Combining Adventure Paths?


Age of Worms Adventure Path


I've seen a couple people speculating about the best way to slow the pace of advancement in the Adventure Paths, and about what the best side quests would be to insert. As a result, I find myself wondering how difficult it would be to "zipper" the adventure paths together, alternating bits from each campaign and meshing the two together into a single storyline. The certainly seem to have some similarities and links already.

Obviously, the treasure and XP would need to be reduced, but that's true regardless of which adventures you choose for side quests. Anyone foresee any additional difficulties?

PS -- I see someone beat me to the punch on this one. Here's the other thread: http://paizo.com/paizo/messageboards/dungeon/ageOfWorms/runningBothAPSimili taneously

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