White Plume Mountain (Revised)


3.5/d20/OGL


Did anyone else notice on Wizards website that they have revised the White Plume Mountain adventure to conform with 3.5 rules. They also turned Whelm, Wave and Blackrazor into Legacy Weapons. Just thought you folks might be interested to know.

http://www.wizards.com/default.asp?x=dnd/oa/20051207a


Lord Vile wrote:

Did anyone else notice on Wizards website that they have revised the White Plume Mountain adventure to conform with 3.5 rules. They also turned Whelm, Wave and Blackrazor into Legacy Weapons. Just thought you folks might be interested to know.

http://www.wizards.com/default.asp?x=dnd/oa/20051207a

Thanks for the link.

Brings back memories.

I remember doing the honorable thing and giving the weapons back. Sometimes it feels so bad being good.

Clean that dungeon out, bring in some supply lines, and you have one hell of a stronghold.

Scarab Sages

Lord Vile wrote:
Did anyone else notice on Wizards website that they have revised the White Plume Mountain adventure to conform with 3.5 rules.

Yeah, they posted it a week or two ago. They also did Tomb of Horrors back at Halloween time.


That module, though classic, is quite dated. A giant crab and a river that flows through the air in this bizzare circuit... OK...

The weapons are cool, though.


Crust wrote:

That module, though classic, is quite dated. A giant crab and a river that flows through the air in this bizzare circuit... OK...

The weapons are cool, though.

Yeah - it never quite worked for me. I'll stick to the Lost Caverns of Lost Caverns of Tsojcanth and such. Actually with the notable exception of Isle of the Ape and Keep on the Borderlands I tend seem to prefer 2nd edition Modules over 1st edition ones...The litmus test being whats been picked out to possibly run my players through in the near future - and only Isle of the Ape is 1st Edition - Well and heavily modified bits from a couple of the Dragonlance modules.

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