Garekk the Executioner


Shackled City Adventure Path


Maybe y'all can help me with something. My party went past the prison, freeing White-Eye and Cherrix ("White-Eye? Your name is White-Eye? Okay, White-Out, stay out of our way or Bruno gets to axe you!" [Bruno being the dwarf barbarian/battlerager]). Then they proceeded single-file down the stairs, leaving a skeleton crew upstairs to watch the prisoners. They get to the torture chamber and are appalled at the instruments of cruelty on display there. While they are fanning out and looking at stuff, Garekk rising from beneath the water on the far side of the room. Everyone saves vs. Despair except for the NPC rogue-swashbuckler type... which is fine, because she would always flee a fight with any undead anyway; even zombies creep her out!

Anyway, the mummy advances, they hit him, he hits them, yadda yadda yadda... when the dust settles, our ranger has failed his save vs. mummy rot, so now he's cursed. I read the MM entry on Mummies, and I'm not 100% clear on something. The incubation period is 1 minute, so he takes his 1d6 Con and Cha damage 1 minute after contact with the mummy. When does it start doing more damage... every minute, every day, what?

Also, on a side note, the bard searched through the dead mummy's wrappings with his bare hands. Any chance I would be justified in infecting him too, or is that just too cruel? Does a mummy have to actively strike someone to infect them with the Mummy Rot curse, or is touching the mummy enough to transmit the disease/curse?


Maveric28 wrote:
Anyway, the mummy advances, they hit him, he hits them, yadda yadda yadda... when the dust settles, our ranger has failed his save vs. mummy rot, so now he's cursed. I read the MM entry on Mummies, and I'm not 100% clear on something. The incubation period is 1 minute, so he takes his 1d6 Con and Cha damage 1 minute after contact with the mummy. When does it start doing more damage... every minute, every day, what?
Here's the relevant section from the SRD. Bolding an italics are mine
SRD wrote:


When a character is injured by a contaminated attack touches an item smeared with diseased matter, or consumes disease-tainted food or drink, he must make an immediate Fortitude saving throw. If he succeeds, the disease has no effect-his immune system fought off the infection. If he fails, he takes damage after an incubation period. Once per day afterward, he must make a successful Fortitude saving throw to avoid repeated damage. Two successful saving throws in a row indicate that he has fought off the disease and recovers, taking no more damage.

Mummy Rot: Spread by mummies. Successful saving throws do not allow the character to recover (though they do prevent damage normally).

The PC gets to make a save once per day. Two succesfull saves in a row does not mean the PC fought off the desease in the case of mummy rot, though.

Maveric28 wrote:
Also, on a side note, the bard searched through the dead mummy's wrappings with his bare hands. Any chance I would be justified in infecting him too, or is that just too cruel? Does a mummy have to actively strike someone to infect them with the Mummy Rot curse, or is touching the mummy enough to transmit the disease/curse?

Mummy rot is be transfered on a succesfull slam attack. Rummaging through a mummy's wrappings is gross, but not likely to infect your bard. Although it could be cool to have him think he's been infected. You'll have to do all the rolls (for both players) in secret, though.


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By the way, am I the only one who finds the notion of a mummy hiding underwater as being strange? After all mummies are usually desiccated corpses, so somehow this seems strange to me. :-)


Zaister wrote:
By the way, am I the only one who finds the notion of a mummy hiding underwater as being strange? After all mummies are usually desiccated corpses, so somehow this seems strange to me. :-)

Nope, I had the same thought. Still a surprising number of so called natural mummies have been found in swamps and the like (according to a discovery program I once saw anyway).

My interpretation of Garekk has always been that he is an ancient kou-toa who has been with the temple most of his (un)natural life. So hiding in shallow puddles is just something tha comes natural to him.

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