| Cade Darkhouse |
Resources
Farms: 10 90 acre farms to produce plant foods and 20 10 acre farms to produce meat foods.
Mines for stone and metals riddle the montain Hesperia is built on.
A great forge produces all the metal objects magic and mundane for the city. A huge ship wright building puts forth the trade and war ships. A thrid large building puts forth all the other things needed: furniture, wagons, stalls for the Market Square and so forth.
Aberzombie
|
Hesperia
Metropolis
Population 1,000,000
Gp limit 100,000,000
Location Mount Hesper on the continent of Hesperia.
Leaders: The Four High KingsPlease critique. as I finish the other info I will post it. Thanks.
On the "Four High Kings" as leaders.
How is rulership decided? Are the kings appointed, or are these inherited thrones? How do they decide what each ones responsibilities are?
How do they settle disputes between themselves, especially considering that they could easily end up in a tie.
Do they have a council of advisors? What role do the nobles play?
How much of the surrounding lands does the city control? As a city of 1 million, it would have to be a sizable amount. It would also have to be divided up between the kings and the nobles so that everything could be governed properly.
Separate issues:
What religions are present?
What languages are spoken?
What is the racial make-up of the populace? This can help determine religion and language.
| farewell2kings |
I read some material on medieval agriculture--10 acres supported a family of about 6-8 people. This included a couple of acres that weren't suitable for farming or ranching, some fields that lay fallow, etc.
Basically, my rule of thumb in my campaign is that a square mile of farmland will grow enough food for about 300 M sized creatures. It takes about 50 adults to work that land productively, assuming it isn't constantly raided.
If 50 adults can work that square mile (640 acres) for a growing season, the square mile produces 6d100 "man-years" of food (1 M sized creature's worth of food requirements for a year). Any excess can be sold, of course. This obviously doesn't mean all the food is produced at once--it's just an abstract system to figure out how much land is needed to support cities and includes ranching, farming, beer-making, hunting, fishing, etc.
Also, food production is considerably lower in certain terrains and climates...
Druid spells only increase food production by 20-30% or so (whatever the plant growth spell says), but it is a fantasy game, so if some earth elementals and some high powered magic was involved, those 10 90 acre farms could conceivably produce a lot more food--but it all depends on how magic-heavy you want your city to be.
Sounds like a cool place, though!
| Cade Darkhouse |
The city's farms have help from some very potetent ancient magic that allows the food to fully grow in about a month. Any religion is allowed as long as it follows the rules of no harming others, no attempting to force others to partake in there religion and they can't cause harm to come to the populace. So even thogh there might be a temple to say Nerull the clerics of the temple can't go about killing people or the church is destroyed and the followers are forcefully thrown out of Hesperia. What keeps these rules enforced is the powerful spells that created Hesperia. Hesperia is a city where the world council meets every year. Representitives from all races and palnes meet i the world council under a truce to disscuss the goings ons. Think the UN.