Another thanks thread


Age of Worms Adventure Path

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My old group finally got together and started the Age of Worms campaign! It was so much fun to roll some dice again and "The Whispering Cairn" is the best starting adventure to bring old groups back together with a bang. It has been almost nine years since we played(we are late 20's to early 30's) and the old feel of this 1st adventure has everyone anxiously awaiting the next session. I was so nervous when I sat down behind the screen and you can bet I didn't drill every mechanic correctly but the game flowed extremely well thanks to the good story of the AP as a whole. We only made it past the wolf den in the 1st session but I think we have worked the rust out of our rolls and it was so great to actually hang out with old friends in person instead of sending tells to each other in the latest MMORPG. Thank you Dungeon for allowing us to do some "real" adventuring again!! The whole group owes you an ale.

Paizo Employee Chief Creative Officer, Publisher

That's about the awesomest thing ever.

It was our pleasure, guys.

--Erik

Vigilant Seal

Pathfinder Adventure Path, Rulebook Subscriber
Hojas wrote:
... and the old feel of this 1st adventure has everyone anxiously awaiting the next session.

After entering the Whispering Cairn and fighting its denizens, one of the players in the group I judge for said, and I quote, "This is like good, ol' fashion D&D." I agree that there is a nostalgic feeling and mood in The whispeirng Carin. While the mood and tone changes in subsequent adventures, this adventure path is great all the way around. I've been asked to judge a second group in the Eberron Campaign Setting.

So once again, teriific job, Dungeon.

Don Kenneth Brown
West Jordan, Utah

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