| Amber Scott Contributor |
I know James J. (or maybe it was James S.) said to organize your adventure properly and take your best stab at the style formats, but I'm pretty confused. I thought I'd post here which styles I use and see if anyone can correct me.
Adventure Title: "Article Title" style seemed appropriate.
Intro blurb of text: I went with "Body Text."
The Adventure Background header: Not too certain here. It's a little smaller than some of the headers in an adventure, so I went with "3.0 Subhead."
Adventure background text: Back to "Body Text."
Adventure Synopsis header/text and Adventure Hooks header/text: "3.0 Subhead" and "Body Text."
Chapter Headers: I'm confused. 2.0 Header seems the most appropriate, but it right justifies. Maybe it's supposed to?
Read-aloud text: "Boxed Text"
Chapter sub-headers (like encounter titles): Back to "3.0 Subhead" with "Body Text" as the subsequent text.
Stat blocks: "Monster Stats" seemed like an obvious choice.
Sidebar header: "H1 Sidebar" or "H2 Sidebar" are logical choices, though I'm not sure which size to use. H2, I think, the sidebar titles in the magazine don't look all that big.
Sidebar text: "Sidebar Text."
Comments, anyone?
-Amber S.
| Sean Glenn |
The stylesheets are set up in a hierarchy. Therefore, think of them as sections to an outline.
H1 -- First header to begin section
H2 -- Subheader within section
Sidebar header: "H1 Sidebar" or "H2 Sidebar" are logical choices, though I'm not sure which size to use. H2, I think, the sidebar titles in the magazine don't look all that big.
Sidebar text: "Sidebar Text."
James Jacobs
Creative Director
|
The style sheets could use some updating.
Basically, you should use the body text style for the entire adventure, with the obvious exceptions for sidebars, article titles, and boxed text. Use the body text for stat blocks too.
Hopefully sometime soon we'll have a more detailed "How to use the styles" document for everyone to check out.
| Matrissa the Enchantress |
Actually, I downloaded the style sheet last night to format a submission at home, and it was waaaaaay more complex than what we use. It's definitely time for an update, and I'll get on it as soon as we get a bit more breathing room.
Are you working on updating the dungeon submission guidelines document too? They really are woefully out of date.
-jenni