The containment collar from thirteen cages and identifying spells


Shackled City Adventure Path


What would be the result of casting legend lore on the containment collar from thirteen cages? Would Analyze Dweomer reveal anything (probably not. I think it’s a minor artifact, but I have neither the SCAP nor the PH with me right now)? Are there any other spells that my players could cast that could reveal what this is. I have given it to them early and want to be prepared when they try to identify what it is. Thanks.


Aceospades wrote:


What would be the result of casting legend lore on the containment collar from thirteen cages? Would Analyze Dweomer reveal anything (probably not. I think it’s a minor artifact, but I have neither the SCAP nor the PH with me right now)? Are there any other spells that my players could cast that could reveal what this is. I have given it to them early and want to be prepared when they try to identify what it is. Thanks.

I took a look through my SCHC, and curiously there is no seperate entry for the Dispersal Collar, so there's no concrete official word on whether or not it's an artifact or just a Wondrous Item designed to work with the Tree of Shackled Souls. I think if I were going to let them find it early (an idea I like, BTW, because having to battle a Pyroclastic dragon with a disintegrating BW in order to get the ONLY method for safely disarming the tree makes me a little nervous on my group's behalf), I would make it a minor artifact, so that they won't immediately know what it's for. If they have to take it from Moltenwing and are in a time-crunch, though, I think I'd keep it as a wondrous item, so that a quick Analyze Dweomer can reveal its function in a time-critical situation. BTW, when/where/how did you let them get their hands on the collar?

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