them other than rapiers and light crossbows? If not, will giving unspecified incidental treasure/more gear throw off the financial balance of the party? Thanks a lot.
| GreatEscape_13 |
Speaking of incidental treasure, my campaign has another interesting thing going on. One character is playing a ranger/wizard with cross-class ranks in Appraise, a high Int, and the Appraising Touch spell from Spell Compendium (+10 to appraise, hour/level) almost constantly in effect.
She uses her off time between adventures to go back into the portions of dungeons they've hit before, and goes through appraising everything. And I mean everything. Multiple trips hauling out chairs, tablecloths, masks, fountain stones, etc. I like the ingenuity--taking everything that isn't bolted down--and I'm rewwarding her appropriately.
I never thought I would have a PC ask "how much would those floorboards for the gnomsih stage be worth on Cauldron's wholesale lumber market?" I imagine that her companions will be surprised to learn that she has about 2,000gp more than them at the end of Drakthar's Way due to all her creative looting (the party just ignores anything that isn't immediately considered treasure--except for Kazmojen's bone chair... hehehe... I'm hoping the same PC takes Drakthar's throne to make a matching set... hehehe).
Cheers,
Andrew
| Frank Steven Gimenez |
Something that is typically overlooked as treasure are those locked and traped treasure boxes. The value of those locks are:
- 20 gp for a simple/very simple DC 20 lock
- 40 gp for an average DC 25 lock
- 80 gp for a good DC 30 lock
- 160 gp for a superior/amazing DC 40 lock
Sebastian
Bella Sara Charter Superscriber
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Something that is typically overlooked as treasure are those locked and traped treasure boxes. The value of those locks are:Traps on the treasure boxes can be worth a lot more than that. Check the DMG (or the SRD) for prices of traps.
- 20 gp for a simple/very simple DC 20 lock
- 40 gp for an average DC 25 lock
- 80 gp for a good DC 30 lock
- 160 gp for a superior/amazing DC 40 lock
LOL! Now that's some hardcore plundering. What's next - the copper plumbing in the walls? ;-)