| Aceospades |
Having run from the Vitriss Bale and fector, my players are now well rested, leveled up and ready to give it another try. This time around I have no doubt that they will prevail. They know what the dragon can do and have seen fector's tactics. I would still like to make it as hard as possible for them. Since fector and the dragon defeated the players I want to up factor’s level to 15. Any ideas on what spells or feats he should take? Also any ideas on what new tactics the two would use against a second barrage from the players?
William Sinclair
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This is what I did with him. Understand that we played in the Realms, and we tried out the Mana system found in Unearth Arcana.
Fetor Abradius, Male Human, Wiz7/Loremaster8: CR15; Medium humanoid (human); HD 15d4+45; hp 84; Init +5; Spd 30 ft.; AC 20, touch 14, flat-footed 19; BAB +7, Grap +6; Atk +6 melee (1d4-1/19-20, dagger); Full Atk +6/+1 melee (1d4-1/19-20, dagger); SA spells; SQ applicable knowledge, dodge trick, greater lore +13, lore of true stamina, more newfound arcana; AL NE; SV Fort +12, Ref +8, Will +15; Str 8, Dex 13, Con 16, Int 22, Wis 12, Cha 10.
Skills: Concentration +21, Decipher Script +24, Knowledge (arcana) +27, Knowledge (nature) +24, Knowledge (religion) +23, Knowledge (the planes) +23, Spellcraft +26 (+27 with scrolls), Use Magic Device +11 (+13 with scrolls).
Feats: Craft Wondrous Item, Death Frost Spell, Empower Spell, Greater Spell Focus (Necromancy), Improved Initiative, Quicken Spell, Scribe Scroll, Skill Focus (Knowledge [arcana]), Spell Focus (Necromancy), Extend Spell.
Languages: Common, Infernal, Abyssal, Demodand, Spell Weaver, Draconic
Spells Prepared (4/6/7/5/5/5/4/2/1, save DC 16 + spell level, Mana - 192); 0 – detect magic, light, mage hand; 1st – alarm*, comprehend languages, mage armor*, magic missile, shield, charm person; 2nd – melf’s acid arrow, blur, blindness/deafness, command undead, bear’s endurance, mirror image, see invisibility; 3rd – halt undead, haste, lightning bolt, vampiric touch, reverse arrows#; 4th – animate dead, confusion, dimension door, enervation, scrying; 5th – cone of cold, dominate person, teleport, wall of stone, wall of force; 6th – circle of death, create undead, disintegrate, greater dispel magic; 7th – force cage, greater teleport; 8th – power word stun
Possessions: Ring of counterspells (dispel magic), metamagic rod of lesser empower spell, ring of protection +2, headband of intellect +2, amulet of natural armor +2, cloak of resistance +3, potion of cure serious wounds, scroll of dominate person, scroll of dimension door, pale lavender ioun stone (20 spell levels absorbed), Pink ioun stone (+2 Con), bag of holding (type IV), dagger, spell component pouch, spell books, 300 gp.
# - Magic of Faerûn