| GregH |
I have a question regarding the forbiddance spell and the alignment requirements, that hopefully someone here has the answer to. The spell description in 3.0 says that those that differ in either the "law/chaos" or "good/evil" aspect from the caster of the spell are restricted from entering the area of forbiddance (fail save restricts access and causes damage).
My question is, how does the "neutral" aspect play into this? If a CE character casts forbiddance, can a NE (or CN) character enter at will, or does he have to make a saving throw like a LE or CG character? I'm thinking that a save has to be made, based on the fact it says those of the same alignment can enter, but the rule isn't explicitly clear.
I've checked both the v3.0 and 3.5 on-line srd because I don't have my books with me know and there's nothing there. And I've checked the WOTC official FAQ. Still no luck.
Anyone have any insight?
Thanks in advance,
Greg
| Vegepygmy |
I've checked both the v3.0 and 3.5 on-line srd because I don't have my books with me know and there's nothing there. And I've checked the WOTC official FAQ. Still no luck.
Anyone have any insight?
I don't have access to the 3.0 rules right now, so this answer is based on the 3.5 text.
The spell damages entering creatures whose alignments are different from yours. Neutral is different from Lawful or Chaotic, and it is different from Good or Evil. So yes, a NE character entering a CE forbiddance zone has an alignment that is different with respect to law/chaos but not good/evil -- take 6d6 damage (Will save for half). A pure N character has an alignment that is different with respect to both law/chaos and good/evil -- take 12d6 damage (Will save for half).
If the spell description said "opposed" instead of "different," Neutrals would not be affected. But it doesn't.
Oh, and the 3.5 version doesn't actually restrict anyone from entering the forbiddance zone; it just damages them if they do. The 3.0 version may have stated otherwise, I don't know.
| GregH |
The spell damages entering creatures whose alignments are different from yours. Neutral is different from Lawful or Chaotic, and it is different from Good or Evil. So yes, a NE character entering a CE forbiddance zone has an alignment that is different with respect to law/chaos but not good/evil -- take 6d6 damage (Will save for half). A pure N character has an alignment that is different with respect to both law/chaos and good/evil -- take 12d6 damage (Will save for half).
If the spell description said "opposed" instead of "different," Neutrals would not be affected. But it doesn't.
Thanks for the response. Yeah, that's what I figured, I just got hung up on the literal "law/choas" and "good/evil" part. I guess I was thinking that if neutrals were affected it maybe should have said "law/neutral/chaos" aspect. So when it only said "law/chaos" I thought maybe there was a chance that neutral alignments were "close enough" to the caster's alignment.
Thanks again!
Greg