Vitriss and Fector, take II


Shackled City Adventure Path


Having run from the Vitriss Bale and fector, my players are now well rested, leveled up and ready to give it another try. This time around I have no doubt that they will prevail. They know what the dragon can do and have seen fector's tactics. I would still like to make it as hard as possible for them. Since fector and the dragon defeated the players I want to up factor’s level to 15. Any ideas on what spells or feats he should take? Also any ideas on what new tactics the two would use against a second barrage from the players?

Scarab Sages

This is what I did with him. Understand that we played in the Realms, and we tried out the Mana system found in Unearth Arcana.

Fetor Abradius, Male Human, Wiz7/Loremaster8: CR15; Medium humanoid (human); HD 15d4+45; hp 84; Init +5; Spd 30 ft.; AC 20, touch 14, flat-footed 19; BAB +7, Grap +6; Atk +6 melee (1d4-1/19-20, dagger); Full Atk +6/+1 melee (1d4-1/19-20, dagger); SA spells; SQ applicable knowledge, dodge trick, greater lore +13, lore of true stamina, more newfound arcana; AL NE; SV Fort +12, Ref +8, Will +15; Str 8, Dex 13, Con 16, Int 22, Wis 12, Cha 10.
Skills: Concentration +21, Decipher Script +24, Knowledge (arcana) +27, Knowledge (nature) +24, Knowledge (religion) +23, Knowledge (the planes) +23, Spellcraft +26 (+27 with scrolls), Use Magic Device +11 (+13 with scrolls).
Feats: Craft Wondrous Item, Death Frost Spell, Empower Spell, Greater Spell Focus (Necromancy), Improved Initiative, Quicken Spell, Scribe Scroll, Skill Focus (Knowledge [arcana]), Spell Focus (Necromancy), Extend Spell.
Languages: Common, Infernal, Abyssal, Demodand, Spell Weaver, Draconic
Spells Prepared (4/6/7/5/5/5/4/2/1, save DC 16 + spell level, Mana - 192); 0 – detect magic, light, mage hand; 1st – alarm*, comprehend languages, mage armor*, magic missile, shield, charm person; 2nd – melf’s acid arrow, blur, blindness/deafness, command undead, bear’s endurance, mirror image, see invisibility; 3rd – halt undead, haste, lightning bolt, vampiric touch, reverse arrows#; 4th – animate dead, confusion, dimension door, enervation, scrying; 5th – cone of cold, dominate person, teleport, wall of stone, wall of force; 6th – circle of death, create undead, disintegrate, greater dispel magic; 7th – force cage, greater teleport; 8th – power word stun
Possessions: Ring of counterspells (dispel magic), metamagic rod of lesser empower spell, ring of protection +2, headband of intellect +2, amulet of natural armor +2, cloak of resistance +3, potion of cure serious wounds, scroll of dominate person, scroll of dimension door, pale lavender ioun stone (20 spell levels absorbed), Pink ioun stone (+2 Con), bag of holding (type IV), dagger, spell component pouch, spell books, 300 gp.
# - Magic of Faerûn

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