Punishment


Shackled City Adventure Path


I just stated SCAP. The player group has 2 barbarians (they claim to be twins), a monk, a cleric (priestess of Kord) and a witch (from the Complete Arcane). They arrived late the day at Cauldron, booked a room at the Drunken Morkoth and went of for some beers to the Slippery Eel. After a few beers one of the barbarians failed his Con check and got drunk. One of the Last Laugh took the chance and stole his purse. When he wanted to pay his next beer he noticed his money was stolen, went angry and accoused everybody at the Eel of the theft, then he threw his beermug across the room, shattering it at the wall und spilling some guests. One took his own mug and threw it at the barbarian, hitting him at the head (I rolled a 20). Now the barbarian stood up, foam at his mouth, gripping his axe. The Bartender tryed to gain control of the situation and picked up a bat from under the barcounter. Enraged the barbarian attacked the bartender with his axe, missed (rolled a 1) and his axe got stuck at the barcounter. Now the rest of the group intervened, grabed the barbarian and dragged him out of the Eel, running into the night... but the barbarian swear they have to settle a score at the Eel...
Should the City Watch come looking for the barbarian ? After all he attacked the Barman with his axe and damaged the barcounter seriously.......
In the City description I can`t find anything about crime punishment.......
PS. sorry for my english, it is only my 2nd lanuage.

Liberty's Edge

Well, you have some options here...

You can have the townguard looking after the barbarian and when things get tough, the bartender might just say to the townguard:"Hey guys, nobody got hurt and I am sure these guys (the PCs) will give me some money for my broken bar."

The bartender might become a good friend of the PCs afterward. Even the barbarian has to realize, that the bartender would be the last to steal his purse. The bartender could also ask the PCs for a favor because he helped them out.
As no one of the guest had been hurt, the townguard will have to let go of the barbarian but might have a closer look at him/them when he/they are around...

Second - I am not sure, but somewhere here in the SCAP-Section of the board someone adressed the topic of crime in Cauldron. I'll take a look if I can find it and let you know!

What might give you some ideas on how justice might be done, the WotC accessory "Sharn, City of Towers" has some good advice here! Of course, you'ld have to adjust it for a Cauldron.


German wrote:


In the City description I can`t find anything about crime punishment.......

In my campaign the Slippery Eel is the City Watch's hangout after hours; not only this but Captain Skellerang's older brother is the proprietor of the establishment. If this were my campaign and one of my PC tried what your PC did, they wouldn't have been able to make out of the Tavern. There are constantly off duty Watchmen in there and they chose to assault the Captain of the Watch's brother. Even if they managed to get away, it wouldn't take the concerted efforts of the City Watch very long to find unfamiliar faces (check the Inns). I'd say the barbarian has at most 2 hours to get out of town somehow before he is placed under arrest for: assault with a deadly weapon and disturbing the peace. He should probably fined (100 GP), forced to pay damages for destroying the bar with his axe (and shattering the mug), and cool his heels in jail for a few months. Of course that's just my opinion...

Liberty's Edge

Oh, and just forgot the best of all!

Check this link . This is a great site and as well you'll find a downloadable document there which is called "Crime and Punishment in Cauldron"!


SolidSnake wrote:
German wrote:


In the City description I can`t find anything about crime punishment.......
In my campaign the Slippery Eel is the City Watch's hangout after hours; not only this but Captain Skellerang's older brother is the proprietor of the establishment. If this were my campaign and one of my PC tried what your PC did, they wouldn't have been able to make out of the Tavern. There are constantly off duty Watchmen in there and they chose to assault the Captain of the Watch's brother. Even if they managed to get away, it wouldn't take the concerted efforts of the City Watch very long to find unfamiliar faces (check the Inns). I'd say the barbarian has at most 2 hours to get out of town somehow before he is placed under arrest for: assault with a deadly weapon and disturbing the peace. He should probably fined (100 GP), forced to pay damages for destroying the bar with his axe (and shattering the mug), and cool his heels in jail for a few months. Of course that's just my opinion...

Thanks for the link Dryder ! In the SCAP book it is said the Slippery Eel is mostly ignored by the City Watch and Solid Snakes suggestions seem a little to much of punishment. I like dryders idea! The Campaign has just started and I don´t want to punish the player too much - on the other hand he must learn to behave more properly, not to draw his axe on every opartunity, even rollplaying a barbarian


German wrote:
In the SCAP book it is said the Slippery Eel is mostly ignored by the City Watch and Solid Snakes suggestions seem a little to much of punishment. I like dryders idea! The Campaign has just started and I don´t want to punish the player too much - on the other hand he must learn to behave more properly, not to draw his axe on every opartunity, even rollplaying a barbarian

Well, here is how I would aleviate the situation:

IMC, Halamar Skellerang (the guy who owns the Slippery Eel) is also the Jester for the Forgery Division. So, have the City Watch arrest the barbarian and then make the party sweat a little as they start to sum up charges against him. Halamar could come down a day later and ask that the Watch drop all charges against the PCs; thereby forcing a favor from the party at a later date. This could have great roleplaying ramifications as they will undoubtably later find out they were used by the Last Laugh!

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