Guennarr
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Hi there!
compliment! I am getting used to the new look and content of Dungeon and I like it. :-)
I take it that there are two fractions of Dungeon readers: those who just look for ready to use content, and those (-> your editorial) who like to look for some inspiration in Dungeon.
(O.k., there are also those like me, who are kind of both. ;-))
The "shorties" in the second part of Dungeon have quite a different appeal to me: some of it is VERY useful, some not, some for sometime later... I am really looking forward to the further development of Monte Cook's series of articles: I felt fooled by part 1 (choice of room? is this a rpg topic?!), but articles turn out to be more and more interesting by each issue.
You see: I am a fan of the in depth content articles: they are which give Dungeon much of its spice, which makes it different from what you find in internet or somewhere else...
On the other hand the adventures: the new concept to include one low, one medium, and one high level adventure works great for me. There is always one adventure that fits the level of my group, and most often one whose content opens up promising new "campaign branches"... :-)
There is just one serious complaint: Please use the old paper! Dungeon #119 was considerably thinner (same page count, though). I do not mind that, actually it helps me save precious space on the shelve. ;-) Dungeon #119 arrived yesterday in top condition and yet pages keep on rolling on themselves as soon as I turned a page. Do not touch a page for too long: it sticks to your fingers - and no, I did not sweat while rading (I love Dungeon, but I do not start sweating :p)!
The haptic aspect might not be the most important one, but despite its great look and content: Dungeon "feels cheaper", not like the high quality role playing magazine to attract new customers at the news stand (and yes, I very much hope for both you and our favourite hobby that you manage to do so!).
Please return to the old paper quality!
Greetings from Cologne, Germany,
Guenther