Dragonslayers Campaign - setting help?


Lost Omens Campaign Setting General Discussion

Dark Archive

Ok, so I have read through the Dragons of Golarian section from RotR4, but I was wondering if anyone had any other suggestions as far as running a dragonslayers game in Golarian/Varisia.

I'm using the PFRPG rules too, btw. I haven't cemented in the level, but I'm guessing to start they'll be around 9th level. I expect to have 5-6 players.


Have you got any idea what aspects of dragon slaying you want to focus on? Do you think your PC's will be in it for the fame and money or for other reasons? Do you want it to have some kind of grand arcing metaplot or do you want it to be more seperate adventures each focusing on hunting down a single dragon?

If your just after random ideas then I got a couple kicking about.

  • A campaign based around amoral dragon hunting going after chromatics, metallics and everything inbetween. Perhaps make it so it is almost like hunting big game with each dragon presenting a unique challenge.
  • The founding of a new bloodline. You could have a new chromatic bloodlinee founded or have someone try to restart one of the destroyed metallic bloodlines. The campaign could deal with the consequences. Maybe the PC's have to try and hinder this process or help ot in some way.
  • Perhaps a full scale bloodline based war. This would be easiest with chromatics but would present interesting moral dillemia if it was done with metallics. Whose side would the PCs take? Is wiping out an entire race ever right? What consequences will this war have for the smaller people of Golarion.
  • A dragon tries to found his own empire (bit of a cliche).

    Just a few ideas of the top of my head. I could probably come up with some better ones if I knew what sort of game you wanted to run. Anyway hope I have been of some help.

  • Dark Archive

    I hadn't figured that out yet, but I'd say either the "Big Game Hunters" with going after any and all dragons they like, or the "Kill the Evil Dragon" style, depending on which the players would prefer.

    I'm more concerned with what if any ramifications the Golarian/Varisia/Pathfinder setting has or would have on this kind of game.

    Paizo Employee Director of Brand Strategy

    CrackedOzy wrote:

    Ok, so I have read through the Dragons of Golarian section from RotR4, but I was wondering if anyone had any other suggestions as far as running a dragonslayers game in Golarian/Varisia.

    I'm using the PFRPG rules too, btw. I haven't cemented in the level, but I'm guessing to start they'll be around 9th level. I expect to have 5-6 players.

    J2: Guardians of Dragonfall has some great dragon crunch and fluff that would surely be of interest to a dragoncentric campaign. It doesn't offer a ton of help in terms of directly fitting into a slayer-styl story but...

    Spoiler:

    If you want to set them up as hunting chromatic-only dragons, and work them from level 9 to 11, the hook of the module is that a gold dragon hires them to investigate some strange happenings at the dragon graveyeard. Turns out that a green dragon has taken over. It could set up a more arching, long-term plot depending how you tie it in and where you take it. Perhaps something relating to the Apsu/Dahak rivalry, and the approach of the Final Flight.

    Dark Archive

    I'll take a look over that and maybe mine it for ideas, but its actually listed as a 11th level adventure and besides I'd rather design my own. I've never been good at running pre-gens, I feel too compelled to railroad the characters.

    I was just looking over the Dragons of the Great Game in MMV, do you think that would fit well in Golarian?


    I haven't read the MMV so I don't really know anything about the dragon of the game but the background in the Pathfinder artical mentions about there being many septs of dragons. You could probably fit it in using that as a fluff crutch to introduce almost any type of dragon you want to use.

    Dark Archive

    Alright, thanks guys. I'll have to wait now until I talk to the players and find out which way they'd rather go.

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