List of Adventures


Dungeon Magazine General Discussion

Liberty's Edge

Hi there!

First of all, I hope this is not against the rules of this board. If so, I apologize and will delete the whole post!!!

I always had the problem that if I was searching an adventure in my Dungeon Magazines to throw at my players, I always had to browse all of the mags to get an overview of which would suit best. That gave me the idea of making an index of all the adventures from the magazines I own. (From issue # 82 on, with issue #83 missing)
Here it is, maybe you find it helpful or maybe you have some ideas of how to improve the list. Or maybe you just find it not necessary to have such a list – all comments are welcome!!! I was thinking about rating the adventures with starts from 1 (bad) to 5 (great)…
Before I come to the list, I would thank all those great writers who contributed their adventures and let us all share them! I didn't name the authors of the adventures and I hope they don't get angry with me for this! If Paizo tells me to insert them, I will.
(I will put in here the issues until issue #100) If you like it, I will take the time to push it to the current issue of the magazine and try to update it every month)
Here's the list:

Liberty's Edge

# 82
EVIL UNEARTHED (Level 1)
People are vanishing from the village of Brookhollow. Can you solve the mystery in time to save your friends?

PLAYING WITH FIRE (Level 2)
Follow a half-forgotten legend to treasures untold and fiery doom.

DARK TIMES IN SHERWOOD (Level 3)
The Sheriff of Nottingham and the outlaws of Sherwood Forest share a common enemy. Will an unlikely alliance end this newest threat to the land?

EYE FOR AN EYE (Level 3)
A stolen jewel leads to the heart of the swamp, where one man's thirst for vengeance threatens an entire town.

#84
THE HARROWING (Level 15)
One sacrifice could spell the end of Lolth's supremacy in the Demonweb and the beginning of a whole new order.

DEMONCLAW (Level 5)
A wizard's hideous transformation spells trouble for the kingdom of Nyrond.

THE DYING OF THE LIGHT (Level 10)
Sharpen your stakes and shine your mirrors: The hunt begins at dawn.

DUNGEON OF THE FIRE OPAL (Level 3)
Was it destiny or something worse that destroyed the Order of the Opal Fist?

ARMISTICE (Level 7)
The war in the mountains might be over, but there's still one more enemy to fight.

#85
EVER CHANGING FORTUNES (Level 2)
A brave kobold needs your help to free his dwarven friends. That's right – a BRAVE kobold.

LORD OF THE SCARLET TIDE (Level 9)
A foul plague in the Realm Below threatens to destroy all life in the world above.

FLESH TO STONE (Level 7)
Meet a pair of giants with some unusual – and unhappy – garden statuary.

NATURAL SELECTION (Level 5)
Ridding the forest of monsters is tricky business, especially when druids like the monsters where they are.

#86
ANVIL OF TIME (Level 5)
Trapped inside an ancient dungeon, you're only hope of escape lies somewhere in the past. DRAGONLANCE-ADVENTURE.

RANA MOR (Level 6)
Survive the perils of a fallen temple to capture the jungle's greatest prize: the elusive Rain Tiger.

STORMDANCERS (Level 3)
Battle the elements to save the Evergreen Forest from destruction.

MYSTERIOUS WAYS (Level 7)
A treacherous knight and his otherworldy conspirators threaten to unleash a dreadful terror upon the land.

#87
THE RAIDER'S OF GALATH'S ROOST (Level 1)
The secret to the raider's sinister plot lies amid the ruins of a forlorn keep. FR-ADVENTURE.

THE CRADLE OF MADNESS (Level 6)
Madness grips the Danwick family and threatens to awaken a sleeping god.

GLACIER SEASON (Level 15)
A half-dragon exile seeks revenge against his draconic father, and you're drawn into the feud!

VALLEY OF THE SNAILS (Level 1)
What strange fate befalls creatures that trespass in the valley of the Slithering Snails?

THE SHALM'S DARK SONG (Level 5)
A roadside sanctuary turns into a roadside diner.

#88
THE DOOR FROM EVERYWHERE (Level 6)
Behold the lost secret of the Netherese Empire, and explore them at your own peril. FR-ADVENTURE.

THIRD OF PURLOINED VELLUM (Level 1)
In Athkatla, nothing is more dangerous than a merchant with a bee in his britches. FR-ADVENTURE.

MAKE IT BIG (Level 9)
When you hang with hill giants, a little creativity can go a long way.

THE SEVENTH ARM (Level 7)
A demonic medallion is the key to a tyrant's hidden trove – and your horrible doom.

#89
HONOR AND ETA (Level 1)
Even those of unclean spirit deserve the chance to perform an execution in peace.

RIVERS OF BLOOD (Level 4)
Can you defend a besieged village from invaders in 10th-century Russia?

HEADLESS (Level 12)
Hundreds of souls are at stake as heads continue to roll.

RAGE (Level 7)
What happens when a barbarian loses his nasty temper and bad manners?

WEDDING WELLS (Level 4)
You are cordially invited to a wedding in Dockalong. Apparently, so are a few of the local monsters.

Liberty's Edge

#90
THE ELFWHISPER (Level 8)
Elves and forests don't always get along.

TOTENTANZ (Level 4)
Even death cannot keep the citizens of Luzern from dancing in the street.

PREY FOR TYRINTH (Level 5)
She lives in the depths. She lives in the darkness. She lives to kill.

TEARS FOR TWILIGHT HOLLOW (Level 7)
A paladin's demise brings pain and despair to the village of Twilight Hollow. FR-ADVENTURE.

#91
CHALLENGE OF CHAMPIONS IV (all Levels)
It doesn't matter how skilled you are – it's how you function as a team!

THE ROCK AND THE HARD PLACE (Level 16)
Sometimes it's hard to tell the good guys from the bad.

BOGGED DOWN (Level 1)
Terrible secrets buried in the bogs around Bearden's Hollow are rising to the surface.

SLOTH (Level 6)
A slovenly conjurer makes a mess of things and learns that irony is without mercy.

THE LEGEND OF GARTHULGA (Level 1)
A monster from folklore proves bad for business.

KAMBRANEX'S MACHINATIONS (Level 9)
Nothing good ever came from the Belching Vortex of Leuk-O!

#92
INTERLOPERS OF RUUN-KHAZAI (Level 13)
An ancient githyanki stronghold is ripe for the picking - or ist it?

THE SWARM (Level 1)
It's never too late to savor the sweet taste of revenge.

RETURN OF THE BLESSED DAMOZEL (Level 11)
A restless soul pleads for a troubled soul to mend his ways.

THE RAZING OF REDSHORE (Level 20)
Can the city of Redshore be saved from utter destruction? GATEWAY TO EPIC LEVELS!

#93
VANITY (Level 5)
An ancient temple's guardian hides the secret of one man's great hubris.

THE STATUE GALLERY (Level 9)
A room full of statues is almost always a sign of trouble - this one is no different.

SWAMP STOMP (Level 4)
Something has the peaceful Broken Axe Clan of lizard-folk riled up.

THE STROM LORD'S KEEP (Level 21)
The Storm Lord's daughter has been slain, and no force in the world can keep him from his vengeance - except the PCs. EPIC LEVELS!

#94 (Mistakenly printed as issue #92) A cool Mindflayer is on the cover of the real #94!
BLOODLINES (Level 7)
The long-forgotten monastery to the lord of winds hides a secret of immense evil.

THE LAST HUNT (Level 4)
Lord Algen rides again, but can he survive his final quest without aid?

THE EXCAVATION (Level 3)
The fall of a blackguard's tower left a little something behind for the unwary to discover.

WORMS ON THE EXCHEQUERY (Level 15)
A mysterious order of thieves have stolen the Infanta's jewels, but all those who have faced them have perished.

SPIRAL OF MANZESSINE (Level 11)
Few can imagine a prison more terrifying than one run by illithids. Welcome to Manzessine.

#95 Book of Vile Darkness Issue!
THE JACKAL'S REDEMPTION (Level 9)
Strange, red-armed devil creatures are kidnapping innocent townsfolk, and the towns guardian is missing.

THE WITCH OF SERPENT'S BRIDGE (Level 3)
Sabotage! Workers on the new temple of Kord are being injured or killed at an alarming rate, but is the withc of serpent's bridge to blame?

LUST (Level 4)
Heredity can lead to dangerous and dark deeds, aspecially if you're a half-fiend.

PORPHYRY HOUSE HORROR (Level 10)
Only the depraved survive the streets of Scuttlecove for long, but now a dark force has surfaced in the town's most popular attraction, making even this city crave calmer days.
"Porphyry House Horror" is an adventure featuring mature content in support of the new "Book of Vile Darkness". It is presented in a special sealed section.

#96
HOLLOW THREATS (Level 1)
A dragon turtle is headed the PCs direction, having terrorized towns up and down the coast. Is the small fishing hamlet of Fogly next on his menu?

PROVINCIAL PRIOR CAUSE (Level 1)
Cultists of Gruumsh have subverted one of the Soldiers of the Sun, and the PCs must track the traitor down.

PANDEMONIUM IN THE VEINS (Level 5)
Life as a gladiator is deadly enough inside the arena. So it's just unfair when something starts killing the prize fighters outside their matches. It's up to the PCs to go undercover as gladiators themselves and solve the mysterious deaths. CAN BE USED WITH MATERIAL IN DRAGON MAGAZINE #303.

BEYOND THE LIGHT OF REASON (Level 13)
The town of Rutherton has lived in peace for years thanks to the protective flame of the LIGHT OF REASON. When the flame is extinguished, the PCs must race against time to re-light it or the town will be destroyed.

#97 (Adventure Path-Issue 1)
BLIND MAN'S BLUFF (Level 6)
A pair of leprous mountain dwarves pleads for the rescue of their compatriots from a deadly ettin-wight.

HEART OF THE IRON GOD (Level 13)
A 185-foot iron giant has appeared out of the ocean to terrorize the coast. Ist metal skin hides many secrets, and only the PCs can find a way to halt ist path of destruction.

LIFE'S A BAZAAR (Level 1) ADVENTURE PATH: SHACKLED CITY 1
Enter the city of Cauldron, a metropolis recently besieged by a rash of disappearances. The population of the city is nervous, but the disappearances became personal when four orphans were taken from their beds three nights ago. The Lord Mayor is stumped, and the city needs new heroes to uncover the mystery of the lost Cauldronites.

#98 (Adventure Path-Issue 2)
GLUTTONY (Level 4)
Blood-sucking evil-doers have been terrorizing remote farms. The locals claim a vampire infestation, but are the fanged, unholy undead really responsible?

WINGS, SPIKES, AND TEETHS (Level 8)
Lions from the mountains have suddenly come to the lowlands and begun attacking travellers. What fell influence has come over the normally reclusive beasts?

FLOOD SEASON (Level 4) ADVENTURE PATH: SHACKLED CITY 2
As winter approaches, the rains begin to fall on Cauldron. In the past, this season has been a cause for alarm, but the last few years, it has become a reason for celebration. Suddenly, a prominent Cauldronite is brutally slain, and the rains start to fall. Some dark power is linked to these recent events, and acclaimed new heroes of Cauldron are beseeched once more to find a solution.

#99
QUADRIPARTITE (Level 14)
A minion of chaos has come to the Prime Material Plane from the void of the Far Realm to terrorize and conquer in the name of its masters. The PCs must act quickly to assemble a legendary artefact powerful enough to weaken the minion so it can be defeated.

FISH STORY (Level 5) BONUS SUBSCRIBER SECTION!
Locathah have invaded, or so it seems. But why, after all these peaceful years, have the fish creatures abandoned their home? The PCs must journey to the flooded village of Waterford and delve into the past to discover the cause of the current commotion and uncover the secret history of the region.

Liberty's Edge

#100 INCURSION Issue
OLD EMBERS NEVER DIE (Level 12)
The red dragon Flame, from Dungeon issues #1 and #17, returns to the Western Mountains – twice!

WOE TO MISTLEDALE (Level 8)
The sequel to Issue #87's "Raider's of Galath's Roost" returns the PCs to the Dales region, where they must uncover a plot to destabilize the region. FR-Adventure.

BEAST OF BURDEN (Level 6)
A massive behemoth from another plane stalks the land, destroying everything in its path with the aid of an army of gnolls.

THE LICH-QUEEN'S BELOVED (Level 18)
The Incursion has begun! Dungeon's contribution to this three magazine project sends the PCs to the Palace of Whispers in the githyanki capital city on the Astral Plane. There, the characters must brave the githyanki lich-queen's deadliest tricks and traps to stop her quest for godhood.


I do the same thing, Dryder. Except I list the adventures in a spreadsheet, including level and issue #. If I need a 10th level adventure in a few weeks, I'll sort the list by level and take a look at those listed for levels 8-12.

My collection goes back to the beginning of 3.0, so it's comprehensive. I'd post it, except this board understandably doesn't allow file attachments. Maybe I'll upload it to a webpage and put the link in here, if there's any interest.


I have an online archive of adventures, not just Dungeon, at www.paladinpgm.com/wyrm. It has all of the Dungeons from the start of 3.0 on and is fully searchable. Anyone can add to the list of adventures there as well.

Paizo Employee Chief Technical Officer

We're in the process of adding that information to the back issue listings for each magazine. That means that our site's search engine will be your friend. :-)

-Vic.
.

Liberty's Edge

Good stuff to hear!
I am glad that you include those infos about the adventures to the back issue listings!
That helps!!! And your site is improving again...

And "www.paladinpgm.com/wyrm" is cool as well!!!

Paizo Employee Chief Technical Officer

Every issue of Dungeon now has a searchable description, including each adventure, listing title, author, and appropriate character levels.

http://paizo.com/dungeon/products/issues

Now to fill in the holes in Dragon.

-Vic.
.

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