
Tiger Lily |

I'm gaming with a group that includes 3 players totally new to D&D and the concept of RPGs in general. Makes for some fun times. See excerpt below:
Quoteable quote from Tuesday's game:
Our fearless adventurers are tasked with finding the local thieves guild and making contact. The party rogue, Kokanee (a water genasi run by Player1), gets a tip on the location of a local fence and decides that's a good place to start. So she and the drow, Hazel (run by Player2), go off to the fence, pretending they have something to sell and don't want questions asked.
Enter the Black Kettle, a junk store run by an old halfling:
K: "Um, Hi! I have something I want to sell."
NPC: "OK, let's see it."
(P1 flipping through her sheet. "I don't have anything extra.")
K turns to Hazel: "Give me something to sell."
After some bickering, H hands the halfling her short sword.
NPC: "How many bodies are on this?"
H stares at him blankly. "Um. I don't remember what they were. What is it I don't like again? Dwarves?"
K: "Shhhh! You'll make him angry."
DM: "He's not a dwarf, he's a halfling"
K: "Yeah, but we don't know what the OTHER half is!"
..... pause...
P3: "Reg... that's not what 'halfling' means..."

DragonNerd |

I'm gaming with a group that includes 3 players totally new to D&D and the concept of RPGs in general. Makes for some fun times. See excerpt below:
Quoteable quote from Tuesday's game:
Our fearless adventurers are tasked with finding the local thieves guild and making contact. The party rogue, Kokanee (a water genasi run by Player1), gets a tip on the location of a local fence and decides that's a good place to start. So she and the drow, Hazel (run by Player2), go off to the fence, pretending they have something to sell and don't want questions asked.
Enter the Black Kettle, a junk store run by an old halfling:
K: "Um, Hi! I have something I want to sell."
NPC: "OK, let's see it."
(P1 flipping through her sheet. "I don't have anything extra.")
K turns to Hazel: "Give me something to sell."
After some bickering, H hands the halfling her short sword.
NPC: "How many bodies are on this?"
H stares at him blankly. "Um. I don't remember what they were. What is it I don't like again? Dwarves?"
K: "Shhhh! You'll make him angry."
DM: "He's not a dwarf, he's a halfling"
K: "Yeah, but we don't know what the OTHER half is!"..... pause...
P3: "Reg... that's not what 'halfling' means..."
Now that is some hilarious stuff. >< haha

Ultradan |

Once we started a Star Wars campaign and we had this girl, one of our friends, who knew absolutely nothing about the Star Wars universe... (She had only heard of the movies but had never seen them) and was pretty new to the whole role-playing experience.
So in about the second game, the players overhear some Imperials talking about "Lord Vader should be arriving in a couple of days". The other players gulped and said to each other that they should finish their mission before HE arrives. The new girl asked us who this Lord Vader was, and they answered "He's the one of the big baddies"... "The leading man of the Empire".
And she replied... "Oh, he's the 'black box' right?"
THAT was the most rudimentry description of Darth Vader I have ever heard! We must of laughed for about an hour... Good thing she played an Ewok.
Ultradan

Cade Darkhouse |

I'm gaming with a group that includes 3 players totally new to D&D and the concept of RPGs in general. Makes for some fun times. See excerpt below:
Quoteable quote from Tuesday's game:
Our fearless adventurers are tasked with finding the local thieves guild and making contact. The party rogue, Kokanee (a water genasi run by Player1), gets a tip on the location of a local fence and decides that's a good place to start. So she and the drow, Hazel (run by Player2), go off to the fence, pretending they have something to sell and don't want questions asked.
Enter the Black Kettle, a junk store run by an old halfling:
K: "Um, Hi! I have something I want to sell."
NPC: "OK, let's see it."
(P1 flipping through her sheet. "I don't have anything extra.")
K turns to Hazel: "Give me something to sell."
After some bickering, H hands the halfling her short sword.
NPC: "How many bodies are on this?"
H stares at him blankly. "Um. I don't remember what they were. What is it I don't like again? Dwarves?"
K: "Shhhh! You'll make him angry."
DM: "He's not a dwarf, he's a halfling"
K: "Yeah, but we don't know what the OTHER half is!"..... pause...
P3: "Reg... that's not what 'halfling' means..."
**Blinks** Okay. That reminds me of when I was playing a Dog person (using the hybrid hengenyokai only as the creature) who rode a giant praying mantis. One of the other adventureers threw a whetstone at me when I was trying to negotiate with some elves who he had insulted. I went after him with Greatspear and glaive in hand.

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Years back when my group was playing 2nd edition we brought one of our friends into the group to start playing with us. We had been friends with him a long time and he eventually became interested in playing what he thought was a 'silly game' from hearing us talking about our campaign all the time. We started him off as a fighter so he could learn the rules easily.
He had some of the most way-out ideas and for the first few sessions had reign him in when he would try to do too much in a round, use an item that his character couldn't use or any other rules based thing like that. But as he got comfortable with the system of play, yet still not proficient with many of the rules, he became one of the better players at the table due to his non-linear game thinking. Alot of us oldies who have had very static gaming groups tend to railroad ourselves into a certain style or type of playing, and players new to RPGs are a great way to freshen our minds and experience.

Alasanii |

I remember years ago when I was new to the game I started off by playing a Paladin. Myself two dwarven warriors and an Elf were all trapped in a tower with a very mean Baddy upstairs. He was causing rain to form in the tower and trying to wash away the chalk line that protected us from him. I had no idea what to do so I just sat down and prayed. NEedless to say the dwarven players and elf just blinked and looked at me like I had five heads. "You do what?" was all anyone said, including the DM. So I repeated myself "I Pray"
The DM must have liked it because the next thing we know the Big Baddy is getting angry and started to lose his focus and the rain stopped. However then he just came in through the ceiling.:)
The ensuing fight was quite amusing.
There is my two

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I like this thread. Very amusing comments from Saern and others.
Let's see, maybe this is fun, even though I am not a native speaker (and this is taken from my german D&D group):
When we started our group, we played an adventure from "Road to Danger" (a 2nd ed. Dungeon adventure collection). The group just stood on top of a big cliff, the bad guy's house was at the base of the cliff a few miles away. Big discussion about climbing down or stayin on top of the house. The ranger was the self proclaimed tactician and decided to stay on top of the house. The group's bard stated: "I know that this is rude, but as a chaotic good bard, I feel obliged to roleplay my alignment. I climb down." (-> Stunned DM! Someone had read the PHs part on alignment!)
Ranger: "You cannot do that!"
Bard: "I start climbing down the rope."
Ranger: "If you do that I cut the rope!"
Bard: "I feel threatened! I cast ghost sound."
DM decides that it is time for a saving roll. Ranger succeeds, but feels so enraged that he cuts the rope...
This was also the adventure in which the ranger shot an arrow into a melee in order to help his friends... he rolled a critical miss...
Starters are fun! Very strange, though, when a player keeps up this "innocent" playing style for years! I did not mention our druid "Brown Bear", did I? ;-) I should retell this hillarous story in a new posting.
Greetings from Cologne, Germany,
Guenther

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I should retell this hillarous story in a new
As threatened: unfortunately I cannot spare you a lengthy introduction. I hope it is worth the read nevertheless. And keep in mind: everything described really happened!
Players in my group as much as their DM usually play a rules light version of D&D, i.e. if rules interfere with game play, game play overrules usually. Another remark: I already mentioned a certain suicidal druid called "Brown Bear". This is the guy who (still after more than four years of playing!!!! *sobs*) tries to use his knowledge (nature) skills in every possible and impossible situation!! The very same guy who walks into a trap filled room because the rogue was "too cowardly" to do so, and his reasoning was that there could not be any traps (he managed to trigger every single one in this room!). Yes, this very guy is playing in my group, too. And his character still lives!!!
Things started quite well this evening, the group had one or two fights (=> they were happy), one of them just surviving by godly intervention (=> one player happy, the others smelling cheating).
Anyway, the evening was nearing its climax:
The adventurers had travelled through a wide marsh which mysteriously kept on growing and had already claimed a few villages and a lot of innocent lives. The group was supposed to find out the origins of that (and maybe solve the matter on their own). They arrived at the centre of the swamp. After days and days of mist, demonish and ghostly attacks, strange and dangerous creatures, and stranger human inhabitants ("marsh walkers"), they had finally arrived at a circular clearing which offered a look up to a totally clear sky, surrounded by walls of mist reaching up a few hundred feet.
In the centre of the clearing was an idyllic looking hill surrounded by a circle of ancient trees. This circle of trees was under constant attack by demons and ghosts. Somehow (the right amulet being worn by one player without his knowledge) the group managed to pass the attackers, and by a trick the line of trees as well.
This was when the players realized that one of them was still outside: of course, who else, but the druid?! Anyway he had not shown his ability to behave independently on this evening so far - this was his opportunity: in the middle of several hundred demons attacking the circle, he announced that he was going to guard the group's boats (no comment!!). After a short time some of the demons realized that there was still one player left outside to play with.
I decided to play it fair: four demonic attacks per round should be enough. Miraculously three of four attacks missed the druid. He decided that it was healthier to transform into a tree (!!!), which increased his AC to 22, and decreased his mobility to zero!! (I remind you: there were still a lot of bad, bad demons standing around him)
After another round he found out that low demonic intelligence does not mean that demons do not recognize a druid-turned-tree for what it is, if he decides to transform in front of them. So he transformed himself back, called his eagle companion, and wanted to make it lift him over the trees into the circle.
Some of my players pointed out that an eagle with strength 11 could just carry (= lift for simplicity's sake) 60 pounds. The druid's character sheet stated 65 pounds, though...
The druid did not give up, though. He decided that he could still cast bear's strength onto his eagle companion, sufficiently increasing its strength to lift him over the trees for security. I declared attacks of opportunity while he did this. Two attacks hit the eagle, one attack hit him, and this is where things got really funny:
a) the eagles hp's were reduced to zero!
b) his hp's were reduced to -6!
I just had a player's guide with me, so I ruled that according to character rules for 0 hp's, the eagle should be able to finish his movement action before loosing conscience (which should mean instant death for an animal).
The druid had lost conscience anyway so he could just rely on his eagle to have understood his wish to be carried into the circle. I had stated before that distance from the fight to the trees was just ten meters, so the bird would still manage to carry him over the trees, but just beyond the trees it would drop dead from the sky, an unconscious druid still in its claws!
The situation was somewhat strange, but then there are not many rules about half dead animal companions carrying their unconscious masters around...
Btw. the druid miraculously managed to survive a 30 feet drop without reaching -10.
If someone read all of this, remember the druid's name: "Brown Bear". He is responsible for more fun and more almost-break-ups in my group than I can remember. Still the playing style of my group stays absolutely unique, to a great amount thanks to him.
Greetings and out for now,
Günther