Near-TPK in WC


Age of Worms Adventure Path


My party got a little overconfident. They put the peices together at the Land homestead and decided that they were going to capture Kullen and crew for questioning. They set an ambush between the Feral Dog and where the gang lives. The female rogue was the "bait", pretending to struggle with a stubborn donkey, obviously trying to lure the gang toward the rest of the party with the "vulnerable attractive girl" ploy. The rest of the party was hiding around the corner of a nearby building.

Kullen and crew came upon the scene, more than a little drunk after their night at the Feral Dog. They chatted amongst themselves for a second, then Kullen went to help the rogue. With the rogue distracted by Kullen, Merovinn cast "Charm Person" on the rogue, intending on getting her to accompany the gang back to their abode for a little entertainment. When the rogue's behavior changed and the party Warlock detected a spell effect on her, the rest of the party decided to spring the ambush early. The Warlock managed to hit Merovinn with an eldritch bolt, but the rest of the party spent their suprise round closing.

Merovinn got initiative in the first full round, moved, and Color Sprayed, taking out the party Cleric. Over the course of a few rounds, the party fighter killed Merovinn, Kullen took down the party Fighter and Rogue (both negative and bleeding), Rastophan severly wounded the party Bard, and Todrik moved into position to coup the Cleric and called for the party's surrender. They surrendered, were allowed to bind the wounds of their friends, and Kullen demanded an explanation. The Bard rolled a 29 on his diplomacy, and I allowed that to move Kullen from hostile to indifferent.

After some tense negotiation, the party handed over all of the valuables they had on them and found out where the Land family bones were.

I feel that I went really easy on them. Todrik should have couped the cleric, then Rastophan would have easily mopped up the bard, leaving just the Warlock. The Warlock may have gotten away eventually, he would eventually recover from being left for dead (he has Troll Blooded), but Kullen could have easily run him down.


consider: you're Kullen. You fall for the trap. You kick some serious butt. The very nice bard pleads for their lives and offers all their worldly posessions as appeasement. Taking the deal sounds reasonable enough from this point of view, unless he has reason to think they'll just keep hassling him and it'd be easier just to kill them all.

and perhaps even more importantly: Would the game have been better if you slaughtered them? Would that have killed somebody's favorite character? Would the loss of the characters who would have died degrade or improve the game? Would the players start immediately thinking there's no risk of death? Would they have started acting timid and unheroic next time 'round if you did it?

and last but not least, just imagine: everybody dies but the warlock. New characters made to replace the dead ones *all* do whatever it takes to get that trollblood feat/ability/trait/whatever (please forgive my ignorance)

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