| zactionbomb |
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Here's how I figure it:
As defined in the book's glossary - "Technological Item: This is a piece of equipment that uses technology to function." So that's anything that isn't organic and doesn't run on magic. Something like a screwdriver might be too simple, but a powerdrill with a flathead bit would work. The rope in this game is a technological item, since it is made of finely crafted intersecting micro-filaments, so you could probably come up with a complex version of whatever it is you have in mind to create.
From Technological items section - "Of course, there’s a vast array of technological devices available in most settlements—well beyond the number that could possibly be presented in any real-world book. In general, any minor piece of equipment with a real-world equivalent (alarm clock, camera, digital keys for Vehicles you own, timer, watch, and so on) can be purchased with GM approval, costs 5 credits and has light bulk"
So you could make anything from a bit of rope to a computer to a set of roller skates, so long as you are high enough level, and the object is not a weapon (can still be used as an improvised weapon with a penalty as with any other non-weapon object), armor, magical, or expendable (like drugs, ammunition, or fuel).
The way my group is interpreting the bit about charges is that you can make an item that uses charges but you have to provide a battery or fuel separately.
No organic objects, like food, or rocks, antlers, shells, or sticks.
Other limiting factors are size restrictions (M size or 100 lbs), and the time constraints (1 minute / level duration, and takes a full round to fabricate an item).
This ability is best used outside of combat for utilitarian or roleplaying purposes. It has a lot to offer for those who can use it creatively. Think of all the things that humans are already capable of through the miracles of technology. We can drop from any height with the aid of glider suits and parachutes. We can triple our landspeed across most terrains with a mountain bike. From T-shirt cannons to egg beaters to ukuleles, there are a lot of possibilities to add fun to your game.