Adventure Ideas


Dungeon Magazine General Discussion


Hey everyone. I am starting a new campaign (now that my group has ended the Adventure Path) and I was looking for interesting ideas. I had wanted to revolve the campaign around the new monsters in Libris Mortis.

I have not a clue where to set it, however. As a default, I have put it into Greyhawk. This will allow me to use the new maps as they come out, and the first adventure I used was "Mad God's Key."

Anyone else have an idea (or 6) to help influence the shape of this campaign?

Thanks in advance.


That's interesting, I used Mad God's Key to springboard our campaign.

Although It starts in Greyhawk, I switched soon to a more remote environs (the confluence of the Harp and Lyre Rivers). I put an old border town there using a Map of Mystery from issue 103.

I have undead themes running out of this locale, related to the cult from Mad God's Key.
1) The cultists are using an abandoned church near the old cemetery to watch the coming and goings from town. They've already run into ghouls, gasts, and wights.
2) There is an ancient undead in the lake (I'm using the Drowned Ones template from issue 106.)
3) Some undead (I haven't decided yet), haunts the dark forest. A burly centuar ranger will play a part.
4) I'm hinting they might have to explore the ruins of Chathold to the south, where more undead nasties await.

I also have some politics and intrigue in this setting, seeing as it sits between two kingdoms and three principalities. But you said you were interested in undead adventures.

The great thing about a small town locale is all the strange folk that inhabit it without committing to running an urban adventure. Sure, there's a couple of guilds and a castle, but wilderness and dungeon delving is what my players crave, and a town is perfect for that.

I still have an old wizards tower to explore and the hermit's lodgings in the center of the lake.

I'm not sure what is in the new undead guide, but I hope this might encourage you.


Troy Taylor wrote:
4) I'm hinting they might have to explore the ruins of Chathold to the south, where more undead nasties await.

I am currently making plans for my players to do something similar. Do you hapen to have a good map that you are using for the ruins of Chathold?


Troy Taylor wrote:
That's interesting, I used Mad God's Key to springboard our campaign.

Odd, I ended up using the same adventure to start everything off. Things have progressed nicely, and I am starting to find more ways to add undead to the campaign. One of My players really helped out with character backstory...

Any other undead mayhem going on out there?

Contributor

Mateo, consider this scenario... Miners in the hills outside of Greyhawk (or whatever city you are moving the PCs toward) recently broke through the walls of an ancient chamber walled up for who knows how long. The miners, to a man, have disappeared. Send the PCs in to invstigate this mystery and they find that the chamber the miners found contained only a large black rock radiating a numbing chill. This rock is actually a chunk of concentrated negative energy called voidstone. The miners foolishly handled it and have been blasted out of existence and allowed some very creepy things to enter the Material plane through it. They now lurk in the mines. Perhaps it even transformed one of them into a being that is calling the shots now such as a Grimwierd from Monster Manual III. Vasuthants from the same book are pretty cool, too. As far as Libris Mortis, throw in a Voidwraith protecting the stone, a bunch of Tomb Motes serving the aforementioned Grimwierd, a Bone Rat Swarm, and maybe a Murk or two.
Dark place + concentrated negative energy = a pretty sweet undead adventure.


Troy, I'm still looking for material for Chathold. Do you have any suggestions for materials, maps, and details?

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