Hall of Harsh Reflections...


Age of Worms Adventure Path


Just read through it for the first time.

*SPOILERS*

All in all a good solid adventure.

I like the ideas and alternatives for using the doppelgangers (or not) that you guys present but I especially like the way in which you present the doppelganger infiltration of the party. We had something similar happen in a previous campaign about 5 years ago but I like how it's explained. And with a larger party (6 PC's) I'm thinking of having two doppelgangers infiltrate the party.

Some observations:
- virtually nothing to push the plot along. This is not necessarily a bad thing as it adds intrigue and paranoia as well as gives the party some earned experience for the next adventure. I would have liked to have SOME worm sightings involved and might add some before I run it.

- Greater Doppelganger (from Monsters of Faerun) is a great BBEG but put him under the control of an illithid and you got yourself some serious mind-warped fun!

- love the cursed items in the museum. I'm thinking about making one of them intelligent.

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