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just started playing max hit points each level to differentiate the fighters/barbarians etc from the wizardy types.

average rounded up give a sorceror type 3 each level but a fighter only 6 each level - a difference of only 3 whereas max per dice gives a difference of 6.

Of course, the baddies also get more hit points - I usually give peions 2/3 of max and any specific NPC will also get max.

this seems to be working pretty well