Help with Deacon Crafting; Killing Me Softly With His Song


Advice


Hello,
I'm trying to create a Deacon for my adventurers to cross. I have a concept, but can't find the right mold to start with:

This Deacon spreads filth and pestilence through audible components (sort of like a Blighter if a Blighter was also a Bard). I haven't gotten much further than that conceptually, but in the meantime, I'm trying to find a preexisting creature to use as a foundation to build off. I'm planning on adding mythic Tiers, and levels of Bard, with the finished product being about CR 25.

It doesn't have to be a Daemon (none of the Daemons from Bestiaries 2 or 3 seem to fit anyway). Can anyone help me out with a good creature to use for this? I'd prefer to not start from scratch. Any tips/comments on the concept itself would also be appreciated!

Sovereign Court

Sounds like a Hezrou.


Maybe a Leukodaemon?


A Leukodaemon IS plague-based, but it's already built too much for bow combat. I like the idea of the Hezrou Demon, and the noxious fumes leaking from its skin; that wouldn't be too hard to tweak into what I'm going for. Any other ideas?


I've created a 1st draft for this Daemon. I'd love some feedback :)
For the time being, I've named this Daemon the Fever Princess (An existing Horseman of the Apocalypse). It might change, it might not. To summarize: I took a Hezrou Demon, added 10 levels of Sound Striker Bard and 10 Mythic Ranks. I believe the final CR is 25. If anyone has any time to look this over, I'm looking for potential gaping holes in defense/offense that I may have overlooked, or if I've accidentally made this creature way to difficult/easy for its CR.

Fever Princess:
NE Large Outsider (Aquatic, Daemon, Evil, Extraplanar)
Init +15; Senses: Blindsight 40’; Darkvision 60’; Perception +23
Aura: Cacophonous Aura (300’); Feverous Aura (100’); Stench (30’; DC 26; 10 rounds)

AC 49 Touch 23 Flat-footed 47 (+2 Dex, +26 Natural, -1 Size, +12 Deflection)
HP 444 Fort +24 Ref +15 Will +19 [+4 vs. Performance/Sonic/Language]
DR 10/Epic and Good; SR 32; Immune: acid/death-affects/disease/poison; Resist: cold/electricity/fire 10

Speed 30’, Swim 30’
Melee: Bite +26 (4d4+9 plus grab), 2 Claws +25 (1d8+9 plus grab)
Space 10’; Reach 10’
Special Attacks: Disease, Filth Song, Nausea, Poison

SLA (CL 13th)
Constant – Distracting Cacophony (CL 20th)
At Will – Greater Teleport (Self + 50lbs of objects only), Unholy Blight (DC 18)
3/Day – Gaseous Form, Summon Daemons
1/Day – Blasphemy (DC 21)

Bard Spells Known (CL 10th (20th); Concentration +19 (+29))
0 level (At Will) – Detect Magic, Ghost Sound (DC 21), Mage Hand, Message, Read Magic, Spark
1st level (8/day) – Chord of Shards (DC 25)M, Ear-Piercing Scream (DC 25)M, Expeditious RetreatM, Forced Quiet (DC 25), Saving FinaleM
2nd level (6/day) – Allegro, Distracting Cacophony (DC 26), Piercing Shriek (DC 26), SilenceM, Sound Burst (DC 26),
3rd level (5/day) – Displacement, Purging Finale, See Invisibility, Thundering Drums (DC 27)
4th level (3/day) – Discordant BlastM, Shout (DC 28)M

Str 29 (+9) Dex 14 (+2) Con 32 (+11) Int 14 (+2) Wis 14 (+2) Cha 34 (+12)
BAB +17; CMB +27 (+24 Grapple); CMD 51
Feats: Blind-fight, Cleave, Dazzling Display, Great Cleave, Greater Spell Focus (Evocation), Imp Dirge of Doom, Imp InitiativeM, Mythic Spell Lore, Power AttackM, Spell Focus (Evocation)M, Weapon Focus (Bite)M
Skills: Bluff +25, Climb +22, Escape Artist +11, Intimidate +32, Knowledge (Arcana) +20, (History) +20, (Planes) +20, (Religion) +20, Linguistics +10, Perception +28, Perform (Sing) +25, Sense Motive +22, Spellcraft +20, Stealth +20, Swim +30, Use Magic Device +25
Languages: Abyssal, Aquan, Celestial, Common, Draconic, Giant, Infernal, Undercommon; Telepathy 100’
SQ: Amphibious, Masterful Harmonist
Gear: , Belt of Physical Perfection +2, Cloak of Resistance +3, Headband of Alluring Charisma +6

Bardic Performance: [31 rounds/day; Move action to begin]
Countersong (Su): All creatures within 30’ affected by a Sonic/Language-dependant effect use Perform check instead of saving throw. Creatures already under such an effect may reroll this way immediately. Relies on Audible Components.
Distraction (Su): All creatures within 30’ affected by an Illusion (Pattern/Figment) effect use Perform check instead of saving throw. Creatures already under such an effect may reroll this way immediately. Relies on Visual Components.
Fascinate (Su): Cause up to 4 creatures within 90’ to become Fascinated (DC 27 Will save, or nearby combat/distractions negates), and sit quietly and observe the Performance while it’s maintained. While Fascinated, creatures take a -4 penalty on reactionary skill checks. Potential threats allow the creature to make a new save. Enchantment (Compulsion), mind-affecting ability, and relies on audible and visual components.
Inspire Courage (Su): Grants all allies able to hear a +2 Morale bonus on saves vs. Charm and Fear, and a +2 Competence bonus on Attack and weapon damage rolls.
Wordstrike (Su): Spend 1 round of Performance as a Standard action to dead 1d4+10 damage to an object (½ damage to creatures).
Weird Words (Su): Start a Performance as a Standard action to target up to 10 creatures within 30’ with ranged touch attacks that deal 1d8+9 bludgeoning, piercing, or slashing damage (DC 27 Fort save halves).
Dirge of Doom (Su): Cause all enemies within 60’ who can see and hear to become Shaken until they’re more than 60’ away, or until the Performance ends. Creatures already Shaken from another effect become Frightened. Mind-affecting effect, using audible and visual components.
Inspire Greatness (Su): Grant a single ally within 30’ who can see and hear 2 bonus HD (d10’s), a +2 Competence bonus on attack rolls, and a +1 bonus on Fort saves. Mind-affecting effect, using audible and visual components.

Cacophonous Aura (Su): The Fever Princess has a constantly active Distracting Cacophony spell centered on herself. She may designate a number of creatures equal to her Mythic Rank to be immune from it. In addition, while this is active, she gains Echolocation as the Spell. Finally, she gains a Deflection bonus to AC equal to her Cha mod.

Disease (Su): Any creature who is affected by Nausea, and is then affected by the Wordstrike or Weird Words Bardic Performances (costing 1 MP), and fails a DC 27 Fort save contracts Darkness Disease – onset immediate; frequency 1/day; Blindness; cure 2 consecutive saves. The save is Cha-based. Making the first of the 2 consecutive saves grants the creature vision as if within dim-light (abilities like Low-light Vision don’t modify this, though Blindsight does allow vision within darkness as though within dim-light. Failing the save on the following day reverts the creature back to blindness. The Remove Blindness spell alleviates the creature’s Blindness for only 24 hours. Saving against Nausea doesn’t remove this effect after it’s contracted.

Extra Mythic Power (Su): Gain 2 extra uses of Mythic Power per day.

Feverous Aura (Su): All creature within 100’ take a -2 penalty to saves vs. Poison and Disease.

Filth Song (Su): When targeted by an Evocation (Sonic) spell from the Bard Spells Known list (costing 1 MP), or the Wordstrike or Weird Words Bardic Performances, a creature is automatically affected by Nausea on a failed save (based on the spell’s required save). If the spell doesn’t require a saving throw, the creature still makes a standard save vs. the Nausea effect. Wordstrike automatically applies Nausea, though the creature may begin making saving throws as normal on its next turn.

Masterful Harmonist (Ex): The Fever Princess adds her Mythic Rank to her Caster Level for all Evocation (Sonic) spells for calculating spell effects, Caster Level checks to overcome SR, and Concentration checks.

Mirror Dodge (Su): Spend 1 MP as an Immediate action when hit with a ranged or melee attack roll to teleport up to 30’ away. You take no damage or effects from the attack.

Mythic Power (Su): 12/day; 1d12 Surge

Nausea (Ex): 1/round, Grappled creatures must make a DC 26 Fort save or become Nauseated. The creature makes an additional save every round it remains Nauseated to shake the effect, which ends after 1 minute of not being Grappled. Save is Con-based.

Poison (Su): Any creature affected by Nausea, and is then affected by an Evocation spell from the Bard Spells Known list (costing 1 MP), and fails a DC 27 save (based on the type of save from the spell – Fort if the spell required no save) contracts Bipolar Poison – 1/round for 10 rounds; 1d6 damage to a physical and to a mental ability score (Fever Princess’ choice upon contraction); cure 4 consecutive saves. The save DC is Cha-based. Creatures immune to poison still take 1d6 damage to either a physical or a mental ability score (Fever Princess’ choice upon contraction). Saving against Nausea doesn’t remove this effect after it’s contracted.


I made Cacophonous Aura, Filth Song, and Poison count as 2 Mythic Abilities each.

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