New feat- prolonged spell... what do you guys think?


3.5/d20/OGL


I have the idea of creating a feat which extends spell duration. I can up with this while listening to one player whine about how horrible 3.5 is because they nerfed the mage with decreased spell duration. Amazingly he did not jump for joy when it became so much harder for spells to be interupted between 2nd and 3rd edition. lol Here it is give me your feedback. Thanks.

PROLONGED SPELL - metamagic feat

prerequisites: extend spell

The spell will have its duration increased to the next duration slot. Thus a spell could go from rounds to minutes, minutes to 10 minutes, 10 minutes to hours, hours to one day.

The spell slot costs

one move--- +3
two moves-- +5
three moves-+6

Example a 2nd level spell say bull strength with a duration in rounds would need to be cast as a 5th level spell to operate in minutes/level. A 7th to operate in 10 minutes/level and an 8th to operate in hrs/level.

If it sounds as thought I am replacing the persistent feat. I am. Many campaigns do not run to 13th level which is what one would need to cast a 1st level persistent spell. Also spells such as invisibility could be used for spying missions and the like. I looked at the cost comparable to the cost of magic items being created according to their duration. That helped me get an idea for the spell slot increases.

Paizo Employee Director of Narrative

This feat has been written already in either AEG Feats or in Ultimate Book of Feat (Mongoose).


Is it the same as what I listed? I have seen neither of those books, could you let me know what they have if they differ.

Paizo Employee Director of Narrative

Baramay wrote:
Is it the same as what I listed? I have seen neither of those books, could you let me know what they have if they differ.

I don't have them either, but a guy in my group does. I won't be able to check the exact details until after tomorrow's game. But I think you came up with it pretty much - even the lvl adjustments. I'll get my friend to bring it and post the details Sunday night.


Baramay wrote:
Example a 2nd level spell say bull strength with a duration in rounds would need to be cast as a 5th level spell to operate in minutes/level. A 7th to operate in 10 minutes/level and an 8th to operate in hrs/level.

I like the idea. I do not think I know many spellcasters that would actually take the feat. It has some fairly limited applications and you would have to be really high level to make the most use of it, at which point you may as well use Persistent feat or Permenency spells. However the potential for Imp Invisibility for minutes sounds really nice.

Just as an aside Bull's Strength lasts for min/level, not rounds.
igi

Paizo Employee Director of Narrative

Baramay, I copied it down tonight after the game and this is an exact typing of the feat listed in Mongoose Publishing Ultimate Feats page 152.

"Lasting Spell
You can make a spell last for much longer than normal.

Prerequisites: Extend Spell, Able to cast 3rd Level or higher arcane spells.

Benefit: The character can change a spell's duration to one or more time units higher. The time units are round, 1 minute, 10 minutes, hour, day, week, month, year, decade and century. The first progression uses up a spell slot three levels higher than the spell's actual level, but the spellcaster may extend it further by using up an extra spell slot for each progression.

For example: alarm is a 1st level spell that lasts for 2 hours percaster level. A lasting alarm is a 4th level spell that lasts 2 days per caster level, and it can be modified further, lasting 2 weeks per caster level by using up a 5th level slot.

Spells witha concentration,instantaneous, or permanent duration are not affected by this feat."

I think yours is much more balanced. Especially thinking of the munchkin horrors of pairing this feat with Extra Turning and Divine Metamagic. *shudders*


Thanks Daigle. I too have a problem with spells getting into durations of more than one day. Basically you can cast spells one day and have open spell slot the next. I shudder at the thought. lol If a spell has a greater duration the spell slot should have to be slotted for the ongoing spell such as with imbue with spell ability.

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