Archade
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So, I'm currently two-thirds through Flood Season, and I get the DMG2 ...
This book is going to really add to the adventure path. I can flesh out the Town with Guilds and Contacts!
So, while I'm running the adventure in the FR, I think it would be great if we collaborated on Guilds and Contact information for other players to use. Guilds are a bit of work to put together, and I'm glad to share what I'm working on...
Guilds:
The City Guard
The Church of St Cuthbert
The Church of Pelor
The Church of Wee Jas
The Church of Kord
The Last Laugh Thieves Guild
The Alleybashers
The Chisel
The Striders of Fharlanghn
Am I missing anything?
James Jacobs
Creative Director
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Archade wrote:Am I missing anything?The Magical Threats Agency (Zenith Trajectory). I hope the hardcover fleshes them out a bit.
Alas... the Magical Threats Agency is one of the few things we had to leave vague in the Hardcover. Turns out, even in 400+ pages you can't cover everything you want to.
Archade
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I'm actually planning on having fun with the MTA. Since I'm running the Shackled City Path in Taskaunt in the Wizards Reach (FR), the MTA will be a non-Red Wizard organization - lots of fun conflict, and a place for the western wizards in the PC party to join...
I'm thinking of calling them Hazard Mages. Anyone remember the Thieves' World reference?
Archade
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Already have!
Here are my 'guilds' in Taskaunt:
The Hierarchs Guard
Red Wizard Enclave
The Church of Assuran
The Church of Ramathant
The Church of Istishia
The Church of Kelemvor
The Church of Lathander
The Simbulmyn (to replace the Shadowmasters)
The Shadowmasters (to replace the Last Laugh)
Razzam's Nighthawks (to replace the Alleybashers)
The Golden Pheon (to replace the Chisel)