20416
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First, a little background. My players were wanting to play a cheese game where they got to play around with characters that didn't have to worry about morality or serious storylines. I of course agreed, feeling that if my players wanted some cheese I would provide. So, basically I pulled together some ideas from differents favorites of my own. Imagine a group of treasure hunters (Final Fantasy X-2), handed missions from a patron who used to be an Admiral (Sahara) that fly around on a magnificent ship called Theriat, who in fact is a living Spelljammer ship (Elven Arrowing).
Now, while the ship is not a main character, I was in fact reminded of Moya from Farscape and incorporated this into the fact that a ship in the Spelljammer games needs a Helmsman or Pilot to operate the ship. I wanted to make the ship part of the story more than just "You fly around in an amazing ship!" I then remembered that Dragon #333 had the stats for the Guardian Ship based off of the ships from the Farseer Trilogy.
Now, the Guardian Ship is shown in it's stats as being an intelligent Construct. Though if I were to make the ship more like Moya, I would need to make it a Living Construct. This would mean that I need to add a constitution score and take a look at skills and feats that would be appropriate to such a ship.
So here are my questions... How do you go about building such a thing? How do you decided how high of a constitution score should the ship have? How do you assign the skills that a living ship would have? How do you decide how many hit die equals what size ship you have?
I've taken a look at the warforged charger in MM3(as it has 4d10 racial hit die) and also various golems and giants. It seems that there really is no common thread to hit die = size, ability adjustments vs. hit die, etc.
So while I am sure that the answer is somewhere right in front of me and it's just that it's late and I'm tired, I would still like suggestions if you have them.
Aberzombie
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My suggestion is to look in the Savage Species book WotC put out not to long ago. It had stuff about incarnate constructs - i.e. constructs that were made into living beings through spells. I'm pretty sure the spells could be applied to any type of golem (stone, iron, etc) so that might be just what you are looking for. If I was actually at home with the book, I could tell you more. Hope this helps
20416
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My suggestion is to look in the Savage Species book WotC put out not to long ago. It had stuff about incarnate constructs - i.e. constructs that were made into living beings through spells. I'm pretty sure the spells could be applied to any type of golem (stone, iron, etc) so that might be just what you are looking for. If I was actually at home with the book, I could tell you more. Hope this helps
Thanks! I have the book, so I can take a look into that. I had thought about looking in Savage Species, but didn't think that it would have what I need. Thanks for reminding me.
Aberzombie
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Thanks! I have the book, so I can take a look into that. I had thought about looking in Savage Species, but didn't think that it would have what I need. Thanks for reminding me.
My pleasure. Since I currently lack agaming group, I have to live vicariously through other gamers. Helping answer questions is one of the ways I do that.