Encounter at Blackwall Keep play notes (spoilers!)


Age of Worms Adventure Path


Hmm.

Is it my imagination, but are the Lizardfolk besieging Blackwall keep really weak compared to 5th level PCs?

I was needing natural 20s to actually hit the lead PCs.

Things were made easier for the PCs by an Entangle spell. (Yes, the Lizardfolk needed a natural 19 to free themselves if they failed the initial Ref save).

Sadly for the Lizardfolk, their leader was one of those caught by the entangle spell (nat 18 to break free)...

Cheers,
Merric


Pathfinder Battles Case Subscriber

I'm putting 2 Random encounters to sap resources before reaching the keep.

1 big baddie that will absorb their heaviest spells and 1 group of baddies to make them waste their best area spells.
Nothing deadly, just things that will do a bit of damage and suck up some spell slots.

People waste spells on random encounters between towns and keeps and such as they know there likely to rest before the action starts. When they get to the keep they will be in for a suprise.


Ecellent idea! Parties can get complacent in their ways, very often, and that (along with the slow worms) will make them think twice from now on about what they do. Consider the idea stolen.

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