Displayed:Curse of Daybane,
Deck: 10 Discard: 5 Buried: 1
Hero Points: 4
Mat Reroll: unused
NOTES: Available Support: No blessings sorry. If you have a Curse I have a Balladeer available.
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Abadar, Swipe, Materialize, Blessing of the Quartermaster A, Splashbolt Crossbow, Blessing of the Savored Sting
Recharged: Sun Falcon Pectoral (traded), Reveler, Kusarigama, Khamsin Coat (traded),
Discard Pile: Blessing of Anubis*, Blessing of the Elements (traded), Silver Balladeer, Double Chicken Saber +1, Old Salt, Buried Pile: Sacred Candle#Core,
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"
Summary Acquired: None Banished: Siege 23, maybe Siege 21? Need clarification Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
Displayed: Deck: 11 Discard: 4 Buried: 1
Hero Points: 4
Mat Reroll: unused
NOTES: Available Support: No blessings sorry. If you have a Curse I have a Balladeer available.
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Quartermaster A, Blessing of Abadar, Swipe, Blessing of the Quartermaster B, Shozoku of the Night Wind, Blessing of the Savored Sting, Splashbolt Crossbow, Materialize
Recharged: Sun Falcon Pectoral (traded), Reveler, Kusarigama,
Discard Pile: Blessing of Anubis*, Blessing of the Elements (traded), Silver Balladeer, Double Chicken Saber +1, Buried Pile: Sacred Candle#Core,
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"
Summary Acquired: None Banished: Siege 1 Examined: None Random Card(s) Used: None Displayed: Siege 2, at Ghoul Square Other Player(s) Resources Used: None Actions needed by other Player(s): None"
Displayed: Deck: 13 Discard: 2 Buried: 1
Hero Points: 4
Mat Reroll: unused
NOTES: Available Support: No blessings sorry. If you have a Curse I have a Balladeer available.
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Swipe, Old Salt, Blessing of Abadar, Golden Serpent Armband (traded), Materialize, Splashbolt Crossbow, Blessing of the Quartermaster A, Blessing of the Quartermaster B, Shozoku of the Night Wind, Blessing of the Savored Sting
Recharged: Sun Falcon Pectoral (traded), Reveler, Kusarigama,
Discard Pile: Blessing of Anubis*, Blessing of the Elements (traded), Buried Pile: Sacred Candle#Core,
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"
EOT: End Turn and Reset hand
Summary Acquired: None Banished: Siege Deck 11 and 12 Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
Displayed: Deck: 14 Discard: 0 Buried: 2
Hero Points: 4
Mat Reroll: unused
NOTES: Available Support: Blessings usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Swipe, Materialize, Golden Serpent Armband (traded), Silver Balladeer, Old Salt, Blessing of the Quartermaster B, Splashbolt Crossbow, Blessing of the Quartermaster A, Double Chicken Saber +1, Blessing of Abadar, Shozoku of the Night Wind, Blessing of the Savored Sting
Recharged: Sun Falcon Pectoral (traded), Reveler,
Discard Pile: Buried Pile: Sacred Candle#Core, Blessing of Anubis*,
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
Slight adjustment in trades: Wand of Treasure Finding, Wayfinder, Headband of Alluring Charisma (all Items >3) go for Sun Falcon Pects, Khamsin Coat, Golden Serpent Armband. Sage goes for BotE.
Crypt makes sense since I'm the one who can evade at will. So undead henchman +7 doesn't bother me since I can evade. I'll juggle between that and the Ruined Temple whenever I don't have blessings since my hand can get pretty static.
Displayed: Deck: 15 Discard: 0 Buried: 0
Hero Points: 4
Mat Reroll: unused
NOTES: Available Support: Blessings usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Old Salt, Materialize, Kusarigama, Boots of Elvenkind, Blessing of the Savored Sting, Splashbolt Crossbow, Blessing of the Quartermaster A, Swipe, Double Chicken Saber +1, Silver Balladeer, Shozoku of the Night Wind, Blessing of the Quartermaster B, Khamsin Coat (traded), Golden Serpent Armband (traded), Blessing of Abadar
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
Use Splashbolt. Use Old Salt. Recharge for d6. I'll add a 1 die blessing assumption for anyone who wants to try for Savored Sting banish reroll, but it's not likely to happen (96%). I have my own BotE in case no one wants to use it.
"Out of Turn Updates: None Turn Order: Seoni, Ezren, Aric, Raz, Mavaro Zelhara, Reiko Turn: 9 - Blessing of Wadjet [/ooc]
SOT: None Give Card: None Move: Chisisek's Tomb -> Walled Oasis (Aric and Ezren are both pretty vulnerable so moving there to spread out damage and not to run into villain Explore: Warrior Dolls. Play DCS +1, play Heat Metal for Fire.
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"
Summary Acquired: None Banished: Walled Oasis Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
Displayed: Deck: 10 Discard: 7 Buried: 0
Hero Points: 4
Mat Reroll: unused
NOTES: Available Support: Blessings usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Silver Balladeer, Boots of Elvenkind, Sacred Candle#Core, Splashbolt Crossbow, Old Salt, Blessing of Abadar, Materialize, Kusarigama, Defending Sansetsukon +1, Blessing of the Elements (traded)
Recharged: Discard Pile: Wayfinder#Core, Swipe, Blessing of the Quartermaster B, Advocate's Armor (traded), Sun Falcon Pectoral (traded), Blessing of Ra*, Blessing of the Quartermaster A, Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"Out of Turn Updates: None Turn Order: Seoni, Ezren, Aric, Raz, Mavaro Zelhara, Reiko Turn: 3 - Blessing of Pharasma [/ooc]
SOT: Call Blessing (Altar of Riddles), get Blessing of Ra Give Card: None Move: Altar of Riddles -> Chisisek's Tomb (not good at the close) Explore: Warrior Dolls. Yay. Use DCS+1 and Blessing of Ra for 2 extra dice due to the Fire.
Displayed: Deck: 9 Discard: 7 Buried: 0
Hero Points: 4
Mat Reroll: unused
NOTES: Available Support: Blessings usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Splashbolt Crossbow, Silver Balladeer, Materialize, Sacred Candle#Core, Blessing of the Elements (traded), Defending Sansetsukon +1, Kusarigama, Blessing of Abadar, Boots of Elvenkind
Recharged: Discard Pile: Wayfinder#Core, Swipe, Blessing of the Quartermaster B, Advocate's Armor (traded), Sun Falcon Pectoral (traded), Blessing of Ra*, Blessing of the Quartermaster A, Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"
Summary Acquired: None Banished: Closed Chisisek's Tomb Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: Spell 1 (Heat Metal) Actions needed by other Player(s): None"
Traders:
Crown of CHA -> Sun Falcon Pectoral
Headband of Alluring CHA -> Golden Serpent Armband
Shozoku of the Night Wind -> Advocate's Armor
Not doing the blessing trade
Sage -> Blessing of the Elements (Sunburst)
Displayed: Deck: 15 Discard: 0 Buried: 0
Hero Points: 4
Mat Reroll: unused
NOTES: Available Support: Blessings usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Quartermaster B, Silver Balladeer, Materialize, Defending Sansetsukon +1, Wayfinder#Core, Blessing of Abadar, Advocate's Armor (traded), Boots of Elvenkind, Kusarigama, Sun Falcon Pectoral (traded), Splashbolt Crossbow, Swipe, Blessing of the Elements (traded), Old Salt, Sacred Candle#Core
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
Upgrades:
Blessing 4:1d1000 ⇒ 823 (Savored Sting replacing Gozreh, the static bonus is great for weak checks)
Otherwise, I think grabbing an Item 3 for Mist Horn makes sense (we'll be getting more damage stuff in AD5 onward)
Both Mavaro, Raz, and Aric can use the Weapon 4 better than me (it's only a middling upgrade), so I'm deferring.
Going to B to attempt close makes sense to me. I have 2x blessing + 2x weapon and the last card is a barrier.
"Out of Turn Updates: Symbol of Fear is banished. Turn Order: Seoni, Ezren, Aric, Raz, Mavaro Zelhara, Reiko Turn: 19 - Blessing of the Elements [/ooc]
SOT: None Give Card: None Move: Garden D -> Garden B Explore: Lightning Storm. Display it and recharge both weapons to close. I think I don't expect to take another turn, so I'm ditching the weapons and leaving the blessings instead.
EOT: End Turn and Reset hand
Not rolling the die because the 2 (+1 from Candle if used) blessings in hand will help a lot more than potential 2 recharges that won't get drawn.
Displayed: Deck: 13 Discard: 2 Buried: 0
Hero Points: 4
Mat Reroll: unused
NOTES: Available Support: Blessing usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Kusarigama, Sun Falcon Pectoral (traded), Swipe, Reveler, Advocate's Armor (traded), Defending Sansetsukon +1
Recharged: Blessing of the Quartermaster A, Blessing of the Quartermaster B, Shozoku of the Night Wind, Golden Serpent Armband (traded), Materialize, Double Chicken Saber +1, Splashbolt Crossbow,
Discard Pile: Blessing of Thoth (traded), Silver Balladeer, Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"
Summary Acquired: None Banished: None (Garden of Symmetry B is closed) Examined: None Random Card(s) Used: None Displayed: Lightning Storm Other Player(s) Resources Used: None Actions needed by other Player(s): None"
"Out of Turn Updates: None Turn Order: Seoni, Ezren, Aric, Raz, Mavaro Zelhara, Reiko Turn: 13 - Blessing of the Elements[/ooc]
SOT: None Give Card: None Move: None Explore: Corridor Dart Trap. Reveal Materialize (Arcane) for alone power to add CHA to this check.
Stealth 6+##=14:1d8 + 1 + 1d10 + 5 ⇒ (7) + 1 + (9) + 5 = 22 2 odds. :-/ Recharge GSA and Materialize. Discard Balladeer to explore. Symbol of Fear. Great. I'll just wait for the next person to not overshoot an Elemental check to clear this.
EOT: End Turn and Reset hand
Examine: declare Blessing. It's a Returning Throwing Axe, not a blessing. Put it at the bottom.
Displayed:Symbol of Fear,
Deck: 13 Discard: 2 Buried: 0
Hero Points: 4
Mat Reroll: unused
NOTES: Available Support: Blessing usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Advocate's Armor (traded), Defending Sansetsukon +1, Boots of Elvenkind, Old Salt, Reveler, Kusarigama, Sun Falcon Pectoral (traded), Swipe
Recharged: Blessing of the Quartermaster A, Blessing of the Quartermaster B, Shozoku of the Night Wind, Golden Serpent Armband (traded), Materialize,
Discard Pile: Blessing of Thoth (traded), Silver Balladeer, Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"
Summary Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
Displayed: Deck: 14 Discard: 1 Buried: 0
Hero Points: 4
Mat Reroll: unused
NOTES: Available Support: Blessing usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Defending Sansetsukon +1, Blessing of the Elements (traded), Sacred Candle#Core, Old Salt, Boots of Elvenkind, Sun Falcon Pectoral (traded), Kusarigama, Splashbolt Crossbow, Advocate's Armor (traded), Swipe, Reveler
Recharged: Blessing of the Quartermaster A, Blessing of the Quartermaster B, Shozoku of the Night Wind,
Discard Pile: Blessing of Thoth (traded), Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"
Summary Acquired: None Banished: Garden of Symmetry D 1 Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
"Out of Turn Updates: None Turn Order: Seoni, Ezren, Aric, Mavaro Zelhara, Reiko Turn: 1 - Blessing of Khepri [/ooc]
SOT: Choose Blessing and examine the top. I trigger Insanity Mist. Which is not great, but probably good that I trigger it.
Use BotQ A (Abadar doesn't work as this is not a CtD)
Dexterity 11:2d10 + 2 ⇒ (5, 10) + 2 = 17
Give Card: None Move: Stay at Altar Explore: Explore the Insanity Mist and display it. Seoni has Neferkhu which will help. The other blessings are too useful to use for exploring, so stopping here.
Displayed: Deck: 15 Discard: 0 Buried: 0
Hero Points: 4
Mat Reroll: unused
NOTES: Available Support: Blessing usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Materialize, Boots of Elvenkind, Swipe, Splashbolt Crossbow, Reveler, Sun Falcon Pectoral (traded), Advocate's Armor (traded), Kusarigama, Old Salt, Sacred Candle#Core, Blessing of the Elements (traded), Silver Balladeer, Golden Serpent Armband (traded), Defending Sansetsukon +1
Recharged: Blessing of the Quartermaster A,
Discard Pile: Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"
Summary Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: Altar of Wishes 1 Other Player(s) Resources Used: None Actions needed by other Player(s): None"
Wayfinder -> Sun Falcon Pects
Headband of AC -> Advocate's Armor (Ghoul)
Crown of CHA -> Golden Serpent Armband
Blessing of Gozreh -> Blessing of Thoth
Sage -> Blessing of the Elements (Sunburst)
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
Examination is a liability, so Wayfinder is likely swapped. Taking Sun Falcon Pects for sure, and swapping out Gozreh for another blessing for sure, Anubis would be useful, but probably actually going for something like Thoth. I'll determine other swaps once I see the stuff.
Going to Sunburst and Ghoul, since Cultist and Userib both deal damage on overshoot.
I recommend everyone start at the Altar for the free examine and grab, but it's up to you. That's what I'll be doing at least.
Magic Ninja does use spells, but Swipe is more useful than the blasts I get at 4, so I'm not competing for them.
Reiko 4-4B
HP: Card Feat: Spell
Weapon 4:1d1000 ⇒ 321 for Adamantine Sai +2 (replaces Kusarigama)
Spell 3 (I don't think I need to roll for that one since we have enough), which would be Swipe that replaces the new slot.
There is only the Asmodeus on the board and I can't make this without a blessing so I'll leave it somebody Crafty (Seoni). I can't close the location anyway.
Give Card: None Move: Hot Spring -> Scorched Obelisk. Carrion Golem is rough for me with the stuff I have in my hand. Explore: The Evil Eye. Since consequence of failing is a single scourge + banishment I'll take the consequences (20% chance of passing)
Stealth 6+##=14:1d10 + 5 ⇒ (7) + 5 = 12
Scourge:1d8 ⇒ 5 Ravenous - lol
Recharge Sun Falcon Pectoral to explore. Blessing of Thoth :shrug:
Displayed:Curse of the Ravenous,
Deck: 10 Discard: 4 Buried: 0
Hero Points: 1
Mat Reroll: used
NOTES: Available Support: Blessing usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Wayfinder#Core, Splashbolt Crossbow, Crown of Charisma, Blessing of the Quartermaster A, Old Salt, Defending Sansetsukon +1, Double Chicken Saber +1
Recharged: Elemental Treaty (traded), Materialize, Sun Falcon Pectoral (traded),
Discard Pile: Blessing of Abadar, Blessing of Maat (traded), Reveler, Silver Balladeer, Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"
Summary Acquired: None Banished: Scorched Obelisk 3-4 Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
Out of Turn Updates: Heal all cards in discard, Discard Maat, discard Abadar, Elemental Treaty proc
Scenario effect:1d8 ⇒ 2 Sandstorm in hourglass, random spell in Volcanic Vents
Did Mavaro hit the Sandstorm?:1d19 ⇒ 18
Recover Arcane 6:1d8 + 4 ⇒ (6) + 4 = 10
Did I hit the Sandstorm?:1d18 ⇒ 5
Turn Order: Seoni, Ezren, Aric, Mavaro Zelhara, Reiko Turn: 14 - Anubis (and no Candle :sob:) [/ooc]
SOT: None Give Card: None Move: Volcanic Vents -> Hot Springs (Can't beat Carrion Golem; I don't want to evade into the Baited Jewel Box, and I don't have armor for Lightning Storm so Sulfur Pits is out. Acid Pool is either evadable or I can tank the check so Aric can avenge it.) Explore: Blessing of Ra. :-/ Fail it. Discard Reveler to explore. Staff of Revelations.
Arcane 10:1d8 + 4 ⇒ (4) + 4 = 8
EOT: Discard Silver Balladeer to Acid damage. End Turn and Reset hand
Displayed:Elemental Treaty (traded),
Deck: 9 Discard: 4 Buried: 0
Hero Points: 1
Mat Reroll: used
NOTES: Available Support: I have Materialize! If you have a barrier/monster that needs to be taken care of, I might be able to do it with a +3 to the check.
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Crown of Charisma, Sacred Candle#Core, Double Chicken Saber +1, Defending Sansetsukon +1, Blessing of the Quartermaster A, Splashbolt Crossbow, Blessing of the Quartermaster B, Old Salt, Wayfinder#Core
Recharged: Discard Pile: Blessing of Abadar, Blessing of Maat (traded), Reveler, Silver Balladeer, Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"
Summary Acquired: None Banished: Hot Springs 1,2 Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None
Out of Turn Updates: Recharge BotQ A Turn Order: Seoni, Ezren, Aric, Mavaro Zelhara, Reiko Turn: 8 - Blessing of Nethys [/ooc]
SOT: Attempt to clear Conflagration. Take BotML from Aric, which is the best I can do.
Dexterity 9+#=13:2d10 + 2 ⇒ (7, 7) + 2 = 16Yay!
Give Card: None Move: None Explore: Mummy Golem. Use Splashbolt + power (for Arcane, recharging Wayfinder.)
Displayed:Elemental Treaty (traded),
Deck: 9 Discard: 4 Buried: 0
Hero Points: 1
Mat Reroll: used
NOTES: Available Support: Blessings usable if any. Sacred Candle any # blessing. Elemental Treaty available (and I can move to your location with Wayfinder.)
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Old Salt, Clawhand Shield (traded), Golden Serpent Armband (traded), Kusarigama, Defending Sansetsukon +1, Blessing of the Quartermaster B
Recharged: Sun Falcon Pectoral (traded), Blessing of the Quartermaster A, Wayfinder#Core,
Discard Pile: Double Chicken Saber +1, Crown of Charisma, Splashbolt Crossbow, Sacred Candle#Core, Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
Displayed: Deck: 12 Discard: 2 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES: Available Support: Blessings usable if any. Sacred Candle any # blessing. Elemental Treaty available (and I can move to your location with Wayfinder.)
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Old Salt, Reveler, Silver Balladeer, Clawhand Shield (traded), Defending Sansetsukon +1, Blessing of Abadar, Blessing of the Quartermaster B, Blessing of Maat (traded), Golden Serpent Armband (traded), Kusarigama, Materialize
Recharged: Sun Falcon Pectoral (traded),
Discard Pile: Double Chicken Saber +1, Crown of Charisma, Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"
Summary Acquired: None Banished: Volcanic Vents 1,2 Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
Traders:
Shozoku of the Night Wind -> Clawhand Shield (Armor trader)
Head of AC -> Sun Falcon Pectoral
Boots of Elvenkind -> Golden Serpent Armband
Blessing of Gozreh -> Blessing of Maat
Actually, Elemental Treaty is probably a good pickup, even with the possible penalty. I can take it now. So I will.
Sage -> Elemental Treaty (Sunburst)
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison, Arcane POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
Zelhara did agree to use the Osiris to heal some more; this actually affected my heal. Instead, Wayfinder#Core, Silver Balladeer, Blessing of Horus* are healed. Draw Blessing of the Quartermaster B for reset.
Displayed: Deck: 12 Discard: 3 Buried: 1
Hero Points: 1
Mat Reroll: unused
NOTES: Available Support: Blessings usable if any
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Old Salt, Materialize, Wayfinder#Core, Blessing of the Quartermaster A, Double Chicken Saber +1, Blessing of Anubis (traded), Kusarigama, Silver Balladeer, Blessing of the Elements (traded), Boots of Elvenkind, Blessing of Horus*, Sun Falcon Pectoral (traded)
Recharged: Discard Pile: Blessing of Abadar, Reveler, Blessing of Osiris*, Buried Pile: Sacred Candle#Core,
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"Out of Turn Updates: Since Raz picked up MM-B Pard (which doesn't exist) and MM-C Pard can't exist as a 2-of, randomizing the Pard on Earthworks; Sebit the Crocodile, which Aric triggers. (lol) But he can't get her because he doesn't have a Pharasma blessing Turn Order: Seoni, Ezren, Aric, Mavaro Zelhara, Reiko Turn: 14 - Blessing of Bastet SOT: None Give Card: None Move: Thornscrub -> Sulfur Pits Explore: Blessing of Horus
Ranged 7:1d10 + 4 ⇒ (6) + 4 = 10
Ooh I get to banish a Curse. Raz's Withering makes the most sense, so do that.
I think a second explore makes sense with my hand; Raz has a Mass Cure so I think holding onto Osiris also makes sense even if Zelhara didn't try to use it. Discard Horus to explore. I get to see the effect before I determine whether to evade;
Scenario effect:1d6 ⇒ 2
Given we're very blessing-light, I don't feel comfortable with an 18 check if I have to use Splashbolt. I'm evading it. Was hoping for a 5-6.
Using Raz's Mass Cure before EoT. Depending on the results, I may use Osiris.
Displayed: Deck: 13 Discard: 2 Buried: 1
Hero Points: 1
Mat Reroll: unused
NOTES: Available Support: Blessings usable if any
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Kusarigama, Blessing of Horus*, Sun Falcon Pectoral (traded), Blessing of the Quartermaster B, Silver Balladeer, Blessing of Anubis (traded), Reveler, Blessing of the Quartermaster A, Blessing of the Elements (traded), Materialize, Boots of Elvenkind, Old Salt
Recharged: Double Chicken Saber +1,
Discard Pile: Blessing of Abadar, Wayfinder#Core, Buried Pile: Sacred Candle#Core,
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"
Summary Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
Displayed: Deck: 10 Discard: 4 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES: Available Support: Sacred Candle any # blessing.
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Old Salt, Boots of Elvenkind, Blessing of the Elements (traded), Materialize, Blessing of Anubis (traded), Kusarigama, Blessing of the Quartermaster A, Sun Falcon Pectoral (traded), Blessing of the Quartermaster B
Recharged: Double Chicken Saber +1,
Discard Pile: Blessing of Abadar, Wayfinder#Core, Reveler, Silver Balladeer, Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"
Summary Acquired: None Banished: Thornscrub (closed) Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: Aric's Blessing of the Midnight Lord Actions needed by other Player(s): None
"Out of Turn Updates: None Turn Order: Seoni, Ezren, Aric, Mavaro Zelhara, Reiko Turn: 2 - Concordance's Favor. Draw an elemental ally, Fire Gecko (random Ally #2).[/ooc]
SOT: None Give Card: None Move: None Explore: Safety Bubble. I assume both of the mages want it. I'll use Abadar on it since Zelhara still has Corrosion. The odds are terrible here though. I could evade it, but since there's a lot of closes I think it's not great to do that. Just one more scenario until I get Arcane attached to d8 + 2 :(
Intelligence 11:2d6 ⇒ (1, 3) = 4
Discard Wayfinder to examine/explore. Royal Naga; shuffling the location since looking for Thmei for Armband is still realistic at this location.
random explore:1d9 + 1 ⇒ (2) + 1 = 3
Rukh instead.
encounter:1d6 ⇒ 6
Using Seoni's Pharasma for an extra die, mainly because Rukh has Acid and the Curse consequence.
Diplomacy 11:2d8 + 3 ⇒ (4, 4) + 3 = 11
Rukh is defeated. Closing. Recharging DCS +1 to cycle.
Displayed: Deck: 13 Discard: 2 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES: Available Support: Sacred Candle any # blessing.
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Crown of Charisma, Blessing of Anubis (traded), Blessing of the Quartermaster B, Kusarigama, Old Salt, Sun Falcon Pectoral (traded), Boots of Elvenkind, Reed Snake Armor (traded), Blessing of the Elements (traded), Materialize, Splashbolt Crossbow, Blessing of the Quartermaster A
Recharged: Double Chicken Saber +1,
Discard Pile: Blessing of Abadar, Wayfinder#Core, Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"
Summary Acquired: None Banished: Howling Sands is closed. Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: Seoni's Blessing of Pharasma Actions needed by other Player(s): None"
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES: Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Old Salt, Reed Snake Armor (traded), Crown of Charisma, Silver Balladeer, Blessing of the Elements (traded), Blessing of the Quartermaster A, Blessing of the Quartermaster B, Splashbolt Crossbow, Sun Falcon Pectoral (traded), Sacred Candle#Core, Boots of Elvenkind, Kusarigama, Blessing of Anubis (traded), Materialize
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
Headband of CHA -> Sun Falcon Pectoral
Blessing of Gozreh -> Blessing of Anubis (double CHA blessing seems useful here)
Shozoku of the Night Wind -> Reed Snake Armor (the Shozoku's actual damage blocking properties are mediocre)
Sage -> BotE (running out of things to trade :( )
Seoni, Mavaro and Reiko move to the Precious Mine and see the Toxic Geyser ahead. Ezren moves to the Quarry and sees a Frost Sling +1, which is shuffled. Aric moves to the Catacombs and sees a Binder's Tome. Pretty harmless all things considered.
SOT: None Give Card: None Move: Stay. With all the easy closes out of the way except for Ruined Temple, I think clearing the Toxic Geyser with my 1 explore seems prudent. Explore: Toxic Geyser. Using BotE
Displayed:Curse of Vulnerability,
Deck: 12 Discard: 1 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES: Available Support: Gozreh for close or for emergencies.
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Sacred Candle#Core, Boots of Elvenkind, Old Salt, Headband of Alluring Charisma, Blessing of Abadar, Blessing of the Quartermaster A, Wayfinder#Core, Blessing of the Quartermaster B, Kusarigama
Recharged: Sun Falcon Pectoral (traded), Materialize, Blessing of the Elements (traded),
Discard Pile: Double Chicken Saber +1, Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"
Gozreh yay.
Summary Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
Displayed:Curse of Vulnerability,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES: Available Support: Blessings available, Materialize available
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Sacred Candle#Core, Kusarigama, Old Salt, Defending Sansetsukon +1, Silver Balladeer, Boots of Elvenkind, Blessing of the Quartermaster A, Headband of Alluring Charisma, Blessing of Abadar, Wayfinder#Core, Blessing of Gozreh, Blessing of the Quartermaster B, Majordomo
Recharged: Sun Falcon Pectoral (traded),
Discard Pile: Double Chicken Saber +1, Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES: Available Support: Blessings available, Materialize available
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Kusarigama, Silver Balladeer, Sacred Candle#Core, Boots of Elvenkind, Blessing of Abadar, Defending Sansetsukon +1, Headband of Alluring Charisma, Wayfinder#Core, Majordomo, Old Salt, Blessing of the Quartermaster B, Blessing of Gozreh, Blessing of the Quartermaster A
Recharged: Sun Falcon Pectoral (traded),
Discard Pile: Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"
Summary Acquired: None Banished: Peasant Tombs 1-2 (BoRa, Shocking Scimitar) Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
"Out of Turn Updates: None Turn Order: Seoni, Ezren, Aric, Mavaro Zelhara, Reiko Turn: 15 - Blessing of the Elements [/ooc]
SOT: None Give Card: None Move: Alchemical Lab -> Hot Springs (for Materialize optimization I guess, also to explore once at Hot Spring) Explore: Lamia Sisters. The only consideration is the non-Basic item on defeat. Also Hot Springs has discard weapon on defeat so I'm just evading. Worth a try.
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES: Available Support: Blessings available
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Boots of Elvenkind, Sage, Majordomo, Blessing of Gozreh, Blessing of the Elements (traded), Sacred Candle#Core, Shozoku of the Night Wind, Sun Falcon Pectoral (traded), Defending Sansetsukon +1, Silver Balladeer
Recharged: Double Chicken Saber +1, Crown of Charisma, Old Salt, Blessing of the Quartermaster A,
Discard Pile: Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"
EOT: End Turn and Reset hand
Summary Acquired: None Banished: None Examined: None Random Card(s) Used: None Displayed: None Other Player(s) Resources Used: None Actions needed by other Player(s): None"
MM Blessing 1
Traits: Divine Thoth Cold
To Acquire: Wisdom Knowledge 10 OR Divine 6
Discard this card to add 1 die and the Cold trait to any check. Discard this card to add 2 dice to any Wisdom non-combat check or check that invokes the Cold trait. Discard this card to examine the top card of your location. If the card has the Undead trait, you may explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Not worth getting. I was hoping for an easier blessing to get but whatever. I would like to keep the blessings for checks though, so I'll end turn.
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES: Available Support: Blessings available
Other: I'm Reiko (not very talkative)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Gozreh, Boots of Elvenkind, Sun Falcon Pectoral (traded), Shozoku of the Night Wind, Sage, Majordomo, Blessing of the Elements (traded), Sacred Candle#Core, Defending Sansetsukon +1, Silver Balladeer
Recharged: Double Chicken Saber +1, Crown of Charisma, Old Salt, Blessing of the Quartermaster A,
Discard Pile: Buried Pile:
Favored Card: Weapon or Poison card Hand Size: 5 ☐ 6☐ 7 Proficiencies: Weapons, Poison POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.
"I have all my blessings. What a pleasant surprise!
Out of Turn Updates: None Turn Order: Seoni, Ezren, Aric, Mavaro Zelhara, Reiko Turn: XX - Blessing of the Ancients [/ooc]
SOT: None Give Card: None Move: Embalming Parlor -> Alchemical Lab. Going to attempt to use both BotQs to see if I can draw better boons by overshooting them. Explore: BoHorus. Use BotQ A.
Banish it and draw a random at least 1 level higher. All 5 blessings in the last update are... Bs. The blessings in the update before that are... also Bs and Cs.
Stopping here for BR update, since I need to encounter it.