Reynard_the_fox wrote:
True prone targets are harder to hit with range, but if one of the primary goals if to provide flanking for allies you can use the trip to potentially provide an AOO for a melee heavy hitter when the baddie tries to stand. And at that point you could start shooting at a new target, but I may be biased from having used a wolf with the ranger that I played last.
mymindilost wrote: I took another look and noticed the clarification on the Ranger list. So I guess I'm going with a wolf. Does eldricht claws work with bite attacks? I was planning on the stat boost going into int and I'll put a skill into linguistics so it can understand common. Since my Ranger is ranged, I figured I would use the companion for damage and flanking aid for the party. Yes Eldritch ClawsPrerequisites: Str 15, natural weapons, base attack bonus +6. Benefit: You natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
Unless your GM is allowing it a ranger normally can't have an ape or a big cat. Their list of companion options is: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper or constrictor), or wolf. That being said I typically like the wolf the free trip attempt when he attacks is nice to have. I typically recommend use the companion's first ability boost to increase their int to 3 so that you have a few more feat options. I like the feats: Improved Natural Attack, Weapon Focus, Eldritch Claws, and depending on your game and how you use your companion: Toughness, Improved Natural Armor, Armor Proficiency (light), or any of the save feats. And I would also recommend Boon Companion for your ranger to bring your companion level equal to your character level. What race is your ranger? If Half-Orc maybe look at getting Beast Rider it adds: elephant, pteranodon, rhinoceros, stegosaurus, or triceratops to your list of companion options. If Aasimar you will probably want Celestial Servant to give your companion the celestial template.
I would maybe consider Wolf Shaman plus Pack Lord archetypes. Just do two permanent wolf companions. So you don't have to split the levels too much. Get the feat boon companion twice one for each wolf. At lvl 20 both would function as lvl 14. Then when you want more wolfs for a short period you summon them. There is also a Ranger archetype that lets you have multiple companions but they are going to be super gimped until lvl 12. Plus you loose one of your Ranger feats. Another completely different option would be the Master Summoner archetype for the Summoner. But all of your wolfs would be summons and not companions, however you could focus on making your eidolon very wolf like.
The Pack Lord Druid archetype lets you have multiple animal companions but you have to split your druid level between each one. For example, a 4th-level pack lord can have one 4th-level companion, two 2nd-level companions, or one 1st-level and one 3rd-level companion, or four 1st-level companions. In my opinion even with the boon companion feat having more then one really is not worth it, but if your just going for flavor you can go nuts.
Eigengrau wrote:
ahh good call on the deeds for some reason i was thinking that they worked like the rogue talents
Piranha Strike and Power attack can not be used together as stated in the feat description for Piranha Strike.
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