
![]() |
Would anybody like to post their experiences with the chapter on Zenith Trajectory? Good, bad, neutral?
If you skipped it, let me know why!
I ran this adventure but the group was ill prepared for it. We lost 3 of the 5 PCs. And they skipped much of the adventure because of the deaths. Luckily they were still able to get Zenith out, but they never ran into the mummy or the dragon. We lost one to the Demon(devil?) and another to the assassin and the last to the invisible stalker.

Ultradan |

I really liked this adventure. I had my team find an old map in htere that will one day lead them to the Shrine of the Kuo-Toa (classic Module D2).
The whole thing went pretty good, but the group had a hard time against the Demon/Devil. Make sure your party isn't depleted of ressources when entering this battle.
The assassin in my group killed both prisonners (the wererat and the other), but you can use them as re-occuring villans later on.
(Be sure you don't forget to have the players step on the broken egg shells at the temple's entrance... It's a little detail that your party will remember. You can use that in some other encounter down the line either with Kuo-Toans or just before the encounter with that half-black-dragon-minotaur in Secret of the Soul Pillars.)
Ultradan

walter mcwilliams |

The encounter in room 5 was a TPK for my party. However, if your party is able to clean the room out before the devil arrives they have a chance. Mine didn't and was completely overwhelmed. I also believe their is an error in the dungeon issue of this adventure concerning the unhallow spell that encompasses the temple area, im not sure about the hardback so check it out.
My party figured out a great way to eliminate the draconic fingerlings. They took the net that seperated them from the kua-toa common room, and used it to fish them out of the water. One of the players had one rank in profession (fisherman) as part of his PC background and was really excited about finally getting to use it.