Cult of the Green Lady gets rich


Age of Worms Adventure Path


My group has a warmage follower of Wee Jas, and are still knocking around Diamond Lake. They recently sold 750 gold worth of looted equipment (nearly all of the town's available gold), and then took their money and got the Cult of the Green Lady (the Wee Jas church) to make them a bunch of cure light wounds potions.

So my question is: what exactly would happen now that the "small" Cult of the Green Lady has a sizable amount of gold?

I have a few ideas, but would like a little input from you guys.

Thanks!


Pole-dancing at the Feral Dog! Yowzah! The Emporium will be outta business in a week. You've just wrecked the entire economy of the town.

Sovereign Court

750 gold makes them rich? they should take lessons from their counterparts in cauldron and in Alhaster.


Cold Steel wrote:
750 gold makes them rich? they should take lessons from their counterparts in cauldron and in Alhaster.

It makes them rich if you keep it in perspective. This is a small cult in a poor mining town. Not a major church in a big city.


The group could use the money to start up a mortuary business/guild in Diamond Lake. So far they've pretty much been taking care of the graveyard for free, and can use their uncontested monopoly into a money-making business.


Big Jake wrote:
The group could use the money to start up a mortuary business/guild in Diamond Lake. So far they've pretty much been taking care of the graveyard for free, and can use their uncontested monopoly into a money-making business.

I like this idea, because it meshes easily with some ideas I had. This gives the cult a permanent and respectable presence in town, and it gives them a building that can double as a chapel, and it would put the gold back into the Diamond Lake economy because they have to buy supplies and hire laborers.

Good idea, Big Jake. Anyone else got some ideas?


Busker wrote:

My group has a warmage follower of Wee Jas, and are still knocking around Diamond Lake. They recently sold 750 gold worth of looted equipment (nearly all of the town's available gold), and then took their money and got the Cult of the Green Lady (the Wee Jas church) to make them a bunch of cure light wounds potions.

So my question is: what exactly would happen now that the "small" Cult of the Green Lady has a sizable amount of gold?

I have a few ideas, but would like a little input from you guys.

Thanks!

Keep in mind, of course, that half of that was already spent by the church to make said potions- so, really, the church is only gaining 375 gp. It's still a lot, but not as much as you'd think.


Maybe they could use this money and whatever other revenue coming their way from NPC donors to set up a shrine/morgue in Diamond Lake proper. I can imagine a whole adventure about how the Cult of the Green Lady fits into the town; the prejudice they would face from the townspeople as well as other churches (Jieran Wierus would probably have a big problem with a death cult, even a benign one, setting up across the street) and it would be a nice opportunity to show Diamond Lake as a dynamic setting that can reflect your PC's choices in-game. A devout character might want to help the Cult develop itself within the community; overseeing construction of their shrine, helping to fend off Lanod Neff's "tax collectors", diffusing potential bias, etc.

Sovereign Court

Howabout getting involved with the mine managers? If Smemk or Dourstone are arrested, a sizeable bribe to the Oligarchy of Greyhawk could allow the followers of Wee Jas to take over a mine as caretakers. Or perhaps purchase an abandoned mine to convert into an underground temple.


The cult could start investing the money, a la the mine manager/pole dancing suggestions, then turn around and put it into a mortuary-catacombs complex. THEN...when the players return to find Ilthane has leveled part of the town, they could find the remaining townsfolk all holed up in the Cult's underground digs.

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