| Bram Blackfeather |
Something fun I forgot to mention:
During the exploration of the Kopru ruins, one of the players couldn't make it. This meant that the group had no rogue, which, as they'd already found in the ruins, meant many traps potentially harming them (a lot).
Solution? Summon Nature's Ally I and Speak with Animals Alas, the latter spell didn't matter much, as the summoning of the first monkey was directly - by chance - onto one of the glyphs of warding. Reflex save: failure. Boom. Exploded Monkey Guts. At least they fade away for summoned creatures.
The wizard turned to the druid and said, "You can summon exploding monkeys? Cool!"
Sadly, they repeated the exercise to the same result a short moment later once they found another glyph.
Poor monkeys. We should have a moment of oot-oot or silence or something.
| Bram Blackfeather |
Regardless of the summoner's alignment, what god is going to be happy with a druid who regularly pulls animals out of their respective Nirvana, to tap-dance for landmines?
Atonement, Atonement, Atonement ...
Summoned creatures aren't really killed though, are they. And he's Chaotic Neutral.
| GlassJaw |
Man, some of you guys are alignment overloads in here.
From the SRD:
"A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower. It is not really dead. It takes 24 hours for the creature to reform, during which time it can’t be summoned again."
I have no problem with casters summoning creatures to perform suicidal tasks. But then again, a LG monk in my group coup de graced a helpless Zenith so what do I know?
Archade
|
Hi all,
While I wouldn't tell a PC using exploding monkeys that he's now evil, it is causing pain and suffering to servants of the god. I might suggest (through a divine herald) that frequent abuse of summoned critters might involve that spell being removed from their list for a bit ...
As an aside, just think of the alignment ramifications of summon monster in any circumstance. Whether the creature is killed or not, they tend to suffer all sorts of mayhem, especially when summoned "just to slow down the bad guy for a bit". As well, you are temporarily enslaving that critter, rudely pulling them from Nirvana to suicidally charge your foes, without so much as a by your leave. That may not be good at all.
The way I justified it in my game is that Summon Monster and the like summoning spells brings forth an "echo" of the critter, and doesn't really hurt the creature, or its spirit. The summoned critter retains no memory of ever being summoned.
| Marc Chin |
Man, some of you guys are alignment overloads in here.
From the SRD:
"A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower. It is not really dead. It takes 24 hours for the creature to reform, during which time it can’t be summoned again."
I have no problem with casters summoning creatures to perform suicidal tasks. But then again, a LG monk in my group coup de graced a helpless Zenith so what do I know?
Hey...you read the book, man - I'll believe you!
The impact of alignment on the game is all up to the DM... as much or as little as you can all stomach - er, tolerate...er... nothing.
M
| ASEO |
I had a character that baught a Bag of tricks, that he thought he could feed from. He then discovered that the creatures vanished when they died...so he tried to knock them out and eat them alive...
He always complained that it was like Chinese Food...
"Well I ate a whole Badger an hour ago, but suddenly I'm hungry again."
Now he is trying to see if he can get some spell that will make the creatures perminant.
The Bag has had some other uses as well.
"How deep you think that hole is?"
"I du no? Squirl away!"..."Hmm it seems to be pretty deep."
"What will happen if the beam of light touches us?"
"Two ways to find out...Way two. Go go Rat!...eeeww. Everyone stay out of the light...I repeat stay out of the light."
"One diversion coming up. I drop a...woodchuck down the chimney."
And there is always the popular "I throw a....um...an armadillo at the ogre" ... "What? My character has an 18 Strength. That should at least do _some_ damage".
Another party caught without food considered trying to summon a creature and then eat it..."OH oh oh, Summon the Dire Squid. I feel like Seafood tonight!"
ASEO out