Reiko

zeroth_hour's Reiko's page

238 posts. Alias of zeroth_hour.


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deck handler

"Out of Turn Updates: None
Turn Order: Seoni, Ezren, Aric, Raz, Mavaro Zelhara, Reiko
Turn: 24 - Wadjet [/ooc]
SOT: None
Give Card: None
Move: None (should still be at Ghoul Square)
Explore: Bonestorm. SSK + Elvenkind

Combat 17/21: 2d10 + 1d6 + 7 ⇒ (2, 7) + (2) + 7 = 18

Assume the Bonestorm shuffles back into siege deck even though both location could trigger. Discard Old Salt to explore.

siege: 1d3 ⇒ 3 Siege 23 Thunder Lizard

Elec damage: 1d4 ⇒ 2 Recharge Khamsin Coat to prevent.

Combat 13: 2d10 + 1d6 + 7 ⇒ (7, 10) + (5) + 7 = 29 Curse doesn't matter much; won't be likely getting another turn anyway.

Curse: 1d8 ⇒ 4 Daybane

EOT: End Turn and Reset hand

"

Reiko wrote:

Hand: Golden Serpent Armband (traded), Shozoku of the Night Wind, Defending Sansetsukon +1, Blessing of the Quartermaster B, Boots of Elvenkind,

Displayed: Curse of Daybane,
Deck: 10 Discard: 5 Buried: 1
Hero Points: 4
Mat Reroll: unused
NOTES:
Available Support: No blessings sorry. If you have a Curse I have a Balladeer available.
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Swipe, Materialize, Blessing of the Quartermaster A, Splashbolt Crossbow, Blessing of the Savored Sting
Recharged: Sun Falcon Pectoral (traded), Reveler, Kusarigama, Khamsin Coat (traded),
Discard Pile: Blessing of Anubis*, Blessing of the Elements (traded), Silver Balladeer, Double Chicken Saber +1, Old Salt,
Buried Pile: Sacred Candle#Core,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"

Summary
Acquired: None
Banished: Siege 23, maybe Siege 21? Need clarification
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

"Out of Turn Updates: None
Turn Order: Seoni, Ezren, Aric, Raz, Mavaro Zelhara, Reiko
Turn: 18 - Maat [/ooc]
SOT: None
Give Card: None
Move: Crypt -> Ghoul Square
Explore: Another Ulkreth. Nice. Use Boot of Elvenkind

Acro 12: 2d10 + 6 ⇒ (8, 9) + 6 = 23

Use Silver Balladeer to explore. Insanity Mist. Blech.

EOT: End Turn and Reset hand. Discard DCS during reset.

"

Reiko wrote:

Hand: Golden Serpent Armband (traded), Khamsin Coat (traded), Defending Sansetsukon +1, Old Salt, Boots of Elvenkind,

Displayed:
Deck: 11 Discard: 4 Buried: 1
Hero Points: 4
Mat Reroll: unused
NOTES:
Available Support: No blessings sorry. If you have a Curse I have a Balladeer available.
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster A, Blessing of Abadar, Swipe, Blessing of the Quartermaster B, Shozoku of the Night Wind, Blessing of the Savored Sting, Splashbolt Crossbow, Materialize
Recharged: Sun Falcon Pectoral (traded), Reveler, Kusarigama,
Discard Pile: Blessing of Anubis*, Blessing of the Elements (traded), Silver Balladeer, Double Chicken Saber +1,
Buried Pile: Sacred Candle#Core,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"

Summary
Acquired: None
Banished: Siege 1
Examined: None
Random Card(s) Used: None
Displayed: Siege 2, at Ghoul Square
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

"Out of Turn Updates: None
Turn Order: Seoni, Ezren, Aric, Raz, Mavaro Zelhara, Reiko
Turn: 12 - Horus [/ooc]
SOT: None
Give Card: None
Move: Stay
Explore: SD 11 - Ulkreth. Use Boots and Acro

Acro 12: 2d10 + 6 ⇒ (5, 3) + 6 = 14

Discard BotE to continue. Another Ulkreth lol. Use Boots, Acro and recharge Kusarigama for power (using Arcane), mainly for cycling purposes.

Acro 12: 2d10 + 6 + 1d8 + 2 ⇒ (4, 9) + 6 + (8) + 2 = 29

"

Reiko wrote:

Hand: Silver Balladeer, Khamsin Coat (traded), Defending Sansetsukon +1, Double Chicken Saber +1, Boots of Elvenkind,

Displayed:
Deck: 13 Discard: 2 Buried: 1
Hero Points: 4
Mat Reroll: unused
NOTES:
Available Support: No blessings sorry. If you have a Curse I have a Balladeer available.
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Swipe, Old Salt, Blessing of Abadar, Golden Serpent Armband (traded), Materialize, Splashbolt Crossbow, Blessing of the Quartermaster A, Blessing of the Quartermaster B, Shozoku of the Night Wind, Blessing of the Savored Sting
Recharged: Sun Falcon Pectoral (traded), Reveler, Kusarigama,
Discard Pile: Blessing of Anubis*, Blessing of the Elements (traded),
Buried Pile: Sacred Candle#Core,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"

EOT: End Turn and Reset hand

Summary
Acquired: None
Banished: Siege Deck 11 and 12
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

On mobile b/c laptop on fritz

Hour: bota

Explore: crawling hands, use SSK + Anubis

Combat 13+7=20: 1d10 + 1d6 + 1 + 6 + 2d10 ⇒ (3) + (3) + 1 + 6 + (8, 2) = 23

bury: 1d4 + 1d6 + 1d8 + 1d10 + 1d12 ⇒ (4) + (2) + (8) + (2) + (2) = 18 no bury yay

Explore using Sun Falcon Pect recharge

Rolling Sphere (this is great)

Recharge Reveler to add CHA

acro 12: 1d10 + 6 + 1d8 + 2 ⇒ (3) + 6 + (6) + 2 = 17

shuffles into : 1d7 ⇒ 6 Peasant Tombs

"

Reiko wrote:

Hand: Blessing of the Elements (traded), Khamsin Coat (traded), Defending Sansetsukon +1, Kusarigama, Boots of Elvenkind,

Displayed:
Deck: 14 Discard: 0 Buried: 2
Hero Points: 4
Mat Reroll: unused
NOTES:
Available Support: Blessings usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Swipe, Materialize, Golden Serpent Armband (traded), Silver Balladeer, Old Salt, Blessing of the Quartermaster B, Splashbolt Crossbow, Blessing of the Quartermaster A, Double Chicken Saber +1, Blessing of Abadar, Shozoku of the Night Wind, Blessing of the Savored Sting
Recharged: Sun Falcon Pectoral (traded), Reveler,
Discard Pile:
Buried Pile: Sacred Candle#Core, Blessing of Anubis*,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"


deck handler

Slight adjustment in trades: Wand of Treasure Finding, Wayfinder, Headband of Alluring Charisma (all Items >3) go for Sun Falcon Pects, Khamsin Coat, Golden Serpent Armband. Sage goes for BotE.

Crypt makes sense since I'm the one who can evade at will. So undead henchman +7 doesn't bother me since I can evade. I'll juggle between that and the Ruined Temple whenever I don't have blessings since my hand can get pretty static.

"

Reiko wrote:

Hand: Blessing of the Elements (traded), Sun Falcon Pectoral (traded), Defending Sansetsukon +1, Reveler, Sacred Candle#Core,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 4
Mat Reroll: unused
NOTES:
Available Support: Blessings usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Old Salt, Materialize, Kusarigama, Boots of Elvenkind, Blessing of the Savored Sting, Splashbolt Crossbow, Blessing of the Quartermaster A, Swipe, Double Chicken Saber +1, Silver Balladeer, Shozoku of the Night Wind, Blessing of the Quartermaster B, Khamsin Coat (traded), Golden Serpent Armband (traded), Blessing of Abadar
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"


deck handler

Bank Hero Point

Could also take WoTF (Item 4). Will use the non-Basic thingy on Spell though to help the spellcasters

Pulled Deathgrip (spoiler 3). Sorry.

Banking Hero Point

Item 4: 1d1000 ⇒ 503

Same Traders (Armor + Sunburst) and trades as before


deck handler

potential retcon if 1: 1d7 ⇒ 2


deck handler

Hour: Ancients

Move to Scorched O

Explore (1 = +1, 2-6 = +2): 1d6 ⇒ 6

Use Splashbolt. Use Old Salt. Recharge for d6. I'll add a 1 die blessing assumption for anyone who wants to try for Savored Sting banish reroll, but it's not likely to happen (96%). I have my own BotE in case no one wants to use it.

Combat 20: 3d10 + 5 + 4 + 1d6 ⇒ (6, 10, 7) + 5 + 4 + (4) = 36

We win!


deck handler

"Out of Turn Updates: None
Turn Order: Seoni, Ezren, Aric, Raz, Mavaro Zelhara, Reiko
Turn: 9 - Blessing of Wadjet [/ooc]
SOT: None
Give Card: None
Move: Chisisek's Tomb -> Walled Oasis (Aric and Ezren are both pretty vulnerable so moving there to spread out damage and not to run into villain
Explore: Warrior Dolls. Play DCS +1, play Heat Metal for Fire.

Combat 10+##=18: 2d10 + 1d8 + 7 + 1d4 + 1 ⇒ (2, 10) + (5) + 7 + (3) + 1 = 28

Close Acid damage: 1d4 ⇒ 4 use GSA to prevent 1, discard 3 (DCS, GSA, Reveler)

Random other character (1=Aric, 2=Raz): 1d2 ⇒ 2

EOT: End Turn and Reset hand

Recovery Heat Metal Arcane 11: 1d8 + 4 ⇒ (1) + 4 = 5

"

Reiko wrote:

Hand: Blessing of the Elements (traded), Defending Sansetsukon +1, Splashbolt Crossbow, Old Salt, Blessing of the Savored Sting,

Displayed:
Deck: 5 Discard: 12 Buried: 0
Hero Points: 4
Mat Reroll: unused
NOTES:
Available Support: Blessings usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Kusarigama, Boots of Elvenkind, Materialize, Silver Balladeer, Blessing of Abadar
Recharged:
Discard Pile: Wayfinder#Core, Swipe, Blessing of the Quartermaster B, Advocate's Armor (traded), Sun Falcon Pectoral (traded), Blessing of Ra*, Blessing of the Quartermaster A, Sacred Candle#Core, Reveler, Golden Serpent Armband (traded), Double Chicken Saber +1, Heat Metal*,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"

Summary
Acquired: None
Banished: Walled Oasis
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

Number of discarded cards: 1d4 ⇒ 1

(Sacred Candle#Core)


deck handler

Hand update was bad, this is actual hand:

"

Reiko wrote:

Hand: Reveler, Golden Serpent Armband (traded), Heat Metal*, Double Chicken Saber +1, Blessing of the Savored Sting,

Displayed:
Deck: 10 Discard: 7 Buried: 0
Hero Points: 4
Mat Reroll: unused
NOTES:
Available Support: Blessings usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Silver Balladeer, Boots of Elvenkind, Sacred Candle#Core, Splashbolt Crossbow, Old Salt, Blessing of Abadar, Materialize, Kusarigama, Defending Sansetsukon +1, Blessing of the Elements (traded)
Recharged:
Discard Pile: Wayfinder#Core, Swipe, Blessing of the Quartermaster B, Advocate's Armor (traded), Sun Falcon Pectoral (traded), Blessing of Ra*, Blessing of the Quartermaster A,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"


deck handler

"Out of Turn Updates: None
Turn Order: Seoni, Ezren, Aric, Raz, Mavaro Zelhara, Reiko
Turn: 3 - Blessing of Pharasma [/ooc]
SOT: Call Blessing (Altar of Riddles), get Blessing of Ra
Give Card: None
Move: Altar of Riddles -> Chisisek's Tomb (not good at the close)
Explore: Warrior Dolls. Yay. Use DCS+1 and Blessing of Ra for 2 extra dice due to the Fire.

Combat 10+##=18: 3d10 + 1d8 + 7 ⇒ (7, 3, 2) + (6) + 7 = 25

Now for Theletos. Use BotQ

Combat 18: 2d10 + 1d8 + 7 ⇒ (6, 7) + (6) + 7 = 26

Draw Heat Metal from the Box

EOT: End Turn and Reset hand

"

Reiko wrote:

Hand: Reveler, Golden Serpent Armband (traded), Old Salt, Double Chicken Saber +1, Blessing of the Savored Sting,

Displayed:
Deck: 9 Discard: 7 Buried: 0
Hero Points: 4
Mat Reroll: unused
NOTES:
Available Support: Blessings usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Splashbolt Crossbow, Silver Balladeer, Materialize, Sacred Candle#Core, Blessing of the Elements (traded), Defending Sansetsukon +1, Kusarigama, Blessing of Abadar, Boots of Elvenkind
Recharged:
Discard Pile: Wayfinder#Core, Swipe, Blessing of the Quartermaster B, Advocate's Armor (traded), Sun Falcon Pectoral (traded), Blessing of Ra*, Blessing of the Quartermaster A,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"

Summary
Acquired: None
Banished: Closed Chisisek's Tomb
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: Spell 1 (Heat Metal)
Actions needed by other Player(s): None"


deck handler

Seoni already guarded.

discard: 1d4 ⇒ 3

Blessing of the Quartermaster B
Advocate's Armor (traded)
Sun Falcon Pectoral (traded)


deck handler

discards: 1d4 ⇒ 2

Wayfinder and Swipe


deck handler

Start at Altar of Riddles.

Traders:
Crown of CHA -> Sun Falcon Pectoral
Headband of Alluring CHA -> Golden Serpent Armband
Shozoku of the Night Wind -> Advocate's Armor
Not doing the blessing trade
Sage -> Blessing of the Elements (Sunburst)

"

Reiko wrote:

Hand: Reveler, Golden Serpent Armband (traded), Blessing of the Quartermaster A, Double Chicken Saber +1, Blessing of the Savored Sting,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 4
Mat Reroll: unused
NOTES:
Available Support: Blessings usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster B, Silver Balladeer, Materialize, Defending Sansetsukon +1, Wayfinder#Core, Blessing of Abadar, Advocate's Armor (traded), Boots of Elvenkind, Kusarigama, Sun Falcon Pectoral (traded), Splashbolt Crossbow, Swipe, Blessing of the Elements (traded), Old Salt, Sacred Candle#Core
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"


deck handler

Reiko 4-4C: Tier 4.3

HP: Skill Feat

Upgrades:
Blessing 4: 1d1000 ⇒ 823 (Savored Sting replacing Gozreh, the static bonus is great for weak checks)
Otherwise, I think grabbing an Item 3 for Mist Horn makes sense (we'll be getting more damage stuff in AD5 onward)

Both Mavaro, Raz, and Aric can use the Weapon 4 better than me (it's only a middling upgrade), so I'm deferring.


deck handler

Going to B to attempt close makes sense to me. I have 2x blessing + 2x weapon and the last card is a barrier.

"Out of Turn Updates: Symbol of Fear is banished.
Turn Order: Seoni, Ezren, Aric, Raz, Mavaro Zelhara, Reiko
Turn: 19 - Blessing of the Elements [/ooc]
SOT: None
Give Card: None
Move: Garden D -> Garden B
Explore: Lightning Storm. Display it and recharge both weapons to close. I think I don't expect to take another turn, so I'm ditching the weapons and leaving the blessings instead.

EOT: End Turn and Reset hand

Not rolling the die because the 2 (+1 from Candle if used) blessings in hand will help a lot more than potential 2 recharges that won't get drawn.

"

Reiko wrote:

Hand: Blessing of Abadar, Blessing of the Elements (traded), Old Salt, Sacred Candle#Core, Boots of Elvenkind,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Hero Points: 4
Mat Reroll: unused
NOTES:
Available Support: Blessing usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Kusarigama, Sun Falcon Pectoral (traded), Swipe, Reveler, Advocate's Armor (traded), Defending Sansetsukon +1
Recharged: Blessing of the Quartermaster A, Blessing of the Quartermaster B, Shozoku of the Night Wind, Golden Serpent Armband (traded), Materialize, Double Chicken Saber +1, Splashbolt Crossbow,
Discard Pile: Blessing of Thoth (traded), Silver Balladeer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"

Summary
Acquired: None
Banished: None (Garden of Symmetry B is closed)
Examined: None
Random Card(s) Used: None
Displayed: Lightning Storm
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

"Out of Turn Updates: None
Turn Order: Seoni, Ezren, Aric, Raz, Mavaro Zelhara, Reiko
Turn: 13 - Blessing of the Elements[/ooc]
SOT: None
Give Card: None
Move: None
Explore: Corridor Dart Trap. Reveal Materialize (Arcane) for alone power to add CHA to this check.

Stealth 6+##=14: 1d8 + 1 + 1d10 + 5 ⇒ (7) + 1 + (9) + 5 = 22 2 odds. :-/ Recharge GSA and Materialize. Discard Balladeer to explore. Symbol of Fear. Great. I'll just wait for the next person to not overshoot an Elemental check to clear this.

EOT: End Turn and Reset hand

Examine: declare Blessing. It's a Returning Throwing Axe, not a blessing. Put it at the bottom.

"

Reiko wrote:

Hand: Blessing of Abadar, Blessing of the Elements (traded), Double Chicken Saber +1, Sacred Candle#Core, Splashbolt Crossbow,

Displayed: Symbol of Fear,
Deck: 13 Discard: 2 Buried: 0
Hero Points: 4
Mat Reroll: unused
NOTES:
Available Support: Blessing usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Advocate's Armor (traded), Defending Sansetsukon +1, Boots of Elvenkind, Old Salt, Reveler, Kusarigama, Sun Falcon Pectoral (traded), Swipe
Recharged: Blessing of the Quartermaster A, Blessing of the Quartermaster B, Shozoku of the Night Wind, Golden Serpent Armband (traded), Materialize,
Discard Pile: Blessing of Thoth (traded), Silver Balladeer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"

Summary
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

"Out of Turn Updates: None
Turn Order: Seoni, Ezren, Aric, Raz, Mavaro Zelhara, Reiko
Turn: 7 - Blessing of the Ancients [/ooc]
SOT: None
Give Card: None
Move: Altar -> GoS D
Explore: Ice Storm

People will want this I think. Using BoThoth for 2 dice

Arcane 11: 3d8 + 2 ⇒ (2, 1, 3) + 2 = 8

I tried. Not rerolling this, since we have Ezren. Recharging BotQ B, then Shozoku for the effect.

EOT: End Turn and Reset hand

"

Reiko wrote:

Hand: Blessing of Abadar, Golden Serpent Armband (traded), Double Chicken Saber +1, Silver Balladeer, Materialize,

Displayed:
Deck: 14 Discard: 1 Buried: 0
Hero Points: 4
Mat Reroll: unused
NOTES:
Available Support: Blessing usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Defending Sansetsukon +1, Blessing of the Elements (traded), Sacred Candle#Core, Old Salt, Boots of Elvenkind, Sun Falcon Pectoral (traded), Kusarigama, Splashbolt Crossbow, Advocate's Armor (traded), Swipe, Reveler
Recharged: Blessing of the Quartermaster A, Blessing of the Quartermaster B, Shozoku of the Night Wind,
Discard Pile: Blessing of Thoth (traded),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"

Summary
Acquired: None
Banished: Garden of Symmetry D 1
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

Forgot the EoT examine. It's a Blessing of Abadar. Also forgot to declare, so I'm just going to shuffle it in.


deck handler

"Out of Turn Updates: None
Turn Order: Seoni, Ezren, Aric, Mavaro Zelhara, Reiko
Turn: 1 - Blessing of Khepri [/ooc]
SOT: Choose Blessing and examine the top. I trigger Insanity Mist. Which is not great, but probably good that I trigger it.
Use BotQ A (Abadar doesn't work as this is not a CtD)

Dexterity 11: 2d10 + 2 ⇒ (5, 10) + 2 = 17

Give Card: None
Move: Stay at Altar
Explore: Explore the Insanity Mist and display it. Seoni has Neferkhu which will help. The other blessings are too useful to use for exploring, so stopping here.

EOT: End Turn and Reset hand

"

Reiko wrote:

Hand: Blessing of Abadar, Shozoku of the Night Wind, Double Chicken Saber +1, Blessing of Thoth (traded), Blessing of the Quartermaster B,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 4
Mat Reroll: unused
NOTES:
Available Support: Blessing usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Materialize, Boots of Elvenkind, Swipe, Splashbolt Crossbow, Reveler, Sun Falcon Pectoral (traded), Advocate's Armor (traded), Kusarigama, Old Salt, Sacred Candle#Core, Blessing of the Elements (traded), Silver Balladeer, Golden Serpent Armband (traded), Defending Sansetsukon +1
Recharged: Blessing of the Quartermaster A,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"

Summary
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: Altar of Wishes 1
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

Trades:

Wayfinder -> Sun Falcon Pects
Headband of AC -> Advocate's Armor (Ghoul)
Crown of CHA -> Golden Serpent Armband
Blessing of Gozreh -> Blessing of Thoth
Sage -> Blessing of the Elements (Sunburst)

"

Reiko wrote:

Hand: Blessing of Abadar, Shozoku of the Night Wind, Double Chicken Saber +1, Blessing of the Quartermaster A, Blessing of the Quartermaster B,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 4
Mat Reroll: unused
NOTES:
Available Support: Blessing usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Golden Serpent Armband (traded), Reveler, Boots of Elvenkind, Sun Falcon Pectoral (traded), Defending Sansetsukon +1, Materialize, Advocate's Armor (traded), Splashbolt Crossbow, Old Salt, Swipe, Sacred Candle#Core, Blessing of Thoth (traded), Silver Balladeer, Blessing of the Elements (traded), Kusarigama
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"


deck handler

Examination is a liability, so Wayfinder is likely swapped. Taking Sun Falcon Pects for sure, and swapping out Gozreh for another blessing for sure, Anubis would be useful, but probably actually going for something like Thoth. I'll determine other swaps once I see the stuff.

Going to Sunburst and Ghoul, since Cultist and Userib both deal damage on overshoot.

I recommend everyone start at the Altar for the free examine and grab, but it's up to you. That's what I'll be doing at least.


deck handler

Magic Ninja does use spells, but Swipe is more useful than the blasts I get at 4, so I'm not competing for them.

Reiko 4-4B

HP: Card Feat: Spell

Weapon 4: 1d1000 ⇒ 321 for Adamantine Sai +2 (replaces Kusarigama)
Spell 3 (I don't think I need to roll for that one since we have enough), which would be Swipe that replaces the new slot.


deck handler

Use BotQ.
Acrobatics 10: 2d10 + 5 ⇒ (1, 5) + 5 = 11


deck handler

"Out of Turn Updates: Auto-recover Materialize
Turn Order: Seoni, Ezren, Aric, Mavaro, Reiko
Turn: 20 - Blessing of Nethys [/ooc]
SOT: Conflagration

There is only the Asmodeus on the board and I can't make this without a blessing so I'll leave it somebody Crafty (Seoni). I can't close the location anyway.

Give Card: None
Move: Hot Spring -> Scorched Obelisk. Carrion Golem is rough for me with the stuff I have in my hand.
Explore: The Evil Eye. Since consequence of failing is a single scourge + banishment I'll take the consequences (20% chance of passing)

Stealth 6+##=14: 1d10 + 5 ⇒ (7) + 5 = 12

Scourge: 1d8 ⇒ 5 Ravenous - lol

Recharge Sun Falcon Pectoral to explore. Blessing of Thoth :shrug:

EOT: End Turn and Reset hand

Ravenous: 1d4 ⇒ 3 spells/weapons (none)

reveal Armband for both 1 Fire and 1 Acid damage.

"

Reiko wrote:

Hand: Blessing of the Quartermaster B, Golden Serpent Armband (traded), Sacred Candle#Core, Clawhand Shield (traded), Kusarigama,

Displayed: Curse of the Ravenous,
Deck: 10 Discard: 4 Buried: 0
Hero Points: 1
Mat Reroll: used
NOTES:
Available Support: Blessing usable. Use Sacred Candle against any Blessing #
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wayfinder#Core, Splashbolt Crossbow, Crown of Charisma, Blessing of the Quartermaster A, Old Salt, Defending Sansetsukon +1, Double Chicken Saber +1
Recharged: Elemental Treaty (traded), Materialize, Sun Falcon Pectoral (traded),
Discard Pile: Blessing of Abadar, Blessing of Maat (traded), Reveler, Silver Balladeer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"

Summary
Acquired: None
Banished: Scorched Obelisk 3-4
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

Objection! I play Materialize on Conflagration, but first I need to roll the scenario die

scenario spell thingy: 1d8 ⇒ 4

Using that and the Coordinated Blast. This autopasses the check, but sure, we roll it to determine what Curse I get.

Dexterity 9+#=13: 1d10 + 5 + 1d12 + 6 ⇒ (9) + 5 + (2) + 6 = 22

Scourge: 1d8 ⇒ 3 Ravenous

Eternal Captives:

Wisdom 10: 3d6 ⇒ (1, 5, 5) = 11


deck handler

Out of Turn Updates: Heal all cards in discard, Discard Maat, discard Abadar, Elemental Treaty proc

Scenario effect: 1d8 ⇒ 2 Sandstorm in hourglass, random spell in Volcanic Vents

Did Mavaro hit the Sandstorm?: 1d19 ⇒ 18

Recover Arcane 6: 1d8 + 4 ⇒ (6) + 4 = 10

Did I hit the Sandstorm?: 1d18 ⇒ 5

Turn Order: Seoni, Ezren, Aric, Mavaro Zelhara, Reiko
Turn: 14 - Anubis (and no Candle :sob:) [/ooc]
SOT: None
Give Card: None
Move: Volcanic Vents -> Hot Springs (Can't beat Carrion Golem; I don't want to evade into the Baited Jewel Box, and I don't have armor for Lightning Storm so Sulfur Pits is out. Acid Pool is either evadable or I can tank the check so Aric can avenge it.)
Explore: Blessing of Ra. :-/ Fail it. Discard Reveler to explore. Staff of Revelations.

Arcane 10: 1d8 + 4 ⇒ (4) + 4 = 8

EOT: Discard Silver Balladeer to Acid damage. End Turn and Reset hand

"

Reiko wrote:

Hand: Sun Falcon Pectoral (traded), Golden Serpent Armband (traded), Materialize, Clawhand Shield (traded), Kusarigama,

Displayed: Elemental Treaty (traded),
Deck: 9 Discard: 4 Buried: 0
Hero Points: 1
Mat Reroll: used
NOTES:
Available Support: I have Materialize! If you have a barrier/monster that needs to be taken care of, I might be able to do it with a +3 to the check.
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crown of Charisma, Sacred Candle#Core, Double Chicken Saber +1, Defending Sansetsukon +1, Blessing of the Quartermaster A, Splashbolt Crossbow, Blessing of the Quartermaster B, Old Salt, Wayfinder#Core
Recharged:
Discard Pile: Blessing of Abadar, Blessing of Maat (traded), Reveler, Silver Balladeer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"

Summary
Acquired: None
Banished: Hot Springs 1,2
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


deck handler

Out of Turn Updates: Recharge BotQ A
Turn Order: Seoni, Ezren, Aric, Mavaro Zelhara, Reiko
Turn: 8 - Blessing of Nethys [/ooc]
SOT: Attempt to clear Conflagration. Take BotML from Aric, which is the best I can do.

Dexterity 9+#=13: 2d10 + 2 ⇒ (7, 7) + 2 = 16 Yay!

Give Card: None
Move: None
Explore: Mummy Golem. Use Splashbolt + power (for Arcane, recharging Wayfinder.)

Combat 18: 2d10 + 1d8 + 2 + 4 ⇒ (2, 6) + (2) + 2 + 4 = 16

...yeah, it's worth rerolling the 2.

Combat 18: 14 + 1d10 ⇒ 14 + (2) = 16

Of course. Sigh. (discard Splashbolt + Sacred Candle, since the only way to keep a card at EoT is to keep the Elemental Treaty and use it.)

EOT: Display Elemental Treaty at Volcanic Vents. Damage from EoT is prevented (though hand is empty so it doesn't matter.)

End Turn and Reset hand

Summary
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: Aric's BotML
Actions needed by other Player(s): None

"

Reiko wrote:

Hand: Blessing of Maat (traded), Blessing of Abadar, Materialize, Silver Balladeer, Reveler,

Displayed: Elemental Treaty (traded),
Deck: 9 Discard: 4 Buried: 0
Hero Points: 1
Mat Reroll: used
NOTES:
Available Support: Blessings usable if any. Sacred Candle any # blessing. Elemental Treaty available (and I can move to your location with Wayfinder.)
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Old Salt, Clawhand Shield (traded), Golden Serpent Armband (traded), Kusarigama, Defending Sansetsukon +1, Blessing of the Quartermaster B
Recharged: Sun Falcon Pectoral (traded), Blessing of the Quartermaster A, Wayfinder#Core,
Discard Pile: Double Chicken Saber +1, Crown of Charisma, Splashbolt Crossbow, Sacred Candle#Core,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"


deck handler

"Out of Turn Updates: None
Turn Order: Seoni, Ezren, Aric, Mavaro, Reiko
Turn: 2 - Blessing of the Ancients [/ooc]
SOT: None
Give Card: None
Move: Howling Sands -> Volcanic Vents (need more combat boosts)
Explore: Bonecrusher Chieftain. Oh well, discard DCS since it'll be discarded anyway.

Combat 12+#=16: 1d10 + 1d8 + 1 + 1d6 + 5 ⇒ (2) + (8) + 1 + (4) + 5 = 20

Recharge SFP to explore. It's a Caustic Fog (Spell), which I will decline since I can't get it without a lot of effort.

EOT: End Turn, discard Crown to Acid damage. Reset hand

"

Reiko wrote:

Hand: Elemental Treaty (traded), Splashbolt Crossbow, Blessing of the Quartermaster A, Sacred Candle#Core, Wayfinder#Core,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES:
Available Support: Blessings usable if any. Sacred Candle any # blessing. Elemental Treaty available (and I can move to your location with Wayfinder.)
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Old Salt, Reveler, Silver Balladeer, Clawhand Shield (traded), Defending Sansetsukon +1, Blessing of Abadar, Blessing of the Quartermaster B, Blessing of Maat (traded), Golden Serpent Armband (traded), Kusarigama, Materialize
Recharged: Sun Falcon Pectoral (traded),
Discard Pile: Double Chicken Saber +1, Crown of Charisma,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"

Summary
Acquired: None
Banished: Volcanic Vents 1,2
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

Traders:
Shozoku of the Night Wind -> Clawhand Shield (Armor trader)
Head of AC -> Sun Falcon Pectoral
Boots of Elvenkind -> Golden Serpent Armband
Blessing of Gozreh -> Blessing of Maat
Actually, Elemental Treaty is probably a good pickup, even with the possible penalty. I can take it now. So I will.
Sage -> Elemental Treaty (Sunburst)

"

Reiko wrote:

Hand: Sun Falcon Pectoral (traded), Double Chicken Saber +1, Blessing of the Quartermaster A, Sacred Candle#Core, Crown of Charisma,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES:
Available Support: Blessings usable if any
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Silver Balladeer, Reveler, Blessing of Abadar, Old Salt, Splashbolt Crossbow, Blessing of Maat (traded), Materialize, Blessing of the Quartermaster B, Elemental Treaty (traded), Defending Sansetsukon +1, Golden Serpent Armband (traded), Wayfinder#Core, Kusarigama, Clawhand Shield (traded)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Arcane: Charisma +2

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison, Arcane
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ([X] Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"


deck handler

Armor is essential here (unless you really like discarding a card a turn), so Armor trader + Sunburst

Start at Howling Sands regardless of trader choices.


deck handler

4-4A Wasteland Diplomacy

HP: Power Feat (Arcane Proficiency and Skill!)

Upgrade Priority:
Ally 4: 1d1000 ⇒ 530
Blessing 4: 1d1000 ⇒ 378


deck handler

Zelhara did agree to use the Osiris to heal some more; this actually affected my heal. Instead, Wayfinder#Core, Silver Balladeer, Blessing of Horus* are healed. Draw Blessing of the Quartermaster B for reset.

"

Reiko wrote:

Hand: Blessing of the Quartermaster B, Crown of Charisma, Reed Snake Armor (traded), Splashbolt Crossbow, Defending Sansetsukon +1,

Displayed:
Deck: 12 Discard: 3 Buried: 1
Hero Points: 1
Mat Reroll: unused
NOTES:
Available Support: Blessings usable if any
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Old Salt, Materialize, Wayfinder#Core, Blessing of the Quartermaster A, Double Chicken Saber +1, Blessing of Anubis (traded), Kusarigama, Silver Balladeer, Blessing of the Elements (traded), Boots of Elvenkind, Blessing of Horus*, Sun Falcon Pectoral (traded)
Recharged:
Discard Pile: Blessing of Abadar, Reveler, Blessing of Osiris*,
Buried Pile: Sacred Candle#Core,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"


deck handler

"Out of Turn Updates: Since Raz picked up MM-B Pard (which doesn't exist) and MM-C Pard can't exist as a 2-of, randomizing the Pard on Earthworks; Sebit the Crocodile, which Aric triggers. (lol) But he can't get her because he doesn't have a Pharasma blessing
Turn Order: Seoni, Ezren, Aric, Mavaro Zelhara, Reiko
Turn: 14 - Blessing of Bastet
SOT: None
Give Card: None
Move: Thornscrub -> Sulfur Pits
Explore: Blessing of Horus

Ranged 7: 1d10 + 4 ⇒ (6) + 4 = 10

Ooh I get to banish a Curse. Raz's Withering makes the most sense, so do that.

I think a second explore makes sense with my hand; Raz has a Mass Cure so I think holding onto Osiris also makes sense even if Zelhara didn't try to use it. Discard Horus to explore. I get to see the effect before I determine whether to evade;

Scenario effect: 1d6 ⇒ 2

Given we're very blessing-light, I don't feel comfortable with an 18 check if I have to use Splashbolt. I'm evading it. Was hoping for a 5-6.

Using Raz's Mass Cure before EoT. Depending on the results, I may use Osiris.

Raz's Cure: 1d4 + 1 ⇒ (2) + 1 = 3
Reiko's Cure: 1d4 + 1 ⇒ (2) + 1 = 3

Since both seem satisfactory, hold the Osiris (if Zelhara didn't already use it.

Silver Balladeer, Blessing of Horus*, Reveler healed

EOT: End Turn and Reset hand

"

Reiko wrote:

Hand: Blessing of Osiris*, Crown of Charisma, Reed Snake Armor (traded), Splashbolt Crossbow, Defending Sansetsukon +1,

Displayed:
Deck: 13 Discard: 2 Buried: 1
Hero Points: 1
Mat Reroll: unused
NOTES:
Available Support: Blessings usable if any
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Kusarigama, Blessing of Horus*, Sun Falcon Pectoral (traded), Blessing of the Quartermaster B, Silver Balladeer, Blessing of Anubis (traded), Reveler, Blessing of the Quartermaster A, Blessing of the Elements (traded), Materialize, Boots of Elvenkind, Old Salt
Recharged: Double Chicken Saber +1,
Discard Pile: Blessing of Abadar, Wayfinder#Core,
Buried Pile: Sacred Candle#Core,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"

Summary
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

Out of Turn Updates: None
Turn Order: Seoni, Ezren, Aric, Mavaro Zelhara, Reiko
Turn: 8 - Blessing of Isis [/ooc]
SOT: None
Give Card: None
Move: Howling Sands -> Thornscrub
Explore: Blessing of Wadjet :-/ Autofail that. Discard Reveler to explore. Elder Ice Elemental.

Scenario: 1d6 ⇒ 5

Would like either Seoni's or Aric's single bless for the ability to close again. Assuming one of them can give it up...

Charisma 11: 2d8 + 1 ⇒ (1, 8) + 1 = 10 (Since it missed by one, banish Fire Gecko to make it succeed. This is not a CtD, so no banishing of a Curse.)

Take 1 Poison damage (Balladeer) to close the Thornscrub.

EOT: End Turn and Reset hand

"

Reiko wrote:

Hand: Sacred Candle#Core, Crown of Charisma, Reed Snake Armor (traded), Splashbolt Crossbow, Defending Sansetsukon +1,

Displayed:
Deck: 10 Discard: 4 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES:
Available Support: Sacred Candle any # blessing.
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Old Salt, Boots of Elvenkind, Blessing of the Elements (traded), Materialize, Blessing of Anubis (traded), Kusarigama, Blessing of the Quartermaster A, Sun Falcon Pectoral (traded), Blessing of the Quartermaster B
Recharged: Double Chicken Saber +1,
Discard Pile: Blessing of Abadar, Wayfinder#Core, Reveler, Silver Balladeer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"

Summary
Acquired: None
Banished: Thornscrub (closed)
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: Aric's Blessing of the Midnight Lord
Actions needed by other Player(s): None


deck handler

"Out of Turn Updates: None
Turn Order: Seoni, Ezren, Aric, Mavaro Zelhara, Reiko
Turn: 2 - Concordance's Favor. Draw an elemental ally, Fire Gecko (random Ally #2).[/ooc]
SOT: None
Give Card: None
Move: None
Explore: Safety Bubble. I assume both of the mages want it. I'll use Abadar on it since Zelhara still has Corrosion. The odds are terrible here though. I could evade it, but since there's a lot of closes I think it's not great to do that. Just one more scenario until I get Arcane attached to d8 + 2 :(

Intelligence 11: 2d6 ⇒ (1, 3) = 4

Discard Wayfinder to examine/explore. Royal Naga; shuffling the location since looking for Thmei for Armband is still realistic at this location.

random explore: 1d9 + 1 ⇒ (2) + 1 = 3

Rukh instead.

encounter: 1d6 ⇒ 6

Using Seoni's Pharasma for an extra die, mainly because Rukh has Acid and the Curse consequence.

Diplomacy 11: 2d8 + 3 ⇒ (4, 4) + 3 = 11

Rukh is defeated. Closing. Recharging DCS +1 to cycle.

Acrobatics 4+#=8: 1d10 + 1d6 + 5 ⇒ (5) + (1) + 5 = 11

EOT: End Turn and Reset hand

"

Reiko wrote:

Hand: Sacred Candle#Core, Silver Balladeer, Fire Gecko*, Reveler, Defending Sansetsukon +1,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES:
Available Support: Sacred Candle any # blessing.
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crown of Charisma, Blessing of Anubis (traded), Blessing of the Quartermaster B, Kusarigama, Old Salt, Sun Falcon Pectoral (traded), Boots of Elvenkind, Reed Snake Armor (traded), Blessing of the Elements (traded), Materialize, Splashbolt Crossbow, Blessing of the Quartermaster A
Recharged: Double Chicken Saber +1,
Discard Pile: Blessing of Abadar, Wayfinder#Core,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"

Summary
Acquired: None
Banished: Howling Sands is closed.
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: Seoni's Blessing of Pharasma
Actions needed by other Player(s): None"


deck handler

"

Reiko wrote:

Hand: Blessing of Abadar, Wayfinder#Core, Double Chicken Saber +1, Reveler, Defending Sansetsukon +1,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES:
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Old Salt, Reed Snake Armor (traded), Crown of Charisma, Silver Balladeer, Blessing of the Elements (traded), Blessing of the Quartermaster A, Blessing of the Quartermaster B, Splashbolt Crossbow, Sun Falcon Pectoral (traded), Sacred Candle#Core, Boots of Elvenkind, Kusarigama, Blessing of Anubis (traded), Materialize
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"


deck handler

Headband of CHA -> Sun Falcon Pectoral
Blessing of Gozreh -> Blessing of Anubis (double CHA blessing seems useful here)
Shozoku of the Night Wind -> Reed Snake Armor (the Shozoku's actual damage blocking properties are mediocre)
Sage -> BotE (running out of things to trade :( )

Start at Howling Sands.


deck handler

Extra skill feat is super helpful: CHA +2

Upgrade:
Ally 3: 1d1000 ⇒ 883 (Majordomo -> Reveler)
Item 3: 1d1000 ⇒ 138 (Crown of CHA -> Mist Horn (Core))


deck handler

Hour: Wadjet

Reiko realizes it's time to assassinate the assassin. She's the best person for the job, after all.

Start with Mavaro's spoilered guard, which succeeds. Then Ezren attempts the check (with Fire Snake), and Maat if it fails:

ConstitutionArcane 9: 1d12 + 1d4 + 5 ⇒ (5) + (4) + 5 = 14

Then Seoni buries Gozreh to guard. Now for the big Kahuna:

Wisdom 9: 2d6 ⇒ (3, 6) = 9

Use Defending SSK and discard, using a 1-die blessing from someone (me or Mavaro), also recharging for Poison CHA:

Combat 1620: 2d10 + 2d6 + 6 + 1d8 + 1 ⇒ (10, 10) + (6, 4) + 6 + (8) + 1 = 45

Reiko sneaks up to Muhlia and is able to get a jump on him. He doesn't get the time to use his Poisoned dagger as Reiko pummels him into submission.

And we win!


deck handler

"Out of Turn Updates: None
Turn Order: Seoni, Ezren, Aric, Mavaro, Reiko
Turn: XX - Sandstorm [/ooc]

Another Sandstorm appears as everybody loses their bearings.

Seoni: 1d7 ⇒ 1
Ezren: 1d7 ⇒ 2
Aric: 1d7 ⇒ 7
Mavaro: 1d7 ⇒ 1
Reiko: 1d7 ⇒ 1

Seoni, Mavaro and Reiko move to the Precious Mine and see the Toxic Geyser ahead. Ezren moves to the Quarry and sees a Frost Sling +1, which is shuffled. Aric moves to the Catacombs and sees a Binder's Tome. Pretty harmless all things considered.

SOT: None
Give Card: None
Move: Stay. With all the easy closes out of the way except for Ruined Temple, I think clearing the Toxic Geyser with my 1 explore seems prudent.
Explore: Toxic Geyser. Using BotE

Acrobatics 5+##=11: 2d10 + 5 ⇒ (9, 1) + 5 = 15

EOT: End Turn and Reset hand

"

Reiko wrote:

Hand: Splashbolt Crossbow, Defending Sansetsukon +1, Majordomo, Blessing of Gozreh, Silver Balladeer,

Displayed: Curse of Vulnerability,
Deck: 12 Discard: 1 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES:
Available Support: Gozreh for close or for emergencies.
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sacred Candle#Core, Boots of Elvenkind, Old Salt, Headband of Alluring Charisma, Blessing of Abadar, Blessing of the Quartermaster A, Wayfinder#Core, Blessing of the Quartermaster B, Kusarigama
Recharged: Sun Falcon Pectoral (traded), Materialize, Blessing of the Elements (traded),
Discard Pile: Double Chicken Saber +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"

Gozreh yay.

Summary
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

*sigh* shuffle the Shozoku into the deck.


deck handler

Reiko Materializes and autodefeats the Hallway.

With a swish, she appears and carries Ezren, zipping out of the Collapsing Hallways. "Gotta be careful about these things, old man."

Using DCS +1 and discarding it.

Combat 8+##=14: 1d10 + 1d8 + 1d6 + 6 ⇒ (7) + (5) + (5) + 6 = 23

She downs the Guardian of the Mausoleum, but not before he places an intricate Curse on her. Vulnerability

"

Reiko wrote:

Hand: Splashbolt Crossbow, Blessing of the Elements (traded), Shozoku of the Night Wind, Materialize,

Displayed: Curse of Vulnerability,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES:
Available Support: Blessings available, Materialize available
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sacred Candle#Core, Kusarigama, Old Salt, Defending Sansetsukon +1, Silver Balladeer, Boots of Elvenkind, Blessing of the Quartermaster A, Headband of Alluring Charisma, Blessing of Abadar, Wayfinder#Core, Blessing of Gozreh, Blessing of the Quartermaster B, Majordomo
Recharged: Sun Falcon Pectoral (traded),
Discard Pile: Double Chicken Saber +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"


deck handler

"Out of Turn Updates: None
Turn Order: Seoni, Ezren, Aric, Mavaro Zelhara, Reiko
Turn: XX - Wadjet
SOT: None
Give Card: None
Move: Mausoleum -> Peasant Tombs (too many people)
Explore: Blessing of Ra. Nope. Recharge SFP to explore. Shocking Scimitar +2. Looks great. Can't get it reasonably though.

EOT: End Turn and Reset hand

"

Reiko wrote:

Hand: Splashbolt Crossbow, Blessing of the Elements (traded), Shozoku of the Night Wind, Double Chicken Saber +1, Materialize,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES:
Available Support: Blessings available, Materialize available
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Kusarigama, Silver Balladeer, Sacred Candle#Core, Boots of Elvenkind, Blessing of Abadar, Defending Sansetsukon +1, Headband of Alluring Charisma, Wayfinder#Core, Majordomo, Old Salt, Blessing of the Quartermaster B, Blessing of Gozreh, Blessing of the Quartermaster A
Recharged: Sun Falcon Pectoral (traded),
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"

Summary
Acquired: None
Banished: Peasant Tombs 1-2 (BoRa, Shocking Scimitar)
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

Reiko joins Mavaro at Deek and Seoni at Mausoleum


deck handler

Preferencees:

3/5 (Tiering), HPs = 3

Ally 3: 1d1000 ⇒ 252 (The Viper probably)
Item 3: 1d1000 ⇒ 660 (Mist Horn)
Weapon 3: 1d1000 ⇒ 648 (Splashbolt I guess)

Guess I get the Splashbolt


deck handler

"Out of Turn Updates: None
Turn Order: Seoni, Ezren, Aric, Mavaro Zelhara, Reiko
Turn: 15 - Blessing of the Elements [/ooc]
SOT: None
Give Card: None
Move: Alchemical Lab -> Hot Springs (for Materialize optimization I guess, also to explore once at Hot Spring)
Explore: Lamia Sisters. The only consideration is the non-Basic item on defeat. Also Hot Springs has discard weapon on defeat so I'm just evading. Worth a try.

"

Reiko wrote:

Hand: Blessing of Abadar, Kusarigama, Materialize, Headband of Alluring Charisma, Blessing of the Quartermaster B,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES:
Available Support: Blessings available
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Boots of Elvenkind, Sage, Majordomo, Blessing of Gozreh, Blessing of the Elements (traded), Sacred Candle#Core, Shozoku of the Night Wind, Sun Falcon Pectoral (traded), Defending Sansetsukon +1, Silver Balladeer
Recharged: Double Chicken Saber +1, Crown of Charisma, Old Salt, Blessing of the Quartermaster A,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"

EOT: End Turn and Reset hand

Summary
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None"


deck handler

From BR:

Blessing of Thoth:

MM Blessing 1
Traits: Divine Thoth Cold
To Acquire: Wisdom Knowledge 10 OR Divine 6
Discard this card to add 1 die and the Cold trait to any check. Discard this card to add 2 dice to any Wisdom non-combat check or check that invokes the Cold trait. Discard this card to examine the top card of your location. If the card has the Undead trait, you may explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Not worth getting. I was hoping for an easier blessing to get but whatever. I would like to keep the blessings for checks though, so I'll end turn.

"

Reiko wrote:

Hand: Blessing of Abadar, Kusarigama, Materialize, Headband of Alluring Charisma, Blessing of the Quartermaster B,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 1
Mat Reroll: unused
NOTES:
Available Support: Blessings available
Other: I'm Reiko (not very talkative)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gozreh, Boots of Elvenkind, Sun Falcon Pectoral (traded), Shozoku of the Night Wind, Sage, Majordomo, Blessing of the Elements (traded), Sacred Candle#Core, Defending Sansetsukon +1, Silver Balladeer
Recharged: Double Chicken Saber +1, Crown of Charisma, Old Salt, Blessing of the Quartermaster A,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Ranged: Dexterity +2
Acrobatics: Dexterity +3
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3

Favored Card: Weapon or Poison card
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only local character, you may reveal a Poison card or recharge a card to add 1d6 ([X] or your Charisma skill) and the Poison trait to your combat check ([X] or your Acrobatics or Stealth check).
When you encounter a card, you may evade it. ([ ] Then you may either examine the top card of your location or move.) ( Then you may shuffle your location.)
[ ] On your check that invokes the Finesse or Poison trait, gain the skill Melee: Dexterity +3.
[ ] When you defeat a closing henchman, you may examine your location before choosing whether to do so ( and add 4 to your check to do so).
[X] You may treat your powers and favored card type as if the word ""Poison"" were ""Arcane."" ( Gain the skill Arcane: Charisma +2 and you are proficient with Arcane.)
 When a Poison item requires you to banish or bury a card from your hand or deck, you may discard that card instead.

"


deck handler

"I have all my blessings. What a pleasant surprise!

Out of Turn Updates: None
Turn Order: Seoni, Ezren, Aric, Mavaro Zelhara, Reiko
Turn: XX - Blessing of the Ancients [/ooc]
SOT: None
Give Card: None
Move: Embalming Parlor -> Alchemical Lab. Going to attempt to use both BotQs to see if I can draw better boons by overshooting them.
Explore: BoHorus. Use BotQ A.

Ranged 7/13: 2d10 + 4 ⇒ (7, 6) + 4 = 17 Round 1 success!

Banish it and draw a random at least 1 level higher. All 5 blessings in the last update are... Bs. The blessings in the update before that are... also Bs and Cs.

Stopping here for BR update, since I need to encounter it.

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