
randomjack |

I know AP2 isn't going to be published for a while yet, but I have gift certificates from the holidays burning a hole in my pocket. I am finishing up a 3.0 campaign and I am planning on upgrading everything to 3.5 for the AP2.
I plan to run AP2 but I was wondering if there are any books outside of the core rules that Dungeon would recommend purchasing for AP2 since the first one used Fiend Folio alot I was just hoping for a head start if I need to acquire DMG II, Draconomicon, Maelstorms, Book of Abberations or Complete Adventurer, etc...
Any info/hints would be appreciated.

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Judging by the un-approved outline we're still in the process of finishing, I think the following books will come in handy during the course of the Age of Worms Adventure Path.
1. Libris Mortis
2. The Draconomicon
3. Fiend Folio/Monster Manual 2/Monster Manual 3
I can't say for sure what from those books will be used, but I can say for sure that the AP involves lots of undead and a handful of dragons.
And the new monster books are a good way to spice up random encounters and the like.
As in all Dungeon modules, if we use something from a source other than the core rules, we will make every effort to provide enough information in the text to allow you to run the game without requiring the additional book.
But still. Some of these books are pretty cool, and you should probably get 'em.
--Erik Mona