| Timault Azal-Darkwarren |
After reading Mr. Mona's response to Lance Larkin's e-mail in Dungeon #129 where he says, "...we've increasingly been looking for (and buying) adventures that offer more than a simple snatch-and-grab" got me to thinking.
And wouldn't you know it the ol' creative juices got to brewin' and I got an idea for what looks to be a like a pretty intresting non-snatch-and-grab adventure.
After looking through both old and new Monster Manuals, and some of the "extended" descriptions and uses for skills I was inspired to send my first query to Dungeon to see if they'd like to publish my new adventure.
Now I get to experience the wanting and waiting I read about here on these very boards. Good luck to all you writers out there, I guess I just joined the ranks.
| Timault Azal-Darkwarren |
Curious process...
I've noticed that some of the ideas regarding encounters come to me completely in game terms while others come in a much more cinematic way.
Let me explain: some of the encounters, NPC's, and events come to me in terms of statistics and math. Encounter level, ability scores, and the such come first. while others, the ones I get the most excited about are much deeper in detail like a movie scene or novel description. I'm trying to focus on the latter - figuring they make for a much more exciting and memorable adventure.
Anyone else care to comment?
| farewell2kings |
I tend to think of tactics when I design encounters, not stats or "cinema" inspiration as much. I draw a lot of inspiration from military history, such as reading an article about the Charge of the Light Brigade, or something like that.
I'm currently reading a lot of material on Britain's campaigns in northern India and Afghanistan in the late 19th century--desperate regiment sized relief columns snaking through the Khyber pass to reach far-flung outposts....cool stuff.
| Timault Azal-Darkwarren |
Hmmm... got another idea for an adventure while looking through the old Monster Manuals. Great stuff in there, absolutely great stuff.
Re-read Dungeon writer guidelines. Check.
Scan "Critique my query" thread for constructive comments. Check.
Looks like I'll be sending another query to James and the crew.